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Thread: [Upgrade] Air Defense (Multi-Shot)

  1. #1
    Centennial Club RepeaterCreeper's Avatar
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    [Upgrade] Air Defense (Multi-Shot)

    Air Defense


    So I've seen a lot of people saying that dragons need to be balancing since it's way TOO easy to 3 star a base. Well this suggestion should be able to fix that because multi-target air defense will be able to protect your base better than ever before. Hopefully it wont be to overpowered but that's up to supercell to come up and balance. And if you haven't already noticed the air defense has 2 pockets for those missiles and for some reason it is only shooting 1 at a time when it has TWO. Which is kinda weird but whatever anyways that's basically all there is to the suggestion below is the specifications of when it would start doing this.



    Air Defense LEVEL Targets
    Air Defense LVL 1 1
    Air Defense LVL 2 1
    Air Defense LVL 3 1
    Air Defense LVL 4 2
    Air Defense LVL 5 2
    Air Defense LVL 6 3
    Air Defense LVL 7 3
    Air Defense LVL 8 4 [Or 3?]



    Hopefully you guys like the idea and I will try and come up with more ideas to better improve the game. I did look at the ruled-out ideas and I tried my best to see if it was ruled out and I didn't see it. But who knows maybe I just didn't look well enough. Please do let me know if this idea is ruled out (Not that I can remove it).

    Well anyways that'll be the end of this post and I hope you've enjoyed reading it!

  2. #2
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    No reason for it and its too OP, especially just to fix a strategy that is OP for a single th and just mess the balance for all other troops. I don't think drags are OP but if they were to change anything it would just be an extra air mine for th7 or an extra AD lvl for th7, no reason for something like this.

  3. #3
    Centennial Club RepeaterCreeper's Avatar
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    Quote Originally Posted by Gama321 View Post
    No reason for it and its too OP, especially just to fix a strategy that is OP for a single th and just mess the balance for all other troops. I don't think drags are OP but if they were to change anything it would just be an extra air mine for th7 or an extra AD lvl for th7, no reason for something like this.
    Thanks for your feedback.

  4. #4
    Forum Superstar ElfLiya's Avatar
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    when you get to townhall 10 try to raid with dragons, arn't so OP now is it?


    dual abilities? yeah! keeps your weapons heavy

  5. #5
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by RepeaterCreeper View Post
    Air Defense


    So I've seen a lot of people saying that dragons need to be balancing since it's way TOO easy to 3 star a base. Well this suggestion should be able to fix that because multi-target air defense will be able to protect your base better than ever before. Hopefully it wont be to overpowered but that's up to supercell to come up and balance. And if you haven't already noticed the air defense has 2 pockets for those missiles and for some reason it is only shooting 1 at a time when it has TWO. Which is kinda weird but whatever anyways that's basically all there is to the suggestion below is the specifications of when it would start doing this.



    Air Defense LEVEL Targets
    Air Defense LVL 1 1
    Air Defense LVL 2 1
    Air Defense LVL 3 1
    Air Defense LVL 4 2
    Air Defense LVL 5 2
    Air Defense LVL 6 3
    Air Defense LVL 7 3
    Air Defense LVL 8 4 [Or 3?]



    Hopefully you guys like the idea and I will try and come up with more ideas to better improve the game. I did look at the ruled-out ideas and I tried my best to see if it was ruled out and I didn't see it. But who knows maybe I just didn't look well enough. Please do let me know if this idea is ruled out (Not that I can remove it).

    Well anyways that'll be the end of this post and I hope you've enjoyed reading it!
    I don't mean to be disrespectful but I think this needed far more thought than I think you have given just think:

    Level 8 AD multiple shots of 4 x 4 air defence equals 16
    Max camp 240 spaces (35cc) = 12 + 1 dragon

    Which means one dragon would be very unfortunate and die almost instantly and the others would rapidly die after that.
    Added in with multiple infernos, archer ts, teslas and wizards towers, air bombs, seeking mines, skellies and clan defence troops - does this sound balanced - this would be the biggest nerf for dragons without actually nerfing them. Even increasing dps (which is probably the least) is still overpowering, increasing rate of fire would be more overpowering, and your idea unfortunately lies in the most overpowering category.

    I am starting to think we should start an abandoned sanctuary (like battersea dogs home) for these poor dragons. Yes TH 5-7 are easy, 8 moderate but 9 and 10 are a different ball game. 3 easy ths 1 medium level th and 2 harder ths - this is balanced.
    NO CLAN, Back in Training Camp

  6. #6
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    Quote Originally Posted by ironagedave View Post
    I don't mean to be disrespectful but I think this needed far more thought than I think you have given just think:

    Level 8 AD multiple shots of 4 x 4 air defence equals 16
    Max camp 240 spaces (35cc) = 12 + 1 dragon

    Which means one dragon would be very unfortunate and die almost instantly and the others would rapidly die after that.
    Added in with multiple infernos, archer ts, teslas and wizards towers, air bombs, seeking mines, skellies and clan defence troops - does this sound balanced - this would be the biggest nerf for dragons without actually nerfing them. Even increasing dps (which is probably the least) is still overpowering, increasing rate of fire would be more overpowering, and your idea unfortunately lies in the most overpowering category.

    I am starting to think we should start an abandoned sanctuary (like battersea dogs home) for these poor dragons. Yes TH 5-7 are easy, 8 moderate but 9 and 10 are a different ball game. 3 easy ths 1 medium level th and 2 harder ths - this is balanced.
    No no not at all. Every feedback is fine for me. As long as of course it you don't insult me. This is just an idea of mine and though would have been a good idea but I guess not hahaha. Though, what do you think if they reduce the fire rate?

  7. #7
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    Quote Originally Posted by ElfLiya View Post
    when you get to townhall 10 try to raid with dragons, arn't so OP now is it?
    Haha didn't think of that. Thanks for the feedback. Always happy when I get feedbacks whether they be a plus to the suggestion or a minus.

  8. #8
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by RepeaterCreeper View Post
    No no not at all. Every feedback is fine for me. As long as of course it you don't insult me. This is just an idea of mine and though would have been a good idea but I guess not hahaha. Though, what do you think if they reduce the fire rate?
    I think it would still be OP, the only thing i think can realistically be tinkered with is giving a buff to lower level air defence in DPS points and perhaps HPs
    Last edited by ironagedave; April 1st, 2015 at 10:42 AM.
    NO CLAN, Back in Training Camp

  9. #9
    Forum Elder Jomarx3me's Avatar
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    as it is, with your idea, it's too OP
    maybe with a bit more balancing it would be good

    I'm not 100% against the concept, but the idea itself is too imbalanced
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  10. #10
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    Quote Originally Posted by ironagedave View Post
    I think it would still be OP, the only thing i think can realistically be tinkered with is giving a buff to lower level air defence in DPS points and perhaps HPs
    Perhaps a multiplier of the amount of targets it can target? For example if it can target 2 then it will divide the default dps and that will be the damage? What do you think? So that would make it so even if the air defense were to target one target it would only equal the default dps.

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