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Thread: Balancing the Clan XP accumulation

  1. #1
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    Balancing the Clan XP accumulation

    I have noticed a serious unbalance in the clan experience scale. As long as a clan has large wars, wars nonstop, and 1 stars most bases on a map they can lvl up very quickly with out ever being a good war clan. Where a clan such as my own; wars 2x a week, has mid sized wars, wins nonstop, and 3 stars entire maps only lvls up gradually. Why not give clans an awesome xp bonus for 3 staring entire maps or so many wins in a row. This would certainly help distinguish great war clans from the larger disorganized clans that simply war nonstop.

  2. #2
    Super Member Ectar's Avatar
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    yeah clan level is not about how good your clan is, it is about how active your clan is, it is not an elite thing. otherwise it would just make a wider gap between the hardcore, and the not so active.

    it does not need balancing, just because your clan isn't levelling as fast as other clans may be due to the fact that you are not winning the wars, or warring enough, not because they have more members
    Last edited by Ectar; April 9th, 2015 at 04:12 PM.
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  3. #3
    Pro Member mrkw's Avatar
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    Definetly think more stars should give you more xp.

  4. #4
    Super Member Ectar's Avatar
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    Quote Originally Posted by mrkw View Post
    Definetly think more stars should give you more xp.
    no that encourages aiming down
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    Dude I told you exactly how my clan does things... Dont believe me, check us out. We're active as can be and win NONSTOP!!! See the proof for yourself in game via clan search for Kickin Chikin or FB search for Kickin Chikin. Lol ha

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    and wrong again... It does not encourage aiming down. If everyone aims down then nobody is EFT to get the top. I can see why you wouldn't want a big gap between the elite and the inactive. You must not be part of anything well organized.

  7. #7
    Super Member Ectar's Avatar
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    Quote Originally Posted by KickinChikin View Post
    and wrong again... It does not encourage aiming down. If everyone aims down then nobody is EFT to get the top. I can see why you wouldn't want a big gap between the elite and the inactive. You must not be part of anything well organized.
    seriously? trying to start a flame war here?

    oh and you have two attacks so you can aim down and attack the top, i prefer wars to be based on talent rather than a desperate bullying display
    CLAN TAG #2QLP20VQ

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    I have talent and so does everyone in my clan. We don't attack down. You're missing the point and trying to say things you have no proof of "maybe you're just not winning wars" I at least offered proof of my statements. Ntm, I have joined many other clans at higher lvls and seen first hand exactly how they got their xp. I can tell you for sure it wasn't from talent or organization. Be gone

  9. #9
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    Yes, clans with more members have a decided advantage in leveling up faster, but the whole clan XP thing is about providing incentives for clans and players to participate in war, not to win. And it also indirectly increases loyalty and decreases hopping.


    There is already balance, too...you get more XP if you win a war than you do if you lose, but go to war with 15 more players, so you'll level up faster winning a 35 player war than losing a 50 player war, or winning a 15 player war vs losing a 30 player war, etc. They also give you more XP for more stars already by giving you XP for reaching a certain percentages of the total stars available...roughly 35 and 60%.

    On the flip side, if you give too much XP for winning relative to participation, you create an incentive for large clans to sit players out, and only go to war with their best attackers.

    So what exactly are you complaining about? That you can't level up as fast as clans that are full AND win? What, in your mind, would be balanced?
    Last edited by awesomness2016; April 9th, 2015 at 04:58 PM.
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  10. #10
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    Quote Originally Posted by Ectar View Post
    seriously? trying to start a flame war here?

    oh and you have two attacks so you can aim down and attack the top, i prefer wars to be based on talent rather than a desperate bullying display

    Aiming down, at least some of the time, isn't bullying, it's strategy.

    If your #1 attacks their 1 and 2 and does well, then your #2 can attack their 3 and 4, and your #3 their 5 and 6, and so on. Conversely, if your top players aren't confident they can 2 star the enemy's top players, then maybe it makes more sense to send a lower player up to 1 star the top enemy bases, sacrificing a couple possible stars at the top, but freeing up your top players to go lower and 3 star bases that might have only gotten 2 starred if they'd wasted a bunch of attacks at the top trying to get 2.

    None of this, however, should really have much if anything to do with gaining clan XP, which is why the XP system is set up the way it is.
    Last edited by awesomness2016; April 9th, 2015 at 04:54 PM.
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