max your heal spells and the skeletons do virtually nothing honestly.
max your heal spells and the skeletons do virtually nothing honestly.
Leading the purge in purge~a~maniacs.....everybody can't be a purger these days. Check out the recruitment thread though (Purge~a~maniacs)
Hogs are already very powerful. The one drawback of hogs (along with balloons and golems, which are also often used troops) is that they won't attack heroes, CC troops or skeletons until all the defenses can be destroyed. The advantage is that they will target defenses before resource and army buildings. If you want troops that fight back against skeletons, use witches, pekkas, dragons, minions and other troops that don't have a favorite target.
Supercell is not making targeting exceptions for Hog Riders.
If riders gets changed to becoming distracted by defence troops, then people will exploit that behavior aspects, and then you'll be whining about how skeletons are so OP, because they are being used to lure riders into more traps.
So no, keep it simple (stupid). Don't add more behavior exceptions to defence attacking troops.
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker