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Thread: A Town Hall 8 Anti-Dragon Base – The Broken Relic

  1. #11
    Senior Member PrinceBlank's Avatar
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    All you need to do is send dragons from about 3-5 O clock. The cc helps pull them in and there is only 1 storage between the dragons and both ads. After that you wait till the last ad engaged and send backend loons with a rage at the 9 o clock wizard tower.

    Really not a hard base to crack.

  2. #12
    Pro Member Lootenant's Avatar
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    I can see the pics fine. As a TH8 you need an jnsymmetrical war base. This type of war base is extremely easy to 3 star, with any comp. Why would you waste all those walls pushing back the spawn area?
    Last edited by Lootenant; April 7th, 2015 at 10:03 PM.
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  3. #13
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    • Instead of bashing the base without even trying it out, I made it my base just for my war coming up and I'll report back with progress. Unlike the others who try to belittle the base.

  4. #14
    New Guy neilroks's Avatar
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    Nice base!

    Im a th9 who is constantly telling th8s how to perform dragloon on various bases and i must say, that one is a bit of a stumper. Most people ignore storages and fail as a result so i think your top down serup is nice. How well does this base defend against hogs though? Seems like a potential issue

  5. #15
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    Quote Originally Posted by PrinceBlank View Post
    All you need to do is send dragons from about 3-5 O clock. The cc helps pull them in and there is only 1 storage between the dragons and both ads. After that you wait till the last ad engaged and send backend loons with a rage at the 9 o clock wizard tower.

    Really not a hard base to crack.
    The battle logs prove otherwise. This has served me well for a lot of clan wars and I've only been getting two or one starred. Some of those attacks aren't really the smartest but that proves that you need to actually plan out your attack first (which most people fail to do so as they just drop all off their dragons at the same time on one spot).

    Those that actually used a little bit of thinking (putting drags one by one to clean up the outside buildings) still got only two stars on me. What makes this pretty effective is the fact that it looks just like any ordinary symmetrical TH8 base whipped in less than half an hour (especially with all those walls scattered around) when it was actually made with a lot of testing.

    So with the strategy you proposed, I can tell you that that doesn't always work. One is that the dragons tend to path away from the bottom air defense.



    As you can see here in the picture, the dragons would have to go through a lot of buildings placed together (marked with red) and you can see where they would go next after getting to that archer tower near the air defense, they would prefer the path to the clan castle as it is closer rather than to the air defense since there is a space (the giant bombs/bombs) between them. After the clan castle, they'll go to the town hall which will work great as the town hall would then act as meat shield for the air defense. Chances are, the Barbarian King might even attract the dragons and waste more time hitting the meat shields while air defenses hit them. And the dragons at the cannon would most likely path away from the air defense as well. These aren't just my "assumptions" on how the dragons path, these are where they actually path as I have seen in multiple replays.

    The clan castle would not act as a magnet. Clan castle troops only act as magnets when there are a combination of troops that have different movement speed as the slow moving troops would be the ones attracting the dragon as they fall behind (specifically, archers being the fast moving troops and wizards being the slow moving troops that will attract the dragons). I specifically ask for only archers (which I should have mentioned in the original post that this works best with all archers in the clan castle). The clan castle have proven to be a great distraction to the dragons distracting them for up to a full 6 seconds before all 25 archers are killed.

    Quote Originally Posted by Lootenant View Post
    I can see the pics fine. As a TH8 you need an jnsymmetrical war base. This type of war base is extremely easy to 3 star, with any comp. Why would you waste all those walls pushing back the spawn area?
    If you are a TH8, you know probably that all attacks you get are dragons (sometimes mixed with balloons), hogs and rarely GoWiPe. The first two ignore walls. This base can defend against the latter pretty well as the wall breakers have to breach at least two layers of walls (in most parts, three layers) before reaching the town hall. Nobody uses GoWiPe that much since it is pretty expensive and doesn't always get 3 stars (usually running out of time. The remaining walls are there to mess with the placement of the dragons as they have to drop them so far away from the "actual base." Stupid players occasionally fall for it as they attack from the top part because the spawn area is closer to the "actual base."

    Quote Originally Posted by neilroks View Post
    Im a th9 who is constantly telling th8s how to perform dragloon on various bases and i must say, that one is a bit of a stumper. Most people ignore storages and fail as a result so i think your top down serup is nice. How well does this base defend against hogs though? Seems like a potential issue
    Thank you. I haven't been attacked much with hogs though but seriously, not a lot of TH8 can defend against hogs with only one possible double giant bomb (you only get three, the other one you'll have to improvise with four small bombs which is way weaker than an actual giant bomb). The double giant bomb has worked pretty good though as I've seen hogs triggering them both at the same time. However, I may need to tweak it a little so that there is very little to chance off hogs triggering only one of them at one time.

