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Thread: Speed up for war preparation day

  1. #1
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    Speed up for war preparation day

    Why not build in a function that both clans in war can give a ready 2 go sign when they ar ready. this way you can war even more

  2. #2
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    This is a useful function, but maybe introduce some form of CD. Maybe only available when every clan castle on your side is filled and 12 hours are left in war prep??

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    Quote Originally Posted by Darkslayer85 View Post
    This is a useful function, but maybe introduce some form of CD. Maybe only available when every clan castle on your side is filled and 12 hours are left in war prep??

    That is the idea behind it And just like start of the its only the leader and co's that can give the r2g sign.

  4. #4
    Millennial Club AdLadz's Avatar
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    This could work well- i like the idea, as I hate having 24 hours just to look at your opponent's base.
    However, there could be trolls who just leave the button for the longest possible time
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  5. #5
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    Quote Originally Posted by AdLadz View Post
    This could work well- i like the idea, as I hate having 24 hours just to look at your opponent's base.
    However, there could be trolls who just leave the button for the longest possible time
    That right but there always be trollers and i think that serious warplayers really cant wait 2 get at it. Maybe you still have 2 wait several times but i think its a good And usable function that wil be used a lot.

  6. #6
    Forum Superstar WarrenJames's Avatar
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    This unfortunately isn't too practical or fair.

    I think Supercell has things balanced, especially loot wise, with the idea that wars will take no less than 48 hours to do. If you lessen the time it takes to do war, you increase loot income into the system at a faster rate than they have planned for.

    It is impractical in the sense that you should have the OK from all (if not, most) of your clan before removing the extra time they would normally expect to have. You could screw up other member's timing with that idea.
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    Quote Originally Posted by WarrenJames View Post
    This unfortunately isn't too practical or fair.

    I think Supercell has things balanced, especially loot wise, with the idea that wars will take no less than 48 hours to do. If you lessen the time it takes to do war, you increase loot income into the system at a faster rate than they have planned for.

    It is impractical in the sense that you should have the OK from all (if not, most) of your clan before removing the extra time they would normally expect to have. You could screw up other member's timing with that idea.
    I dont know why this schould be unfair. If someone boost his Troops And go 2 raid 3 times in a hour he is getting more loot then when u play one war.

    Maybe it could mess up the time Some players want or Need that is trueb. But in An good And activ clan like ours you can make agrements so if thats the problem than its a clan problem i think.

  8. #8
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by Crankcoc View Post
    I dont know why this schould be unfair. If someone boost his Troops And go 2 raid 3 times in a hour he is getting more loot then when u play one war.

    Maybe it could mess up the time Some players want or Need that is trueb. But in An good And activ clan like ours you can make agrements so if thats the problem than its a clan problem i think.
    Reduced war time doesn't quite equal to boosted Barracks. You can boost barracks, or sit and raid for several back to back 6 hour sessions, or both; but raiding is something that has a natural limit because of how many targets are available. All that boosted Barracks do is allow people to spend premium currency to condense raiding times to be convenient to the player. Plus on average, the amount of raiding people do, as a whole, stays consistent (believe me, it is a statistical thing.)

    Clan Wars generate war loot out of nowhere, rather than mostly from other people's bases and the rest from League bonuses. If more wars were doable, then more loot would magically be generated, and would throw off what Supercell has already tried hard to balance in the game. I don't know the exact effects of it, but it safe to assume that those able to milk it for all it is worth, will do so.
    ...
    That's about it.. Can't add much more than that, without guessing too much.
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