Name: Paladin (Original right?)
Description:
A saint that defends his comrades to the end, smiting all who would harm his allies.
Statistics:
- Favourite target: Defence
- Housing space: 20
- Movement speed: 18
- Attack speed: 1.5s
- Training time: 20 minutes
- Attack type: Melee
- Dark barracks level required: 7
- Cost to upgrade: 4,250,000 Elixir
Level Damage per second Damage per attack Heal Level Hitpoints Training cost Research cost Laboratory level required Research time 1 30 45 2 900 300 DE N/A N/A N/A 2 50 75 4 1200 320 DE 80,000 DE 7 10 days 3 70 105 6 1600 340 DE 100,000 DE 8 14 days
Why this is troop unique?:
- Damage from this troop also heals in a 3 tile radius (does not heal itself).
- When the Paladin dies, he leaves a circle of healing with the effects of a heal spell. Heal level is double the troop level.
Name: Dark Goblin
Description:
When you thought goblins couldn't get any greedier you haven't meet the Dark Goblin. Dark Goblins plunder storages while having the ability to jump walls. Also on death they leave a surprise that leave you jumping for more loot.
Statistics:
- Favourite target: Storages (Damage *4)
- Housing space: 4
- Movement speed: 32
- Attack speed: 0.75s
- Training time: 2 minutes
- Attack type: Melee
- Dark barracks level required: 7
- Cost to upgrade: 4,250,000 Elixir
Level Damage per second Damage per attack Jump Level Hitpoints Training cost Research cost Laboratory level required Research time 1 30 40 1 260 70 DE N/A N/A N/A 2 37.5 50 2 380 100 DE 80,000 DE 7 14 days
Why this is troop unique?:
- Only unit that prioritises Storages while also having an ability to jump walls.
- on death leaves a jump spell equal to its level allowing other goblins to join the hunt for storages once they're done with storages.
PS: Ninjaed the table from AnthonyVince. I also really liked his idea on volcanic mage. http://forum.supercell.net/showthrea...OLCANO-MAGE%21


