View Poll Results: Do you like the idea?

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Thread: A troop that leaves a burning effect on buildings when it attacks.

  1. #1
    Senior Member Sman808's Avatar
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    A troop that leaves a burning effect on buildings when it attacks.

    I think a cool thing to have would be a troop that left a burning effect on buildings. We have troops that use fiery projectiles, but none that leave burning effects. This burning effect would be similar to that of the scorcher in Boom Beach, after the unit attacks the building, it will continue to take damage for x amount of time if the unit has stopped attacking it. You could use it in army comps a similar way that wizards are used, high damage, mid-low health, and good at cleanup and disposing of certain (high housing space) castle troops and especially heros. It would also be a good addition to make it do more damage the longer it locks onto a target (like the single target inferno). A way to defend against this would be to set infernos to multi, have single target defenses close to the edge of the base, and have lots of smaller troops in your defense castle (since this unit is single target, not splash to balance it). Please tell me if I forgot to describe anything about the troop, I am kind of tired right now.
    EDIT:
    Suggestions:
    BarbaricDrag- Name it Flamebringer
    Me-Make it unlockable at TH9, maybe 10
    Me-NOOOOOOO!!! DONT LET THE THREAD DIE
    Last edited by Sman808; April 1st, 2015 at 01:54 AM.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  2. #2
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    Cool

    Quote Originally Posted by Sman808 View Post
    I think a cool thing to have would be a troop that left a burning effect on buildings. We have troops that use fiery projectiles, but none that leave burning effects. This burning effect would be similar to that of the scorcher in Boom Beach, after the unit attacks the building, it will continue to take damage for x amount of time if the unit has stopped attacking it. You could use it in army comps a similar way that wizards are used, high damage, mid-low health, and good at cleanup and disposing of certain (high housing space) castle troops and especially heros. It would also be a good addition to make it do more damage the longer it locks onto a target (like the single target inferno). A way to defend against this would be to set infernos to multi, have single target defenses close to the edge of the base, and have lots of smaller troops in your defense castle (since this unit is single target, not splash to balance it). Please tell me if I forgot to describe anything about the troop, I am kind of tired right now.
    Very cool idea

  3. #3
    Forum Veteran ryantp15's Avatar
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    Not a bad idea.
    IGN: #1brother|TH10 level 140|GG: 560 mil| EE: 550 mil

  4. #4
    Senior Member Sman808's Avatar
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    Quote Originally Posted by ryantp15 View Post
    Not a bad idea.
    Thanks for the feedback!

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  5. #5
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    Its a VERY cool idea

    This is pretty cool dude.
    The name should be Flamebringer

  6. #6
    Senior Member Sman808's Avatar
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    Thanks for the idea.

    Quote Originally Posted by BarbaricDrag View Post
    This is pretty cool dude.
    The name should be Flamebringer
    I will add it to the origanal post.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  7. #7
    Centennial Club JHBaker's Avatar
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    Quote Originally Posted by Sman808 View Post
    I think a cool thing to have would be a troop that left a burning effect on buildings. We have troops that use fiery projectiles, but none that leave burning effects. This burning effect would be similar to that of the scorcher in Boom Beach, after the unit attacks the building, it will continue to take damage for x amount of time if the unit has stopped attacking it. You could use it in army comps a similar way that wizards are used, high damage, mid-low health, and good at cleanup and disposing of certain (high housing space) castle troops and especially heros. It would also be a good addition to make it do more damage the longer it locks onto a target (like the single target inferno). A way to defend against this would be to set infernos to multi, have single target defenses close to the edge of the base, and have lots of smaller troops in your defense castle (since this unit is single target, not splash to balance it). