I have been playing for about 2 years now, on and off, and my clan has heard nothing but complaining from me concerning this. So, they urged me to start a thread.
Why does the targeting algorithm appear as though it was coded in a middle school computer sciences class? It's so incredibly basic and therefore extremely outdated compared to everything else dealing with CoC.
There are many other similar base building games that have very good targeting mechanics (I won't name them, but I'm sure you know). Units and buildings don't waste their attacks en masse on the exact same unit/building, unlike CoC. Do you know how ridiculous it is for 20 or 30 (or however many) troops and heroes alike to all attempt attacking the same archer?
Case in point, I attacked a base with a clan castle full of archers (25 to be exact), and even with a heal and rage, it took about 20 seconds for the 2 pekkas, 3 wizards, and lv10 king and his 8 lackies to clear them out, because they were all targeting the exact same archer every single time. Had the wizards' attacks actually counted (which they didn't because their target died before they could fire), the whole group of archers would've died instantly, but the barbs were the only ones actually doing ANYTHING. My raid was blown because of the useless targeting mechanisms in place, that haven't even been updated once in the entire life of CoC... You've really got to do something about this!
Balloons have a similarly awful targeting system made worse by their slow attack timer. There is no symmetry in their attacks. One time, the moment they get above their target they attack, other times 1 balloon dies right as it was attacking and the others sit there like idiots waiting for someone else to start an animation, eventually all dying because the one randomly chosen to attack first dies before doing anything. How on earth is this "working as intended"?
Why can't the targeting mechanism allow only the attacks that would kill/destroy the target, any other attackers would focus on another nearby object or continue on toward something else?
I would really like to hear other's thoughts on this issue, as I'm certain I'm not the only one perturbed by it.
I love CoC, it has so much more going for it than these other city builders, but this is a major flaw in the game that other games have got right.




