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Thread: Level 7 Dark Barrack's Troop: Siren

  1. #1
    Trainee
    Join Date
    Aug 2014
    Posts
    19

    Level 7 Dark Barrack's Troop: Temptress

    I just named her Temptress to make her stand out. In reality, the name for this unit is Siren. I know you've all seen other siren ideas such as making her like a healer with rage etc. This siren is different.

    "Her voice is an irresistible lullaby that can be heard from miles away. The siren specializes in drawing out humanoid defensive troops and putting them to sleep FOREVER!"

    -What makes this unit unique compared to the other units in the game?

    The siren sings for a 10 second time frame drawing out and immobilizing as many humanoid clan castle troops as she can. After the ten seconds are up the siren stabs down her trident releasing a powerful lightning spell, killing every troop -herself included- within a five tile radius. During her 10 second time frame, all unit operated defenses are immobilized (Archer & Wizard Towers) as well. Note: Once the siren is placed, she will not move from that location.

    - What kind of strategies would this new unit would enable?

    She'd be very useful for war attacks. Many people try and center their clan castle troops so their defensive troops are not as easily drawn out. Since the siren's song can be heard from miles away, she draws out defensive troops, regardless of her being in or out of the clan castle radius.

    - What kind of army composition includes this unit or, how it could combine with other units for more advanced strategies.

    Ten seconds is a very short time frame, so slower troops such as Giants and Golems may not fall victim to her shocking surprise, but since she immobilizes all humanoid enemy defensive troops, one could surround those slower troops with any offensive troop and take them out as well.

    The siren would also be a great combination with minions. Since they are unaffected by ground defenses, and without the splash damage of wizard towers to stop them, minions would materialize much more efficiently than usual.

    - How someone could redo their base to protect against attacks from this unit?

    Since Hidden Teslas are unnaffected by sirens, placing them on neutral grounds would increase the chances of a siren being shot down immediately.

    Sirens only have have ten seconds to draw out clan castle troops, so expanding one's base to cover as much ground as possible would limit the placing of a siren, saving the lives of many defensive troops.

    Having a siren as a defensive troop would be an efficient technique as well. If a player desires to attack your slower troops with troops of their own, having a siren in the clan castle would negate that possibility. The defensive siren would attract the enemies troop, causing them to foolishly make their fastest way towards her, allowing mortars to wipe out troops in large numbers.

    Placing Bombs and Spring Traps on neutral ground would also be effective to protect against her, as she is vulnerable to both.

    Stats: Level 1
    Damage Per Second: 5000
    Hitpoints: 150
    Training Cost: 300 Dark Elixir
    Favorite Target: Clan Castle Troops
    Damage Type: Splash Area
    Targets: Ground & Air
    Housing Space: 15
    Training Time: 30 Min
    Movement Speed: 0
    Song Duration: 10 Seconds

    Stats: Level 2
    Damage Per Second: 7500
    Hitpoints: 200
    Training Cost: 375 Dark Elixir
    Favorite Target: Clan Castle Troops
    Damage Type: Splash Area
    Targets: Ground & Air
    Housing Space: 15
    Training Time: 30 Min
    Movement Speed: 0
    Song Duration: 15 Seconds

    Any thoughts on this idea?
    Last edited by Leinad730; March 31st, 2015 at 08:43 PM. Reason: Misspellings

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