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Thread: Balancing the Clan XP accumulation

  1. #21
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    I feel like the simple solution if you want to level up faster is get more members, and war more often. But..but...too bad.

    I explained before why XP for 3 starring the whole map is basically a non-starter, and how titling the balance more toward winning than participation encourages large clans to keep most of their players out of war, or to form small elite clans that pretty much never take new members.

    Bottom line, whatever the balance is, not everyone is going to be happy with it.


    The idea of additional XP for a win streak, that's an interesting one, and something I actually proposed as a loot bonus before clan XP existed. Incidentally, I'd also like to see clan XP for reaching total trophy/point thresholds, and possibly total donations.



    And yes, 3 starring TH9s isn't necessarily rocket science, but it's a lot harder than TH8s, as evidenced in part by the fact that my TH9 w nearly max defense, level 17 combined heroes and mostly level 7 walls hasn't been 3 starred by another TH9 in months. And not for lack of trying either.
    Last edited by awesomness2016; April 9th, 2015 at 05:47 PM.
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  2. #22
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    Haha, yes, don't want to add to a potential flame war.

    I agree that a reward for getting close to all 3 stars isn't needed. Sure, it's possible in a clan like mine. We're mostly TH7's and TH8's, and just a handful of rushed TH9's and 1 rushed TH10. We face similar clans. Sometimes the enemy clan has two rushed TH10's, sometimes they only have strong TH9's at the top.

    The TH7's on both sides get swept in every war. On both sides, the TH8's sometimes get swept, sometimes only 2-starred. On both sides, the TH9's and up get 1-2 starred, occasionally a good attack achieves 3 stars. (Our TH10 got 3-starred by lavaloonion by a TH9 in our last war, first time he'd been 3-starred). We lose as many wars as we win, and yet we always get at least 80% of the available stars. Honestly, I see no need to reward our clan with extra XP, just because we're in that sweet spot where bases that are not rushed (i.e., upgrade defenses and offenses together, none of this TH8.5 or 9.5 ♥♥♥♥) can still achieve 3 stars against each other. From what I've heard, that doesn't happen at TH9 and up, except with a ton of skill.

    I think the 60% threshold to get the 25 XP bonus is just fine. That's not even 2 stars per base, which means that clans don't have to stress, or try to game the matchmaking system by upgrading offenses first (to extremes like TH8.5 or TH9.5, or even worse, defenseless bases).
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  3. #23
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    Smh

    Once again saying that clan wars are not about winning and winning the best you can... War is war, wars are meant to be fought, fights are about winning not participating. Clan wars are a "competition" the definition of compete is to strive to outdo another for acknowledgment, a prize, supremacy, profit, etc... They are not participate tickle visits... Not everyone can win at the same time. If clan wars were about simply partaking, there would be no difference between a war win bonus and loss bonus... Our clan profiles wouldn't keep track of our wins, it wouldn't say "VICTORY" after your clan wins. It would probably say something more like "Yay, you showed up!" Clan's should stress about getting as many stars as possible, that's how you win the COMPETITION!!! It is after all called WAR!

  4. #24
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    Quote Originally Posted by KickinChikin View Post
    We have about 7 th9s and the rest are below that. 3 staring th9s doesnt take a rocket scientist and we use our attacks up top wisely, usually holding them off till last. I didn't say we always 3 star whole maps but rather that we do and have the last cpl wars in a row. I don't need a reality check... I've been in great clans with th10s that can 3 star other th10s, all be it's usually on the 2nd or 3rd attempt at that particular base. I also said "or so many wins in a row" your opinion can be your own. I never asked for your snoody butt to jump down my throat for mine and never did so to you for yours. Get over yourself and let the forum be what it was intended for.


    Big Clasher.... Some do not want more ppl in their clan. I have a life... But I also like to win. More people means more time for the guy (or gal in my case) in charge has to be online making sure everyone has their war assignments and CC troops for war. Plenty more people would be in our clan if we wanted them.

    On an end note.... Consolation prizes are for losers! The only true prize in any competition is a well deserved win!

