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Thread: War Time Limit

  1. #11
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    Quote Originally Posted by JKL2207 View Post
    So lets explore this, you are comparing an attack you have at least 24 hours (assuming they change their base, 48 if they don't) to plan and tailor an army for a 3 star, as opposed to attacking a base you have 30 seconds to plan your attack with a generic farm/push army....

    And you are saying you need more time on the base where you have at least 24 hours to plan and prepare..... interesting.
    How does preparation time have any effect on attack time? Completely irrelevant. ...Unless, of course, you're implying that in a War, one should be forced to use only certain types of attacks, in which case you've made my point by showing how ridiculous its opposite is.

  2. #12
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    Quote Originally Posted by matrixphijr View Post
    And my point is, sometimes that's just not possible within the 3-minute time frame. In essence, we're penalizing attackers for being meticulous, which seems contrary to the point of a Clan War. Just taking care of a Clan Castle with a lot of troops in it can sometimes take up to a minute, mostly due to the one-at-a-time spawning of those troops (maybe that's what should be changed). But what other option does the attacker have? Disregard the Clan Castle, throw in all troops at the start, and hope for the best, all in an effort to save time?
    Yes people are penalized if they are meticulous to the point of being slow. If you want a meticulous war play something turn based like chess. The game rewards good planning and decisive action don't take that away from us.

    As for luring the cc, the most troops that can be in a cc is 35. The troops come out somewhere around 3-4 troops per second. That means you need at most 10 seconds to lure all the troops out. Then you need to deal with them. It makes putting smaller troops in the cc a valid choice yes they're not as strong and don't do splash but they're a pain to lure.

    Right now any base upto a max th9 can be 3 starred with the right strategy. Yes th10 it gets very difficult but its still possible.



  3. #13
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by matrixphijr View Post
    I think the time limit really needs to be changed, especially for Clan War attacks. For regular attacks, 3 minutes is usually enough, but in Clan Wars, it's a completely different story. Against an intelligent defender at higher Town Hall levels, even Hog Rider attacks run out of time a lot because of everything that needs to be done to 3-star a War base (i.e. luring Clan Castle troops and heroes, discovering traps, picking off buildings in the map's corners, AND executing a full attack). I can't even list all the 90+%, 2-star attacks (or sometimes only 1-star when the Town Hall is among the last buildings) I've seen where the attacker did everything right but just didn't have enough time to take out every building.
    In a format where stars -- and thus, overall destruction of a base -- are of the utmost importance (rather than loot or trophies), it just isn't fair that the number of buildings in a base is anywhere near as important as the defensive power of those buildings.
    If it were me, I would add a minute to the time limit for Clan War attacks, but even 30 seconds would be a step in the right direction.
    Get better at planning and executing attacks and you will not have this problem. What you are saying is tht the game is to hard for you and so you want them to make it easier.

    Quote Originally Posted by matrixphijr View Post
    And my point is, sometimes that's just not possible within the 3-minute time frame. In essence, we're penalizing attackers for being meticulous, which seems contrary to the point of a Clan War. Just taking care of a Clan Castle with a lot of troops in it can sometimes take up to a minute, mostly due to the one-at-a-time spawning of those troops (maybe that's what should be changed). But what other option does the attacker have? Disregard the Clan Castle, throw in all troops at the start, and hope for the best, all in an effort to save time?
    If that is your point this this is really invalid. Myself and clan mates rarely run out of time and that is going gowiwi (an unusually slow attack method) on full grown TH10 bases with the most to destroy. Only if we did not have enough army left to complete the cleanup in time which is really just another way to say our attack failed. And we are nothing special, opponents do it to us too. So not impossible dude, far from it. Sorry but you need to get better if this is your big problem.
    Last edited by rwelshjr; April 2nd, 2015 at 10:19 PM.
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  4. #14
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    I'm going to ignore the first paragraph, because it's incredibly non-constructive.