    Quote Originally Posted by Eyedea View Post
    • Instead of bashing the base without even trying it out, I made it my base just for my war coming up and I'll report back with progress. Unlike the others who try to belittle the base.
    I hope you get some pretty nice results as I do with this base. Note, this base works best with all archers in clan castle.
    Last edited by Aerith11; April 8th, 2015 at 06:48 AM.

  6. #16
    Centennial Club HexxenHammer's Avatar
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    Base looks interesting, OP. I wonder how it fares against 3x lightning on the south AD with troop deployment from the north [5 max loons in the CC, of course]. I see nobody's tried that yet.

    I noticed how you put storages in the north to create a buffer and presumably counter this type of attack, but I can't tell if the three storages packed together at the top are in range of the two AD's. Also the loons would have an easy path heading straight toward one of the AD's, as there aren't many defensive structures to go through [north WT and cannons would already be gone] when approaching from the north.

    FWIW I would put the BK on one dark barrack and a drag on the other, and the dragons would easily funnel to the AD's and TH with the way the gaps are placed.

    Either way, it looks pretty hard for your average clasher to 3-star, and should hold up pretty well.

  7. #17
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    Quote Originally Posted by HexxenHammer View Post
    Base looks interesting, OP. I wonder how it fares against 3x lightning on the south AD with troop deployment from the north [5 max loons in the CC, of course]. I see nobody's tried that yet.

    I noticed how you put storages in the north to create a buffer and presumably counter this type of attack, but I can't tell if the three storages packed together at the top are in range of the two AD's. Also the loons would have an easy path heading straight toward one of the AD's, as there aren't many defensive structures to go through [north WT and cannons would already be gone] when approaching from the north.

    FWIW I would put the BK on one dark barrack and a drag on the other, and the dragons would easily funnel to the AD's and TH with the way the gaps are placed.

    Either way, it looks pretty hard for your average clasher to 3-star, and should hold up pretty well.
    Thank you for that review of the base. The top three storages are not in range of air defenses but the two archer towers are there to deal some damage and that's something that most people underestimate. They underestimate the DPS that archer towers deal and some are even worried about X-bows more than archer towers not knowing that archer towers have more DPS than X-bows, only X-bows look intimidating.

    Anyway, I see that you have come up with a sound strategy that could have three starred this base. The problem with dragon users is that they don't really use much strategy thinking "drop all the dragons at one spot and place rage/heal where there are more dragons" and that is what makes this base rather effective because you would need to actually think to be able to three star this base. People also tend to underestimate zap when it most cases, three lightning spells would do you better than than rage/heal. Like you said, your average clasher would not be able to three star this (unless he got really lucky or something).

    Also, I added a picture showing how hogs would path. All in all, I'd say that this is a pretty good anti-dragon base. I don't say that it's completely "un-three starrable." There is no perfect base, someone who carefully study the base before attacking and knows a lot about strategy would probably three-star this easily but not the avergae clasher.
    Last edited by Aerith11; April 10th, 2015 at 11:11 AM.

  8. #18
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    I decided to come back to this thread to bump it after another week of testing and I'm here to say that it's really working out great for me. I've used this for I think almost twenty clan wars and in all those times, this base has only been three-starred twice (once by a GoWiPe and the other by a lucky dragon attack with all dragons dead and only one low hp king remaining that managed to take out the remaining buildings after all the dragons got killed by the air defenses). Even TH9's attacked me with 12 dragons, two heroes and four spells and even failed to three star me. Overall, I think this is the best war base that I've used as far as preventing three star attacks.

    I've also modified it a bit now so that the top two storages are in range of the air defenses (previously, they're not in range of air defenses).

    I'm going to Town Hall 9 in a few days and I won't be using this anymore, though.

    But one last thing, I'm quite shocked to see my base including all the descriptions/explanations with the screenshots and all the replays in this random website I've found:

    this thing

    The funny thing is, I've no idea this thread got that much attention that someone posted this on his website and probably claimed it as his own.

    That website seems to be a "guide" for Clash of Clans with different guides and base designs posted there which are actually made by different people here in this forum and the guy who posted those in that website probably claimed those guides as his own without even giving credit to the original post.

    Another funny thing is at the end, he add his own sentence saying "I hope you can win every attack in Clan War with this base!" which makes no sense as you can't win an attack with a base unless he means win defenses and not attacks. In both cases, he's wrong because this base can easily be one/two-starred which isn't a defensive win.

  9. #19
    Senior Member akshay180496's Avatar
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    Nice base overall... have anybody tried hogo varients since the base have only 2 4x2 spaces, thus easy to know where the dgbs are.
    AKay |TH9 | lvl 127
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  10. #20
    Fresh Spawn
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    Great base! Thanks man.

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