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Thread: something about walls...

  1. #1
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    something about walls...

    I know this idea has been posted millions of times before, but I decided to add a little bit of flare to it. A lot of peopl, including myself, would like to see walls at the earlier level be able to be upgraded with elixir. I understand this becomes an economic problem. I think a large portion of this problem is simply the fact that Super Cell makes walls cost too much entirely. The cost of walls is just absolutely ludicrous and it really makes the game tedious.

    My other solution is to give players upgrading to purple walls the option to pay for walls with 75% gold and 25% elixir, or 100% gold ONLY. I think this would reduce the abundance of elixir in TH7 and improve economic balancing. I think this might be a good option to consider.

  2. #2
    Pro Member ToddYoung213's Avatar
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    Or just go to the next TH and do it like everyone else. There's a reason they stopped it. Nobody wants the economy like it was.
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    Sounds a little complicated if you ask me.
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    Every update has people that like it and hate it. If Supercell did this, there would be lots of "loot is bad, nobody has elixir" threads!

    People love complaining... Just play the game.
    Last edited by illerminerty; April 7th, 2015 at 09:13 PM.

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    Quote Originally Posted by ToddYoung213 View Post
    Or just go to the next TH and do it like everyone else.
    Maybe I don't like to do things like everyone else. This game is about making your base yours. I'm simply offering a more viable solution than last time. It's simple, it balances gold and elixir, and IMHO it would help the economy of the game. It wouldn't be like last time because the most you could spend on walls is 25% elixir. One quarter of the cost at most.

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    Quote Originally Posted by ToddYoung213 View Post
    There's a reason they stopped it. Nobody wants the economy like it was.
    Also please read the entire post next time. You didn't give a single example of how this different idea would or wouldn't work. You're kind of just picking on the idea because I'm not like "everyone else."

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    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by dingleberrez View Post
    Maybe I don't like to do things like everyone else. This game is about making your base yours. I'm simply offering a more viable solution than last time. It's simple, it balances gold and elixir, and IMHO it would help the economy of the game. It wouldn't be like last time because the most you could spend on walls is 25% elixir. One quarter of the cost at most.
    I'm all for helping out the cause, but there are many people, including myself, that would be very upset that I spent all that time farming walls just to have them become much less expensive or easier to obtain(in any way).

    Already, walls can be flown over, jumped over, and destroyed with just a few wallbreakers. They take a lot of time to finish and anyone who has already finished past level 9 will become outraged with SuperCell. Gemmers will want their money back, and long time farmers will lose interest in the game. I assure you, the prices of walls will not drop.
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  8. #8
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    Quote Originally Posted by ToddYoung213 View Post
    I'm all for helping out the cause, but there are many people, including myself, that would be very upset that I spent all that time farming walls just to have them become much less expensive or easier to obtain(in any way).

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    I assure you, the prices of walls will not drop.
    That sounds reasonable, and I understand why prices dropping isn't a great idea. But this could potentially benefit even people of a higher town hall level than 7 or 8. It would drive a more even amount of gold and elixir while looting and while resources start to circulate through all levels. I think it's a somewhat fair idea. It makes it so that people getting ready for TH8 like myself would have an option to save elixir for our next upgrades or spending on walls. It adds dynamic and planning options.

    The cost of defense upgrades is already sucking the money out of my base, and every time I hit next to raid, I see another TH7 struggling the exact same. I shouldn't have to feel bad raiding because of a gold shortage at our level. I think it needs to be fixed and in my opinion this is the best way to go about it (the 75% gold and 25% elixir option).

  9. #9
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    Quote Originally Posted by dingleberrez View Post
    I know this idea has been posted millions of times before, but I decided to add a little bit of flare to it. A lot of peopl, including myself, would like to see walls at the earlier level be able to be upgraded with elixir. I understand this becomes an economic problem. I think a large portion of this problem is simply the fact that Super Cell makes walls cost too much entirely. The cost of walls is just absolutely ludicrous and it really makes the game tedious.
    The walls are definitely not overpriced. They're a perk, and they take dedication. If nothing in this game took dedication, we'd all have exactly the same bases. But you see a lot of people with strong defenses and crappy walls, because they're just not dedicated. Maybe they don't have the time (several hours a day by high levels) or money (for the gems to boost) to be "dedicated", but that's just the point. Someone who has the time and money can set themselves apart from the average player. Not by reaching TH10 first (any noob can get there in a few weeks), but by being the strongest for their TH level. If they don't have the money, they can still get there, with more time. Skill factors in as well, because a skilled farmer can farm considerably more gold per hour, making more efficient use of their time. If I see a near-maxed TH8 with pink walls, I see a decent player, but probably not a very dedicated one. If I see a near-maxed TH8 with all skull walls (or mostly skulls), I know that player is dedicated.

    The only walls that are overpriced, relative to their strength, are the level 8 walls. The hit points only go up 500 (20% more than level 7), and the don't provide any additional protection against a pair of level 5 o6 wall breakers. Yet they cost more than twice as much as level 7 walls. On the other hand, the "cheapest" walls, relative to their strength, are the level 9 walls. They go up 1000 hit points, provide additional protection against every level of wall breaker except level 6, and they basically cost the same as level 8 walls (since a million of each resource buys two walls either way).

    Quote Originally Posted by dingleberrez View Post
    My other solution is to give players upgrading to purple walls the option to pay for walls with 75% gold and 25% elixir, or 100% gold ONLY. I think this would reduce the abundance of elixir in TH7 and improve economic balancing. I think this might be a good option to consider.
    Hmm, I see the first several replies were the typical responses to "I want elixir walls back!!!" suggestions. However, I like the twist you introduced. I do agree with someone who said it was complicated, but only because everything else in this game is so simple. It's honestly not that complicated, and lots of popular games with multiple resources have items that have costs in both resources.

    I don't think a 75/25 cost would do much to help bleed off excess elixir, but it'd be better than nothing. Let's assume you purchase every level 8 (skull) wall at TH8 with 75% gold, 25% elixir. (Yes, I'm ignoring your comment about TH7, as I honestly don't think the elixir excess is an issue at TH7.)

    The total cost is 112.5M, so in total you would need 84,375,000 and 28,125,000. Hmm, upon reflection, that actually would make a pretty serious dent in the excess elixir at TH8. For starters, you wouldn't have to farm the full 112.5M gold. You could farm about 28M less gold, which in turn means you'll farm about 25-30M less elixir.

    In addition to that, you'll be able to spend about 28M of your elixir, that otherwise would have been wasted. (Wasted could mean it gets raided, or you spend it on expensive armies that you otherwise wouldn't have, or you burn it donating troops you wouldn't have, or your storages overflow, or you're one of those asshats that just deletes elixir because they would rather the elixir gets deleted than raided, etc., etc.)

    Put together, the 25-30M that you don't have to farm while farming gold, plus the 28M you can spend directly, and that's about 58-63M elixir that won't get wasted at TH8. Minus the 5-10M elixir needed to farm the 28M gold, so really you're saving something like 45-60M elixir. Still, that's huge. When I first started writing this post, I honestly didn't think it would make much difference, but I've convinced myself. This is an awesome idea!

    But only for skull walls. I don't see this being needed at TH7. On the other hand, I don't think it would necessarily hurt at TH7 either.
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  10. #10
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    Quote Originally Posted by Xitra View Post
    When I first started writing this post, I honestly didn't think it would make much difference, but I've convinced myself. This is an awesome idea!

    But only for skull walls. I don't see this being needed at TH7. On the other hand, I don't think it would necessarily hurt at TH7 either.
    Thank you for an awesome reply and the time put into it. I'm glad people are seriously reading this idea. I'm sorry, I would reply more and quicker but I'm on mobile when I just thought of this idea.

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