    Quote Originally Posted by webbie View Post
    As for luring the cc, the most troops that can be in a cc is 35. The troops come out somewhere around 3-4 troops per second. That means you need at most 10 seconds to lure all the troops out. Then you need to deal with them. It makes putting smaller troops in the cc a valid choice yes they're not as strong and don't do splash but they're a pain to lure.
    First of all, that rate is nowhere near 4 per second. We could argue on this forever, I'm sure, but I'll just say one thing: if triggering, luring, AND killing a base's Castle defenders takes any more than... 40 seconds, that attacker has just lost the ability to 3-star that base, especially at TH9 and TH10. I highly doubt that's the definition of "strategy" anyone wants from this game.
    Also, the time limit as is pigeonholes higher level War attacks, as only certain troop combinations have any chance of being effective. That's silly. Once you get to TH8, the only real threats are Hog Riders and Dragons. If you design your base to be resistant to both, you're unbeatable. I've never seen a Giant- or Golem-based attack wipe out a War base, yet those attacks are incredibly successful in normal raids. I'm sure it happens, but so rarely that the points I'm making are completely valid.

    Quote Originally Posted by webbie View Post
    Right now any base upto a max th9 can be 3 starred with the right strategy. Yes th10 it gets very difficult but its still possible.
    Aha! If you have to hedge yourself by saying, "Well, not all bases are capable of being 100%", there's a problem. Doesn't that make sense?

  5. #15
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    Quote Originally Posted by rwelshjr View Post
    Get better at planning and executing attacks and you will not have this problem. What you are saying is tht the game is to hard for you and so you want them to make it easier.
    Gr8 b8, m8.

    Quote Originally Posted by rwelshjr View Post
    If that is your point this this is really invalid. Myself and clan mates rarely run out of time and that is going gowiwi (an unusually slow attack method) on full grown TH10 bases with the most to destroy.
    Ah, but you do run out of time sometimes, which is what I said. So it's not really invalid at all.
    Last edited by matrixphijr; April 2nd, 2015 at 10:43 PM.

  6. #16
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    What i think the other forumers are tryin to say is you (or your clan m8s) need to get better at attacking. HOWEVER I do agree that at times, even 15 extra seconds can really make a difference.

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  7. #17
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    This idea has been thrown around for a long time. I understand your frustration because I've been there done that but you have to know the attacking strategies in your arsenal,figure out which one would be best, which one would be the most efficient with the base you are facing and execute it in a reasonable time frame. Yes sure this can benefit everyone but it takes away part of the idea that it is your prerogative to pick the right army for the base you have to face and 3 star it in a set time. I don't see SEE changing this any time soon. just my two sense.
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  8. #18
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    Quote Originally Posted by Kowalski711 View Post
    What i think the other forumers are tryin to say is you (or your clan m8s) need to get better at attacking.
    Oh, I know what they're saying. I disagree with them. I mean, if a Hog Rider attack runs out of time, how exactly is anyone supposed to approach that base? Honestly, if it wasn't open to abuse, I'd just say no time limit at all. Either you defeat all the troops or you lose, plain and simple.
    Sure, if some idiot throws single archers on outside buildings and waits for them to finish before putting any other troops out, he deserves to fail. To be clear, I'm not trying to help that guy. I just think a well-planned, efficient attack shouldn't be thwarted because the other Clan threw a ton of Barbarians in all the War Castles, or some other lame reason. Is that really the attacker's fault?

  9. #19
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    Quote Originally Posted by ironagedave View Post
    Sigh, this has been suggested many times, what would be the point in giving more time, that would just give the capacity for everybody to achieve 3*s all wars would end up in draws and become boring.

    This is a very selfish request in my opinion, you need to practice attacks more, better preparation etc, you shouldn't be given the ability to 3* bases all the time, learn from your mistakes and attack better next time.

    If 3 mins are ample time in regular gameplay, it should be ample time in clan wars.
    The difference would be a more satisfying win due to one side beating the other, as opposed to a time decision.

    More builings, more troops, more complex interactions makes for more tactics. Tactics usually involve holding things back, they want a little more time. Less time favours "throw everything in at once".

    A longer time limit would see more complex tactics, which would be more interesting and enjoyable.

    I suggest an extra 10 seconds per TH level above six.

    TH6. 3 min
    TH7. 3 min 10 sec
    TH8. 3 min 20 sec
    TH9. 3 min 30 sec
    TH10. 3 min 40 sec

    yes, this will make higher THs more vunerable to lowerTH armies. That would be a good thing. A perfect TH10 base should be able to defend against any TH8 army without time limit.

  10. #20
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    I agree with the OP. It boils down to strategy vs. coordination. A short time frame requires a higher level of sensory-motor coordination, whereas a longer time minimizes the sensory-motor element and places more emphasis on strategy. If I wanted to play a game that tested my sensory-motor skills, I'd play call of duty or GTO or something. I'd like COC to be more about strategy.

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