View Poll Results: Do you like the idea?

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    2 18.18%
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Thread: A troop that leaves a burning effect on buildings when it attacks.

  1. #11
    Senior Member Sman808's Avatar
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    I think it might not be a bad idea to make it for TH9+, maybe 10 if it comes in the same update as TH11

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  2. #12
    Millennial Club tomatosarenice's Avatar
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    Quote Originally Posted by Sman808 View Post
    I think a cool thing to have would be a troop that left a burning effect on buildings. We have troops that use fiery projectiles, but none that leave burning effects. This burning effect would be similar to that of the scorcher in Boom Beach, after the unit attacks the building, it will continue to take damage for x amount of time if the unit has stopped attacking it. You could use it in army comps a similar way that wizards are used, high damage, mid-low health, and good at cleanup and disposing of certain (high housing space) castle troops and especially heros. It would also be a good addition to make it do more damage the longer it locks onto a target (like the single target inferno). A way to defend against this would be to set infernos to multi, have single target defenses close to the edge of the base, and have lots of smaller troops in your defense castle (since this unit is single target, not splash to balance it). Please tell me if I forgot to describe anything about the troop, I am kind of tired right now.
    EDIT:
    Suggestions:
    BarbaricDrag- Name it Flamebringer
    Me-Make it unlockable at TH9, maybe 10
    Right now, can't really form an opinion on it. This could be either a really good idea or a really meh one depending on it's HP, dps, burn dps, favorite targets, camp space, etc. Could you provide some example stats, just to get an idea of what it'd be like?
    Last edited by tomatosarenice; March 30th, 2015 at 02:15 AM.

  3. #13
    Pro Member Lyle44's Avatar
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    Quote Originally Posted by Sman808 View Post
    I think a cool thing to have would be a troop that left a burning effect on buildings. We have troops that use fiery projectiles, but none that leave burning effects. This burning effect would be similar to that of the scorcher in Boom Beach, after the unit attacks the building, it will continue to take damage for x amount of time if the unit has stopped attacking it. You could use it in army comps a similar way that wizards are used, high damage, mid-low health, and good at cleanup and disposing of certain (high housing space) castle troops and especially heros. It would also be a good addition to make it do more damage the longer it locks onto a target (like the single target inferno). A way to defend against this would be to set infernos to multi, have single target defenses close to the edge of the base, and have lots of smaller troops in your defense castle (since this unit is single target, not splash to balance it). Please tell me if I forgot to describe anything about the troop, I am kind of tired right now.
    EDIT:
    Suggestions:
    BarbaricDrag- Name it Flamebringer
    Me-Make it unlockable at TH9, maybe 10
    Really, really like the idea.
    You should call it 'My Mixtape'
    Last edited by Lyle44; March 30th, 2015 at 02:22 AM. Reason: Edits in Bold

  4. #14
    Senior Member Sman808's Avatar
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    I can post some example stats when I have a bit more free time later.mSo expect them between 3:00 and 4:00

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  5. #15
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    Ver good idea,let call 'im the Pyromancer!

  6. #16
    Senior Member Sman808's Avatar
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    I will give example stats tonight.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  7. #17
    Catherine Theking8133's Avatar
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    Flame Lion

    I made a troop based off of this concept. Please give some opinions:

    http://forum.supercell.net/showthrea...17#post4212217
    Last edited by Theking8133; March 31st, 2015 at 12:02 AM.
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  8. #18
    Senior Member Sman808's Avatar
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    Quote Originally Posted by Theking8133 View Post
    I made a troop based off of this concept. Please give some opinions:

    http://forum.supercell.net/showthrea...17#post4212217
    Again, similar effect, but completely different idea.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  9. #19
    Senior Member Sman808's Avatar
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    Example stats? Tell me if anything needs balancing.
    Levels- 3?
    Dps- 150, plus 15-20 per level (constant attack)
    Hp- 200, plus 20 per level
    Fire DOT- 45,plus 7 per level
    Fire length- 5s, plus 1 per level
    Speed- 16
    Housing space-8
    tell me what you think.
    EDIT: If this is added to the game I am sure these will change, but somebody asked for them, so...
    Last edited by Sman808; March 31st, 2015 at 12:46 AM.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  10. #20
    Senior Member Sman808's Avatar
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    Quote Originally Posted by Sman808 View Post
    Example stats? Tell me if anything needs balancing.
    Levels- 3?
    Dps- 150, plus 15-20 per level (constant attack)
    Hp- 200, plus 20 per level
    Fire DOT- 45,plus 7 per level
    Fire length- 5s, plus 1 per level
    Speed- 16
    Housing space-8
    tell me what you think.
    EDIT: If this is added to the game I am sure these will change, but somebody asked for them, so...
    I feel like I am forgetting something.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

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