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Thread: A spell that can change the WHOLE ATTACK!!! ☻☻☻

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    Cool A spell that can change the WHOLE ATTACK!!! ☻☻☻

    This spell can be very powerful and very effective in battles and wars! The spell should be called Razor Sharp spell! This spell is a unique kind of spell. If there are clan castle troops or heroes, you can place it on them and the cc troops or heroes in the spell's range will be on your side for a limited amount of time and the cc troops or heroes will be attacking the enemy's base for a limited amount of time! But there is something to watch out for! Once the spell's duration is over, the cc troops or heroes that were on your side will attack your troops now so make sure your aware!!! This spell should only go to level 8+ town hall and the max level should be level 3! The first level of the spell-duration: 10 seconds, level 2 spell duration: 20 seconds, Max level spell duration: 30 seconds! The level 1 spell should cost 30,000 elixir, level 2 spell should cost 35,000 elixir, and max level spell should cost 40,000 elixir! The reason why this spell is kind of expensive because it is just very strong and helpful! So if Supercell decided to make this spell, make sure the credit goes to me ! And hope this spell comes out! Peace

  2. #2
    Forum Hero rwelshjr's Avatar
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    I cant read the whole idea, my eyes hurt by the third line.

    But if it changes the whole attack as you say then it would pretty OP or at least too disruptive to be something that should be introduced.
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    Senior Member SirVargan's Avatar
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    I read the whole thing, and yeah, no. Razor sharp by infernos on wizards, bam, winning attack
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    Centennial Club Arasein's Avatar
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    Arrow

    Quote Originally Posted by yodeath View Post
    This spell can be very powerful and very effective in battles and wars! The spell should be called Razor Sharp spell! This spell is a unique kind of spell. If there are clan castle troops or heroes, you can place it on them and the cc troops or heroes in the spell's range will be on your side for a limited amount of time and the cc troops or heroes will be attacking the enemy's base for a limited amount of time! But there is something to watch out for! Once the spell's duration is over, the cc troops or heroes that were on your side will attack your troops now so make sure your aware!!! This spell should only go to level 8+ town hall and the max level should be level 3! The first level of the spell-duration: 10 seconds, level 2 spell duration: 20 seconds, Max level spell duration: 30 seconds! The level 1 spell should cost 30,000 elixir, level 2 spell should cost 35,000 elixir, and max level spell should cost 40,000 elixir! The reason why this spell is kind of expensive because it is just very strong and helpful! So if Supercell decided to make this spell, make sure the credit goes to me ! And hope this spell comes out! Peace
    Made it readable.

    Also, heck no. There is no way in hell that this will get implemented, just image level 40 heroes next to a TH, or pekkas. You must one crazy son of a cussing cuss-word. You will get the credit though, for being one of the most unbalanced spell creators.

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    Quote Originally Posted by Arasein View Post
    Made it readable.

    Also, heck no. There is no way in hell that this will get implemented, just image level 40 heroes next to a TH, or pekkas. You must one crazy son of a cussing cuss-word. You will get the credit though, for being one of the most unbalanced spell creators.
    lol hey dude i just made it up ok its my opinion thx for...your oponion...

  6. #6
    Senior Member stanthepianoman's Avatar
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    I believe a spell idea like this, changing the side the cc troops attack on, has already been ruled out. Please read the ruled out section before posting to avoid clogging up the forums and to save you time typing out an idea like this: http://bit.do/ruledout
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  7. #7
    Forum Elder Kowalski711's Avatar
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    No, one of the worst ideas ive seen in a LOOONG time

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    This is sad.....

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    Forum Superstar WarrenJames's Avatar
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    None of that even makes sense, (name doesn't match the function, the mechanics is far from following any set precedence), expect for part of trying to push a gimmick way too hard in a game that will likely not support it.

    Just because it is cool and neat in another game, doesn't mean it will work in every game. Supercell wants to keep things more or less simple, and that would be way too large of a wild card to even hope to balance.

    Also, read the Terms of Service (link at very very bottom of the page). In short, there is a clause in there saying they can take any idea posted here, modify it as they see fit, and not be required to give credit to the person that came up with it (within legal limits, whatever those are). Besides, it would be a nightmare, legal-wise, just trying to figure out and establish who to give credit to, given how many others come up with the same idea, let alone any royalties.

    Enemy converting maybe neat in like the top down single player zombie action shooter flash game Decision II, Decision III, and Decision Medieval, but in a light hearted (almost cartoonish) MMO base-raiding game like Clash of Clans... not so much. You can get away with Broke-titude: The Broken Over Powered Item of Broken Chæting Brokenness in a single player game, but in an MMO, that's liable to wreck your game.

    By the way, 'Broke-titude'-like items (not named as such of course) and effects are in those flash games, and is very amusing, after awhile. Almost need them too! lol So not totally broken, but damn near.
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