Results 1 to 5 of 5

Thread: War base tester!!!

  1. #1
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    2

    War base tester!!!

    WAR BASE TESTER

    Having an avenue to raid your own war-base, or a clan member to raid your war-base, when not in war, to improve on your base design. Knowing the weak points in your base would definitely help!

    Testing would allow you to have a better defense by knowing:
    1) Which wall do the wall-breakers target when deployed on a certain point. Particularly for bases that have strategic traps this will help.
    2) To improve the anti-air aspects of the base, you could test a dragon/balloon+lava hound attack, to see if they funnel to the middle of the base, where the town hall is.
    3) etc...

    From a practical stand-point, this would not be difficult to code from Supercell's perspective, as they already have the raid and replay base codes written and working well.

    I hope you do consider adding this feature, thanks for all that CoC is and has become

    ROCKY

  2. #2
    Senior Member Selina90's Avatar
    Join Date
    Dec 2014
    Posts
    281
    Did you do any reserach at all before posting that great post?

    If so, you would have discovered lots of post about exactly the same thing

    And this feature is too exploitable and will not be added in the game...

  3. #3
    Junior Member
    Join Date
    Mar 2013
    Location
    UK
    Posts
    64
    Quote Originally Posted by ROCKYROCKSTAR View Post
    WAR BASE TESTER

    Having an avenue to raid your own war-base, or a clan member to raid your war-base, when not in war, to improve on your base design. Knowing the weak points in your base would definitely help!

    Testing would allow you to have a better defense by knowing:
    1) Which wall do the wall-breakers target when deployed on a certain point. Particularly for bases that have strategic traps this will help.
    This can be worked out, it's the nearest wall that is protecting something.

    2) To improve the anti-air aspects of the base, you could test a dragon/balloon+lava hound attack, to see if they funnel to the middle of the base, where the town hall is.
    Work it out, watch some attacks on YouTube and draw diagrams if needed. A good attacker should be able to funnel their troops.

    3) etc...
    Watch replays of attacks on your base, slight improvements will make your base better over time.

    From a practical stand-point, this would not be difficult to code from Supercell's perspective, as they already have the raid and replay base codes written and working well.

    I hope you do consider adding this feature, thanks for all that CoC is and has become

    ROCKY
    And easily exploitable, can set your base to enemy's, practice attack, easy attacks in war.

  4. #4
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    2
    Quote Originally Posted by M30003 View Post
    And easily exploitable, can set your base to enemy's, practice attack, easy attacks in war.
    I did say "when not in war". The feature will be disabled when war search has begun.
    So this way it can't be exploited, will only be useful in improving your own base.

  5. #5
    Super Member
    Join Date
    Feb 2015
    Location
    Go find out yourself
    Posts
    803
    Change your base to a revenge target and you win!

    I'm laughing at the "Similar Threads", they almost look exactly the same!
    Last edited by CaptainSport; April 1st, 2015 at 04:07 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •