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Thread: Clan War Addition!!

  1. #1
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    Clan War Addition!!

    Okay, so I was thinking about Boom Beach earlier, and how they have these giant Operation Bases, and they have way more defenses than player bases. That got me wondering.

    What if there was an EXTRA base to clan wars, combining every clan member's defenses and buildings into one giant village??
    Obviously the physics of this would have to be different than normal villages, because even with 240 housing space you're not going to make a dent into a base with 100 inferno towers.

    For the defensive side, every single defense or building a member of the clan has built, including the level of it would be placed into a clan war "Village Edit Mode," and the clan leader and co-leaders could adjust the base to their taste and perfect it. Also, you would only have to destroy the town hall to defeat the base. The base size would have to be at least 75 x 75 though.

    For the offensive side, there could be a GIANT army camp and spell storage*. Every clan member could contribute troops to it, and there would be lots of space in it, increasing as the clan levels up. Another major difference is that you can only attack the base from one side. Everywhere else would be off-limits, and if you tried to deploy in those spots, you'd see "Invalid location for troop!" Even a normal 3 x 3 space could not be deployed in. Plus, only the leader is allowed to attack the base, and (s)he has one attack.

    *These are the stats of this giant army camp and spell storage.

    Clan Level 1 - 460 Housing Space - 4 Spells
    Clan Level 2 - 530 Housing Space - 7 Spells
    Clan Level 3 - 645 Housing Space - 11 Spells
    Clan Level 4 - 770 Housing Space - 15 Spells
    Clan Level 5 - 865 Housing Space - 18 Spells
    Clan Level 6 - 1,025 Housing Space - 22 Spells
    Clan Level 7 - 1,145 Housing Space - 24 Spells
    Clan Level 8 - 1,360 Housing Space - 27 Spells
    Clan Level 9 - 1,600 Housing Space - 31 Spells
    Clan Level 10 - 1,800 Housing Space - 35 Spells
    This probably might be a little underpowered though, so make sure you tell me what you think.
    (It is underpowered!! Think about it. 1800 Housing Space and 35 Spells VS 100 Inferno Towers is probably a win for the infernos.)


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  2. #2
    Trainee EpicTexans's Avatar
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    Um, no.

    Sounds unfair, even at Clan Level 10, 1,800 troops to deploy will take a long long time to deploy individually.

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  3. #3
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    1,800 troops...hehe

    This would be great at the TH5 Clans!

  4. #4
    I'M BATMAN! Charizar's Avatar
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    Quote Originally Posted by EpicTexans View Post
    Sounds unfair, even at Clan Level 10, 1,800 troops to deploy will take a long long time to deploy individually.
    More that 1 person deploying have 4 people

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  5. #5
    I'M BATMAN! Charizar's Avatar
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    A way to solve this is make the leader chose 2 people to deploy troops or 4 people and the leader chooses what troops each player gets and they go in phases.

    the first phase player 1 attacks, phase 2 the second person goes ect.

    probably a bad idea but it does something to solve that problem (3min for each player).

    this was suggested as an early idea for wars.

    We can only see what supercell thinks.



    P.S. I have always been in favour of different wars like.
    1) current war layout
    2)capture the flag (will explain if you want to)
    and others

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  6. #6
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    Quote Originally Posted by charizar View Post
    this was suggested as an early idea for wars.
    Why didn't they do it??!?!?!?!??!?!?!?!?!?!

    Capture the flag sounds OP, because it's like in Boom Beach when you do a warrior rush and you barrage away the mines, except this is CoC, and you can't remove mines (traps).
    Last edited by Darkslayer85; April 4th, 2015 at 10:17 PM. Reason: CtF

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  7. #7
    Trainee kingCmoney's Avatar
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    I really like the concept but I don't exactly like the way you laid it out.
    There is much to be questioned.
    There would be so much to change considering the way war is done now.
    it would make for very unbalanced wars I think because it would be hard
    to match individual th's and then to also match a super base on top of that.
    anyway, solid idea man.
    I give it a 3/5 honestly.
    you need more thorough explanations for your suggested features and why/how they would
    fit into the current game play interface so people can give you better constructive criticism.
    I see potential in your idea

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  8. #8
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    Thought this was well put together, I posted some ideas on clan war/base updates earlier today, take a look: http://forum.supercell.net/showthrea...gestions/page2

    I think this could be interesting but only letting the leader attack would be pretty limited, not sure how to set it up in the optimal sense, but quite like the idea in abstract.
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