    -I don't think a perfect war deserves more xp as this would heavily favour the small, low level clans
    -You say you don't want more people in your clan because it would take more time. More time at a task equals more experience in the real world so it should in the game too
    -Actually if anything large clans are at a disadvantage as they gain a lot fewer xp points per attack
    -Warring more often also increases the time put in so should increase experience
    -Not sure if your end note refers to xp you gain if you lose but if it does experience is gained as much through failure as success and supercell would not want to create a huge rift between good clans and not so good clans so most of the xp points are available win or lose
    -The winner gets the loot, the participant gets the experience (or most of it)
    Last edited by webbie; April 9th, 2015 at 06:19 PM.



  5. #25
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    It seems to me you're arguing with yourself now (or making our arguments for us.)

    It IS about winning. Yes, there are a small percentage of clans out there that try to war farm...making cheap armies, 1 starring where they can and taking the loss...though Clan Perks actually put a damper on this because if you want the XP you need to 1 star as many bases as possible which means you probably need to make more expensive armies.

    That is a small minority though...and I think you agree that most clans want to WIN first and foremost, because the loot bonus is much better, its hard to recruit quality players if you're losing all the time, and winning is just plain better than losing. The things that distinguish truly great clans are their WAR RECORD and their RANKING, not their clan level. The XP is in most cases secondary.

    So there are plenty of incentives for winning, and you also get more XP if you win, and for the more stars you get, to the point where the current balance allows a clan with 15 fewer members that wins to level up faster than one with 15 more members that loses. Yet according to you this is a serious imbalance, so you'll have to pardon me if I don't take it all that seriously, especially considering the problems that have been pointed out with tilting the balance for awarding clan XP away from participation and toward winning.



    That said I'm not against an XP bonus for win streaks, or for other ways to award clan XP outside of clan war eithers, like clan trophy/point milestones, but the balance seems like a matter of preference that is never going to make everyone happy.

    On a side note...Snood!
    Last edited by awesomness2016; April 9th, 2015 at 06:36 PM.
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  6. #26
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    Most "small, lower lvled" clans are not active, organized nor talented and very rarely are they all 3 and it takes all 3 to be a winning clan. This is why I suggested 2 options; all stars or several wins in a row. Just a little something here and there for the elite war clans that take wars seriously and always do the best they possibly can. It didn't even have to be those 2 options in particular... Just something for those that do exceptional things along the way. Once again you are making this about simply participating and not about winning.... No matter how you try to twist things war no matter the context will always be about winning not about participating. BTW, where does supercell state that their clan lvl system is purely intended for boosting participation?

  7. #27
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    If it was simply about participating, there would be no 50 XP for winning the war...or essentially the equivalent of doing a war with 11 more players and getting at least 1 star on all those extra bases.

    You just want it to be MORE about winning.
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  8. #28
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    Quote Originally Posted by KickinChikin View Post
    Most "small, lower lvled" clans are not active, organized nor talented and very rarely are they all 3 and it takes all 3 to be a winning clan.

    Actually, if your clan is predominantly TH8 and below, being active and organized are enough to win at least half to 2/3 of your wars. Being talented isn't all that much of an issue until your clan is predominantly TH9 and 10, at least in my experience.
    Last edited by awesomness2016; April 9th, 2015 at 06:49 PM.
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  9. #29
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    I'll just let you have this one...

    I am SO SO sorry... I didn't realize till just now, when I looked at a cpl of your profiles and activity, that your little lives completly revolve around scanning these threads to argue with people. You could obviously use a win in life (since this is your life...) Have it... Hope it makes your little day!😙

  10. #30
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    Quote Originally Posted by KickinChikin View Post
    I am SO SO sorry... I didn't realize till just now, when I looked at a cpl of your profiles and activity, that your little lives completly revolve around scanning these threads to argue with people. You could obviously use a win in life (since this is your life...) Have it... Hope it makes your little day!��

    Translation: This thread was really always mostly about me venting that my son's friend's clan that can't win wars is leveling up faster than my awesome clan that has less people and wars less but actually wins, and now that my ideas were challenged and I don't really have a response, I'm going to resort to personal attacks.


    Still not necessarily opposed to win streak bonus. Just trying to provide a different perspective and explore the potential consequences of the changes you're proposing.
    Last edited by awesomness2016; April 9th, 2015 at 07:24 PM.
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