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Thread: New Troop: Training Dummy!

  1. #1
    New Guy
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    New Troop: Training Dummy!

    The Traing Dummy:

    The training dummy would be a major tank. It has about 10,000 hp and gets +1000 per level. It would take up around 40 troop space. The training dummy is unique because wouldnt do any damage, and would be used as a shield. It also wouldn't move, but in addition can be placed anywhere in the enimies base. When it is placed, it will also generate some threat from nearby defenses.


    Strategies:


    It is a genral conception and proven that in most situations and base layouts, the multi target inferno is better then the single target one. The traing dummy would have so much health, that an single target inferno would be the best counter, and mabey equal to the mutli. Bases would have to spread out their high damage single target defenses to protect aginst the training dummy. In attacks, the training dummy would pair nicley with the 4 golem/wizards/witches stratagey. You can replace some golems with a traing dummy or two to procet the wizards once the reach the center of the base. It could also be paired with archers and barbarians to distract multi target buildings, giving them time to dish out damage.




    Design, Animation, and Looks:


    The traing dummy would start out looking like a scarecrow on a stick, with a target on its chest (and possible some arrows in the target). It will change its looks similar to the walls as it levels up. At level 2 it will be more stone like, at lvl 3 made of pink crystal, at lvl 4 made of the town hall 9 dark material, and at max level, it would look like lightning metal, like level 11 walls. When it is placed, it will come down from the sky, and land with its pole in the ground. A small cloud of dust will come off the ground when he lands. I still haven't smoothed out the changes to the "scarecrow" design as it levels up, but I will leave that to supercell (if it gets implemented).



    Other Notes:

    The training dummy has to be 40 space or more, so it isn't donate to a clan castle. Clan castles can't be placed inside enemy bases, having the dummy coming out of a clan castle would mess up the animation. Also thank you for taking time to consider my idea beacuse I typed this on a phone so my thumbs hurt😛

  2. #2
    Catherine Theking8133's Avatar
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    Reminds me of a rock.
    Last edited by Theking8133; April 8th, 2015 at 01:37 AM.
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  3. #3
    Catherine Theking8133's Avatar
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    Dead serious, Someone submitted a troop that can't move called a rock. At least this one has a reason to be shot at. Still, wasting troop space on a troop that only takes and cant give damage and can't move, is useless.
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  4. #4
    New Guy
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    Quote Originally Posted by Theking8133 View Post
    Dead serious, Someone submitted a troop that can't move called a rock. At least this one has a reason to be shot at. Still, wasting troop space on a troop that only takes and cant give damage and can't move, is useless.
    Actually, it can make for some pretty intresting stratageys, concidering that it has 10,000+ health and can can be dropped anywhere

  5. #5
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    I think it's an interesting concept, maybe it could to something like split into 6-8-10-12-14 mini training dummies that can move and attack when it dies?
    You said it will also generate some threat? Meaning everything that is in range to attack it will until it dies?
    Can it be healed by healers/spells?

  6. #6
    New Guy
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    Quote Originally Posted by itmustbeaustin View Post
    I think it's an interesting concept, maybe it could to something like split into 6-8-10-12-14 mini training dummies that can move and attack when it dies?
    You said it will also generate some threat? Meaning everything that is in range to attack it will until it dies?
    Can it be healed by healers/spells?
    Yes, every troop can be healed, and by threat it means that nearby defences start attacking him unless it's main target comes like a peeka to a tesla.

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