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Thread: Pekka is the biggest glitch in coc!

  1. #11
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    They intended to make the PEKKA dumb because,just look at that damage!

  2. #12
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    valks are just as bad if not worse, but the biggest glitch may be the splash damage AI that misfires when the target is destroyed even if there are other targets in the immediate area (a clump of archers vs wizards, for instance)
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  3. #13
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    Wizard definitely has a glitch! That waste of arm action does take too much.
    Yes, i know the pekka has been made that way. But they made it in such a way that it ignores the defence which has pekka as it's fav target (tesla) and goes ahead? That is just waste!
    I get it that pekka is really strong so they had to come up with something and they did, slow and teslas. And i really don't mind clearing outside stuff for them to go in but even when there is a building just next to it, it'll go break the wall and start sweeping the outside stuff! Just never listens to me. X__X
    There should be no change but atleast it should prefer to go through the walls atleast when no building is near by and not skip defences!

  4. #14
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    Quote Originally Posted by Barch123 View Post
    I've had it with these dumb ♥♥♥ pekkas. First of all, you need to clear an entire row of structures just to get them inside (and they might probably go out and take the ones far away rather than breaking a wall). None of the other troops (favourite target : anything) do that! I've seen my pekka and king go in, destroy the cannon and there was ome barracks outside but it was really at the corner of that side and rather than breaking the wall and going in that stupid pekka goes outside but the king goes in! Why the difference? And not only king, even other melee troops like barbarians.

    Another thing which JUST happened with me. I was practicing gowipe and i had destroyed 89 % of the base. One pekka was left and there was a tesla and behind that an elixir storage.
    Something like this ...

    PEKKA ↓↓ (Going down)


    --Wall---
    Tesla
    Elixir storage

    And it's not like the tesla popped up later as it was already there plus it was 89% and the teslas come up and 51%. Pekka broke the wall, went in and just freaking ignored the tesla in front of it and started attacking the storage!! Obviously the pekka died with x2 damage by the tesla.
    How can this happen? Not breaking any walls, going outside, skipping structures.

    Even the WIZARD!
    I use it a lot dor taking out cc troops by bringing them together but SO many times the wizard will the do the arm action but doesn't attack and so wastes 2-3 seconds and just goes waste.
    Small things like these do look small, but it does affect the outcome! I can usually take out 25 archers with 3 arch and 1 wiz but when this happens, my poor king dies!

    This needs to be fixed, there's no delaying in this or "under consideration". Even the default troop selection.
    And please don't comment with "Know your AI."
    So this means supercell has purposely made their last troop in the regular barracks with the worst or the most glitchiest AI?
    I've seen this exact type of behavior almost a dozen times since they released the Clan XP update about six weeks ago. I've been playing since September 2014, and I had never seen this happen until the Clan XP update. I've also seen numerous people complain about this type of behavior, and most of the complaints started after the Clan XP update.

    Logical conclusion? This is a change introduced by the clan XP update.

    Quote Originally Posted by rwelshjr View Post
    Everything you say is true including and especially ow maddening it can be sometimes. But it really is not a glitch. Its just how the player works. Its important to understand how a player works and to factor that into your planning so that they do go where you want to. The god news is that even if you think the way something works stinks, it at least stinks the same way every time.
    I totally disagree. This is not the way the game used to work, and it's not the way it should work. This is 100% a glitch, a bug. It's not "important to understand how a player works" in this case. We know how the players work, and it's not like this. This is a bug. Yes, we can "factor that into [our] planning", but how do you factor in a random glitch behavior that happens in less than 1 in 100 raids? Sorry, can't be done. The only thing you can plan for is to send in more troops than you actually need, and reserve extra troops to send in late in the battle, when the glitch happens. That kind of planning means you'll fail your raids far more often in the 99% of cases where the AI works properly. (Even when the AI works "properly", it can be frustrating. But the behavior we're describing goes beyond the usual frustrating AI.)
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  5. #15
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    Quote Originally Posted by rwelshjr View Post
    .... The go[o]d news is that even if you think the way something works stinks, it at least stinks the same way every time.
    That's actually the problem--troop behavior (in particular target selection) is not consistent. Most of the time troops target the closest bldg to them, but not always...sometimes they go after a further away building. This is deliberately done by SC--they deliberately introduce some randomness into the targeting/pathing.

    Thus, while agree with the sentiment that stupid-but-consistent AI would be fine, because you could learn its quirks and plan around them, that is not what we have in this game. Instead, we have stupid-and-random AI, so there is no way to ever know for sure if a troop will behave in the way it should--there is always the chance that the "random" element will kick in and the troop will go off on a lark.

    As for Pekkas, they do not appear to me to go random any more than other troops do, but I think they get a bad rap because it is more noticeable when they do go nuts. If you drop 20 barbarians and 19 go where you think they should but 1 does not, you pretty much ignore it (if you even see it at all). A pekka, on the other hand, is watched like a hawk by the player, and therefore the player always notices when it goes crazy--the pekka represents a sizable troop-space and cost investment and is usually an important part of whatever plan the player has, and so it is understandable that their movements get noticed more (and complained about more) than other troops.

  6. #16
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    Quote Originally Posted by Dannesk View Post
    That's actually the problem--troop behavior (in particular target selection) is not consistent. Most of the time troops target the closest bldg to them, but not always...sometimes they go after a further away building. This is deliberately done by SC--they deliberately introduce some randomness into the targeting/pathing.

    Thus, while agree with the sentiment that stupid-but-consistent AI would be fine, because you could learn its quirks and plan around them, that is not what we have in this game. Instead, we have stupid-and-random AI, so there is no way to ever know for sure if a troop will behave in the way it should--there is always the chance that the "random" element will kick in and the troop will go off on a lark.

    As for Pekkas, they do not appear to me to go random any more than other troops do, but I think they get a bad rap because it is more noticeable when they do go nuts. If you drop 20 barbarians and 19 go where you think they should but 1 does not, you pretty much ignore it (if you even see it at all). A pekka, on the other hand, is watched like a hawk by the player, and therefore the player always notices when it goes crazy--the pekka represents a sizable troop-space and cost investment and is usually an important part of whatever plan the player has, and so it is understandable that their movements get noticed more (and complained about more) than other troops.
    I agree. But it doesn't really matter when 1 in 20 barbarians go wild. That number is not crucial in a raid. Infact, it can be helpful if the mortar targets it and the major group gets saved by the splash damage.
    This doesn't work with PEKKA. They are the most important troop in a raid/war and you cannot have a glitch where they go mad and skip structures or go outside and die.
    I agree, it should be consistent. Everyone knows that you need to clear the way for pekkas to go in but once we do that and still rather than breaking the wall and destroying something two tiles away, they go outside to take out a barracks more than 10 tiles away? That is not acceptable.
    Just what if this skipping glitch happens in a war attack and your pekka skips the town hall (not to take out a troop) and attacks other defenses? Stinks, doesn't it? Or if you have 49% (th 10s ofcourse) and there is a builder's hut in front of the last surviving troop, pekka, which cz of its stupid behaviour was clearing outside stuff. What if it skips the hut and goes to take the storage which takes time rather than one shot blow for a hut. That wouldn't give you a star and no loot!
    Now is it still their "AI" which spoiled your entire raid or a glitch? I think it's a glitch and it needs to be fixed. After all, this is their best troop in the regular barracks. (I meant their last)

  7. #17
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    I've never really used the peaks except for once in an all pekka raid, they walked around the base for the entire raid, I ended up losing. However I'm not really familiar with the pekka Al so my say isn't too helpful

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