Sorry if this is more of a rant than a suggestion or feature idea, but this does touch on a common gameplay issue that I just now realized could be a major problem. Because of this new realization, I'm lacking ideas on how to address it off hand, and current stuff that's out there (that I can remember) would do a poor job of fixing it anyway.
First, the rant (and get this out of my head and onto the table so it can be dissected)
Who's bright idea was it to make such a rare resource for the game? (rhetorical, don't answer that) Out of all the three resources, this one has personally caused me the most rage when stolen. And let's not just sidestep the issue with "Well duh, put your TH outside the walls" and nod to oneself in satisfaction, as if telling a stupid noob how to play. Doesn't always work. Tell that to the countless others that I revenge attacked back, most who already have thier Town Hall exposed. Didn't work well for them when I showed up, now did it? I bet some got double and tripple hit before given a break for the day.
And it isn't just me. Others get bent out of shape when raided of this stuff. I'm glad I started playing CoC when I did. I only got a small taste of the worst of this annoyance while only several weeks into TH7 before we got our own drill, and TH8 got a second. I would hate to be the guy that went through all that rage with DE stealing and zapping up to TH9 or later, and then find out things got easier. They should get a metal for either being stupid, determined, or smart enough to handle that kind of ♥♥♥♥ and keep playing.
Well, things are still a pain in the butt. Not sure about others, but I still find the stuff too rare to use on just troops training. Ironicly, I get stuck into the trap of dumping it into my King, mostly because I want to be rid of the stuff and get it invested into something at least half useful. I do a good enough job Revenge Zapping and raiding to keep and recover what my max level drills make, with a marginal profit at times, and still build up faster than I expect, to a point. That maddening point where just as you get enough to pay for something nice, *BOOM*, you are raided, and knocked down several notches in progress. I feel surprisingly relieved when 90%+ is all spent in one place. Why the hell is that?! That doesn't seem right! Just shows that the stuff helps ruin your fun and I'm sure I'm not the only one that feels this way.
I guess us players are just ungrateful @#$%s (add your own 4 letter word). We not only have loot limiting systems and caps and loot penalties for the attacker that's higher level than us, but also the Dark Elixir Storage is the one and only strongest loot resistant storages in the game! And yet we still @#$%& over how much we lose! ♥♥♥! If I knew beforehand about this, I wouldn't have likely installed CoC. Honestly! I wouldn't have! Been in too many games where I play more and enjoy it less (sounds a lot like how I hear smoking is), and the last thing I usually need is to be addicted to a game I get more enraged over than enjoyment out of. (or maybe the depression is trolling like usual and sapping the fun) OK, sure, fair point, just quit and walk away, and save myself from the problem. Well, I'm this deep into it, so might as well see it through. Hell, might actually help fix something about it while here in the forum.
/end of Rant.
OK, now that junk is out there, than clogged up inside my head... let's see what the issue is...
Granted, with any competitive game, emotions can run high. Especially so when people get too attached to things. I know I had to quit playing Diablo 2 online after a stupid move left me robbed of a my most prized gear, and the most fun, and most life saving, amulet I ever ran into. I was lucky to grab it from a killed boss while in a stage run with a lot of other loot grabby people, while on a high ping rate phone line. A stupid reaction to a player killer had me lose it just as quickly as I got it several months later. I was so ticked off by it, I rebounded back going "♥♥♥ am I doing getting so bent out of shape over a digital item in a game?!" and promptly quit since it was more than the last straw at that point.
So why is this? What is it that sets people off to react to fictional stuff as they would to more real things?
- For one, the time and effort put into it. Even though it is a game, effort does need to be put into it. When hard earned stuff gets taken, that triggers the same feelings one would get over more substantial things.
- Another, the rarity of it magnifies the effect. Right now, given how easy it is for me to get Gold and Elixir (oh hell, especially with how Elixir is Lol) I have stopped minding losses in those. Yes, annoying, but it hardly causes much of a blimp on an annoyance meter. Dark Elixir on the other hand, totaly different story.
