View Poll Results: Is this a good idea?

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  • Yes

    0 0%
  • No

    2 66.67%
  • Maybe with some work

    1 33.33%
  • I don't care about this idea

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Thread: Goblin's Resource Bases (weekly)

  1. #1
    Centennial Club
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    Jul 2014
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    Goblin's Resource Bases (weekly)

    THE IDEA; This idea is kind of what boom beach has. capture a resource base and it is yours if u can defend other players from taking it. However for this idea is completely a single player part of the game and you do not get to keep it forever. Npc goblin camps will have control of these bases at the start of the week. these bases could have all the resource collectors types or just 1 type of resource collectors also it could have a lot of low level collectors or a few high level. If you capture a base you will have it for 2 days before the goblins reclaim it and you will have to wait until the next week's base. Every 6 hours the resources will be sent to the new building call resource base vault. (idk what a good name is so any ideas for it is welcome) in total you will receive 8 times during the 2 days.

    DIFFICULTY; The difficulty of these bases should depend on your town hall level. note 1; town hall 6 and lower will not get any resource base that has dark elixir. note 2; if you rush your town hall you may find these bases a bit hard because the difficulty should depend on the th level which means you should have most troops at the level you can get them at that th level. in oder to capture a resource base you need to be a th 3 or higher.

    REWARDS; If you capture a base then you will be able to receive to the resoures from the collectors for the 2 days. When you capture a base you will receive 1000+x(2000) from gold and elixir per collector there. for dark elixir it's x(50) per drill there. note x is the level of collectors so if a gold mines is level 12 you will get 25k upon capture of the base from that collector. now i think a new building is in order for this idea so that the game can send you the resources from the collecters and you don't have to keep going back to the resource base just to collect the resource from the collectors.

    NEW BUILDING; The resource base vault (RBV for short) should take both gold and elixir to build and upgrade. Later include dark elixir to upgrade it in the higher levels. The RBV should also act like another storage when someone raids you but because its a vault it should have a high hit points and i think you need to destroy it before getting any of the resources from it. i'm thinking there should be 7 level to it and you will be able to get the RBV at th 3.

    i would love to hear if you like this idea or think its a stupid one and should have never been thought. I'm sure there is something i forgot to add or a detail that needed

  2. #2
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by thecoolturtle View Post
    THE IDEA; This idea is kind of what boom beach has. capture a resource base and it is yours if u can defend other players from taking it. However for this idea is completely a single player part of the game and you do not get to keep it forever. Npc goblin camps will have control of these bases at the start of the week. these bases could have all the resource collectors types or just 1 type of resource collectors also it could have a lot of low level collectors or a few high level. If you capture a base you will have it for 2 days before the goblins reclaim it and you will have to wait until the next week's base. Every 6 hours the resources will be sent to the new building call resource base vault. (idk what a good name is so any ideas for it is welcome) in total you will receive 8 times during the 2 days.

    DIFFICULTY; The difficulty of these bases should depend on your town hall level. note 1; town hall 6 and lower will not get any resource base that has dark elixir. note 2; if you rush your town hall you may find these bases a bit hard because the difficulty should depend on the th level which means you should have most troops at the level you can get them at that th level. in oder to capture a resource base you need to be a th 3 or higher.

    REWARDS; If you capture a base then you will be able to receive to the resoures from the collectors for the 2 days. When you capture a base you will receive 1000+x(2000) from gold and elixir per collector there. for dark elixir it's x(50) per drill there. note x is the level of collectors so if a gold mines is level 12 you will get 25k upon capture of the base from that collector. now i think a new building is in order for this idea so that the game can send you the resources from the collecters and you don't have to keep going back to the resource base just to collect the resource from the collectors.

    NEW BUILDING; The resource base vault (RBV for short) should take both gold and elixir to build and upgrade. Later include dark elixir to upgrade it in the higher levels. The RBV should also act like another storage when someone raids you but because its a vault it should have a high hit points and i think you need to destroy it before getting any of the resources from it. i'm thinking there should be 7 level to it and you will be able to get the RBV at th 3.

    i would love to hear if you like this idea or think its a stupid one and should have never been thought. I'm sure there is something i forgot to add or a detail that needed
    IMO we don't need another resource storing building, the clan castle kind of acts as a vault and no upgrade costs more than 8 million, SC can always add a new level to storages, however if there is to be a new TH level with more required resources to upgrade buldings I think the additional weekly or monthly tasks would be a good thing. I think the rewards are a bit OP and should just be a one off reward. They should not amalgamate too much from boom beach IMO.
    NO CLAN, Back in Training Camp

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