Yes people are penalized if they are meticulous to the point of being slow. If you want a meticulous war play something turn based like chess. The game rewards good planning and decisive action don't take that away from us.
As for luring the cc, the most troops that can be in a cc is 35. The troops come out somewhere around 3-4 troops per second. That means you need at most 10 seconds to lure all the troops out. Then you need to deal with them. It makes putting smaller troops in the cc a valid choice yes they're not as strong and don't do splash but they're a pain to lure.
Right now any base upto a max th9 can be 3 starred with the right strategy. Yes th10 it gets very difficult but its still possible.
Get better at planning and executing attacks and you will not have this problem. What you are saying is tht the game is to hard for you and so you want them to make it easier.
If that is your point this this is really invalid. Myself and clan mates rarely run out of time and that is going gowiwi (an unusually slow attack method) on full grown TH10 bases with the most to destroy. Only if we did not have enough army left to complete the cleanup in time which is really just another way to say our attack failed. And we are nothing special, opponents do it to us too. So not impossible dude, far from it. Sorry but you need to get better if this is your big problem.
Last edited by rwelshjr; April 2nd, 2015 at 10:19 PM.
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.
I'm going to ignore the first paragraph, because it's incredibly non-constructive.
First of all, that rate is nowhere near 4 per second. We could argue on this forever, I'm sure, but I'll just say one thing: if triggering, luring, AND killing a base's Castle defenders takes any more than... 40 seconds, that attacker has just lost the ability to 3-star that base, especially at TH9 and TH10. I highly doubt that's the definition of "strategy" anyone wants from this game.
Also, the time limit as is pigeonholes higher level War attacks, as only certain troop combinations have any chance of being effective. That's silly. Once you get to TH8, the only real threats are Hog Riders and Dragons. If you design your base to be resistant to both, you're unbeatable. I've never seen a Giant- or Golem-based attack wipe out a War base, yet those attacks are incredibly successful in normal raids. I'm sure it happens, but so rarely that the points I'm making are completely valid.
Aha! If you have to hedge yourself by saying, "Well, not all bases are capable of being 100%", there's a problem. Doesn't that make sense?
What i think the other forumers are tryin to say is you (or your clan m8s) need to get better at attacking. HOWEVER I do agree that at times, even 15 extra seconds can really make a difference.
This idea has been thrown around for a long time. I understand your frustration because I've been there done that but you have to know the attacking strategies in your arsenal,figure out which one would be best, which one would be the most efficient with the base you are facing and execute it in a reasonable time frame. Yes sure this can benefit everyone but it takes away part of the idea that it is your prerogative to pick the right army for the base you have to face and 3 star it in a set time. I don't see SEE changing this any time soon. just my two sense.
CoC| Level 212|Town hall 12| | Working on MaxingAvatar made by ClashofHolmes
CR| Level 10 | Hog Mountain |
Oh, I know what they're saying. I disagree with them. I mean, if a Hog Rider attack runs out of time, how exactly is anyone supposed to approach that base? Honestly, if it wasn't open to abuse, I'd just say no time limit at all. Either you defeat all the troops or you lose, plain and simple.
Sure, if some idiot throws single archers on outside buildings and waits for them to finish before putting any other troops out, he deserves to fail. To be clear, I'm not trying to help that guy. I just think a well-planned, efficient attack shouldn't be thwarted because the other Clan threw a ton of Barbarians in all the War Castles, or some other lame reason. Is that really the attacker's fault?
The difference would be a more satisfying win due to one side beating the other, as opposed to a time decision.
More builings, more troops, more complex interactions makes for more tactics. Tactics usually involve holding things back, they want a little more time. Less time favours "throw everything in at once".
A longer time limit would see more complex tactics, which would be more interesting and enjoyable.
I suggest an extra 10 seconds per TH level above six.
TH6. 3 min
TH7. 3 min 10 sec
TH8. 3 min 20 sec
TH9. 3 min 30 sec
TH10. 3 min 40 sec
yes, this will make higher THs more vunerable to lowerTH armies. That would be a good thing. A perfect TH10 base should be able to defend against any TH8 army without time limit.
I agree with the OP. It boils down to strategy vs. coordination. A short time frame requires a higher level of sensory-motor coordination, whereas a longer time minimizes the sensory-motor element and places more emphasis on strategy. If I wanted to play a game that tested my sensory-motor skills, I'd play call of duty or GTO or something. I'd like COC to be more about strategy.