- Lastly, how it is taken from you. If I made a base that is as good as I can make it, and it does in fact hold off most raiders from Town Hall levels equal to me or lower I feel like I have some control over the matter. Then some TH+1 comes by and raids my base with basic troops, as if to mock my efforts. It is discouraging to say the least, and even more so if it is a regular thing. On the flip side of that, a TH+1 (or higher), gets thier Dark Elixir zapped, they get painfuly humbled by the fact they aren't as impervious as they feel thier rank and status should be alotting them.
Based on that, there are two gameplay factor which are at the root of the drama around Dark Elixir; the rarity, and the methods of which it is taken...
...
That's all well and good, but how the hell do you go about fixing that? Current ideas I've seen usually are direct, simple, but aren't usually thought out far enough ahead by the person suggesting them. I should. know...I see those suggestion get proposed time and time again, with almost exactly the same arguments used against them to shoot them down.
We can't exactly propse any other change in Dark Elixir rarity, because that deals with statistical work and analysis only Supercell is able to muster and use. Though technically we can 'whine and complain' as we have been, and Supercell can judge from that, adjust values again, and feel it is a success when such 'whines and complaints' are at acceptable levels, along with positive feedback from the playerbase stating they are enjoying things more to help confirm things.
So how about fixing the bitter feelings of how we get raided? Again, that has ran into similar problems. So much so, I really don't want to go into detail about. Again ideas are proposed, but either are shot down, or given some support, but all too soon forgetten. I've worked on this angle for awhile, but nothing apparently spectacular enough has came from my brainstorming to cause a big enough impact to be to widely noticed (maybe it is the presentation, but can't personally do much on that right now.)
So what is left? Both factors are stalled at our end due to one thing or another. So there isn't possibly anything left to do, right?... Well... there is anger management and counseling.No, really!
I mean it! What can help for now, until something makes headway, is talking with others on the issue, and at least unwinding some of the stress this game puts on some people, and gaining some much needed perspective on things. This is after all a game, and you are supposed to have fun, but it is really easy for people to get caught up into things and have thier enjoyment wrecked.
In the mean time, could try to hash out some ideas here. I'm not about to promote my ideas again, given how well those have 'worked', and how easy it is for people to find them if they really really want to know.
Another thing I guess is have this thread list other thread ideas that may work, or ideas that won't work, and shouldn't be repeated. Both are equally valid, since knowing what has been tried, and failed, is still progress. It shows not to go in that direction.
(Gah, I wrote all that?!guess that last raid with an Archer Queen shooting my damn Dark Elixir storage... again... really got it me... again.
)


" and nod to oneself in satisfaction, as if telling a stupid noob how to play. Doesn't always work. Tell that to the countless others that I revenge attacked back, most who already have thier Town Hall exposed. Didn't work well for them when I showed up, now did it? I bet some got double and tripple hit before given a break for the day.
) OK, sure, fair point, just quit and walk away, and save myself from the problem. Well, I'm this deep into it, so might as well see it through. Hell, might actually help fix something about it while here in the forum.
I mean it! What can help for now, until something makes headway, is talking with others on the issue, and at least unwinding some of the stress this game puts on some people, and gaining some much needed perspective on things. This is after all a game, and you are supposed to have fun, but it is really easy for people to get caught up into things and have thier enjoyment wrecked.
guess that last raid with an Archer Queen shooting my damn Dark Elixir storage... again... really got it me... again.
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get rid of zappping dark elexar

" and want to defeat the purpose of the game. What I'm saying is that it 'hurts' some or most people too much to be fun. It is like the difference between (American) football before and after Teddy Roosevelt stepped in. Teddy loved a good fight, and loved football because of it's fighting nature. However, you think our athaletes have it bad with news of concussion plaguing the sport today? Imagine people dying every now and then from just playing! It was so bad, colleges where thinking of dropping the spot, effectively killing it where it stood if that happened. President Theodore Roosevelt stepped in and worked with people to help rewrite the rules to ease the roughness of the sport to a point to prevent the occasionally involuntary manslaughter, while keeping the main spirit of the game intact. Most of what you see in football today is a result of Teddy keeping it fun, and not let people get too hurt.
Just how I see it from my angle.
