
Originally Posted by
bnb525
Hello
SC has been redesigning defenses so that the way the shoot depicts better its structure. The most recent example of this is archer towers, they now shoot faster; each shooter at a time.
I'm tired of Dragon wars (I know you sighed at this) and well, there are not many army comps a TH 7 can make to 3 star its enemies. But what I'm tired of is the lack of skill: touching the screen 4 times (1 for all 10 dragons and 3 for each "strategically" placed spell) and no matter the design it's boom - 3 stars.
I was thinking, following the pattern I mentioned before, why not make the same for ADs? A tipical AD has more than one rocket in it so my idea is: shooting multiple rockets at once but with one condition: only if the attacking units are clumped together. The damage per second would be evenly distributed among the clumped troops and if troops weren't clumped the AD would attack as normal. It would be like a selective air inferno tower where heal spells still work.
The number of multiple rockets would depend on the AD level - lvl 1 would shoot 1 rocket, lvl 2 2 rockets and so on with a maximum according to the number of rockets they show.
I'm still thinking whether this should apply to minions, balloons and lava pups, they seem to inevitably clump but you know for sure that dropping a bunch of them won't assure you a 3 star, you can help me on that.
Greetings