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Thread: Healer OP

  1. #11
    Pro Member iSickSane's Avatar
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    Quote Originally Posted by mtommy2597 View Post
    No they got an AI buff that prevents this
    No the AI change was so the Healers will heal bigger groups of troops.
    If you have more Barbs than Giants the Healers will heal the Barbs

  2. #12
    Senior Member Ely1973's Avatar
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    QuOTE=IceKnight144;4278087]Then move your air def's to where they would attack the healer... [/QUOTE]

    Why would that make blind bit of difference?

    Ive already told u the healers r too far away to trigger the ADef, ur probably a farmer in gold 1 ??

    Move into Masters + n see what u think when it happens to u.

    Anyway soon as my AQ upgraded im cooking healers ☺

    Regards ely

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  3. #13
    Senior Member Ely1973's Avatar
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    Quote Originally Posted by iSickSane View Post
    No the AI change was so the Healers will heal bigger groups of troop if you have more Barbs than Giants the Healers will heal the Barbs
    Wrong ,if u drop AQ 1st allow her to take damage then drop healers they stick on AQ until cloak trigger regardless of other troops!

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  4. #14
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    Quote Originally Posted by Ely1973 View Post
    QuOTE=IceKnight144;4278087]Then move your air def's to where they would attack the healer...
    Why would that make blind bit of difference?

    Ive already told u the healers r too far away to trigger the ADef, ur probably a farmer in gold 1 ??

    Move into Masters + n see what u think when it happens to u.

    Anyway soon as my AQ upgraded im cooking healers ☺

    Regards ely[/QUOTE]

    I don't understand your problem with this. Upgrade your Air Defense and overlap their trigger radiuses so that the Air D can take out a healer... I get that the AQ's range is long and outside of the AD's radius., but you can take care of that by over lapping.

    and for the record I am not a farmer in G1.
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  5. #15
    Senior Member Ely1973's Avatar
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    For record my ADefs are maxed for TH9 so not the issue they also overlap fine so again not the issue!

    The problem is without air traps the healer has become OP simple.

    Scell ignore this, my AQ upgrades in few days ill take advantage of all these ppl say theres no issue.

    Ty Ely

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  6. #16
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    Why start a thread if you aren't looking to have a conversation about it? Here is an idea. Start a thread... and say at the top all you want to do is rant and ask no one to response. THAT is simple. smh.
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  7. #17
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    Hate to break it to you but this was a viable strategy long before the recent change to healer.

    Air bombs were easily be avoided by taking a load of minions. Soaks up AD damage too. 8-10 healers negated air mines. Only thing that is a problem is IT's.
    Last edited by xtalx; April 8th, 2015 at 02:44 PM.

  8. #18
    Millennial Club UnknownShadows's Avatar
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    You should try asking for troops in your clan castle. Sorted problem.
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  9. #19
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    Intersting strategy if you have a high queen.

    I would not bet too much on air defense but have centered xbows and archer towers, maybe some teslas to have more firepower than the healers. Maybe air defenses not centered but on the corners which makes it harder tontarget all of them and have them shooting in the back.

  10. #20
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    Isn't there diminishing returns on healing with healers and heroes?

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