I did not answer the poll, but my answer here is 0.
My heroes are not maxed, still 20+
My AQ has been sleeping for months, and still not maxed. I can't use it in war.
My lab troops research are not maxed yet.
3 starring max TH10 requires near-max heroes to clear 1-2 AD with some tanking/help from golem/healers/wizards/etc. and add a jump spell.
Sometimes lucky can clear a maxed inferno.
The AQ can clear 20-30% of buildings as 1st half of the main attack.
What's left are 3-4 Lava, 16 loons and spells for the 2nd half attack.
At TH10, L3 lava hound is not OP.
15-Jul-2014 : TH9 [112 Skull, 113 purple crystal] [26-Dec-2013 : Start CoC]
19-Oct-2014 : TH9 [80 Lego, 170 Skull]
28-Dec-2014 : TH9 (49 Lava, 192 Lego, 9 Skull) 7 days till TH10 complete.
04-Apr-2015 : TH10 (10 Zap, 106 Lava, 134 Lego) GG868M EE741M HH2479k AQ29/BK22
19-Oct-2015 : TH10 (68 Magma, 200 Lava, 7 Lego) GG1033M EE910M HH4087k AQ40/BK39.5
I don't remember the last time my base (TH10) got 3*ed. In war I sometimes get 2*ed by lavaloonion but even that isn't frequent.
seem like most people has the same thought I have.
Wonder who's the one keep saying Lava is OP?![]()
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Ignoring the redundant poll that would have loads of non-maxed th10s posting, that ignores the fact it is golaloon that three stars, and that there is more than just maxed th10s in the game:
The problem is it is pretty much the only three star strat in the game (possibly the odd hog variant but haven't seen one of those three star a maxed base in ages, which is what you seem concerned with). There is no balance at all, so it is necessary to bring hounds down a few pegs or introduce a ground buff in the form of new levels or preferably a new troop.
First of all, I agree to the point that there is more than just max TH10 in the game. But, when you're not a max Th10 and get attack by max troops and got 3*, should you even complain? If max troops can't even 3* non-max defense, defense is OP to offense.
Second, it's true that most of the time it's golaloon that make 3*, there are many cases that lavaloonion make 3*. So, I can say we have at least two 3* strategy, that both include lava.
Third, so, you have a strategy that require both ground (golem, king, queen,) and air (lava, loon); both dark and regular troops; both heroes to 3*, what else do you expect? You (almost) have to include everthing (all strongest troops and heroes) for a 3*, I thin it's pretty balance.
Four, as you say, some kind of gohog or loonhog variance can 3*, too. So, you just have to work on it. lavaloon is not easy to master. People fail all the time. Maybe people should try to use others strategy more? Don't tell me max TH10 is impossible to 3* before Lava come out.
Edit: btw, how often do you see 3* a max TH10 with lavaloon except a few youtube channel? People might 3* with others troops and don't post it on youtube.
Last edited by o0oAnnyo0o; April 7th, 2015 at 08:14 AM.
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If your sig isn't outdated you wouldn't be familiar with it, but every single war I see lava hound three stars. I see some goho on bases that are made for it (single infernos, bad layout) but I see golaloon on anti laloon bases. Also the golem part of it is only the beginning, the actual main force is the laloon part of it. Even on bases that are made specifically to stop laloon, it is still the most likely three star strat. I have yet to see an anti-laloon base be three starred by something other than laloon, ironic isn't it?
In fact last war I saw the golem/hero part fail and only manage to take a single air defence, but the laloon part managed to take down the rest of the base (it was close and despite having maxed defences apart from cannons, the air mines were lvl1. Wouldn't have happened if the base was completely maxed).
Again, if your sig isn't outdated I don't understand why you make so many assumptions about what works and what doesn't on maxed bases. On properly built bases it is the exact same strat with slight differences (some Chinese clans use healers in the beginning instead of a golem for example).
3 stars a maxed base need to train (repeat) a lot.
Thats one of the reason you can only see youtube video of war replays (and not multiplayers one).
This is my own opinion.
Just because they might not be "OP" according to your standards against max TH 10's doesn't mean they aren't considered OP all around when looking at other levels of gameplay (other TH levels at different developments defending against lower level laloons).
I'll agree with you though, laloon is not OP overall. It is, however, more efficient at certain levels compared to other comps. I'll spare the details. I shouldn't have to explain it to you. Seems like you should already know.
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When lavaloon first came out it took a bit of time to get used to it in terms of best way to defend against it and as a result there were a lot of bases getting 3 starred by it. With the very slight nerf SC made in terms of the strength of the pups as well as more base designs setup to specifically counter the threat of lavaloon the number of 3 stars by it at the very high cup end of the game is very small. I myself answered the poll as confident of getting a 3 star although this doesnt really fit my feelings it was the closest match of the options given. If i come across a max TH10 base that is not set up to protect against lavaloon and i have a quattro variant cooked i am very confident that i will get the 3 star regardless of how upgraded the base is. I have certainly 3 starred a lot more bases than 10 which was your 2nd option.
I currently have my base set up antilavaloon and was attacked by lavaloon last night by the time the last loons, minions and pups had fallen my base was at about 26-28%, heroes were then deployed only for the player to quit the attack at 36% with king down and queen about to take hits as he realised there was no way of getting to 50%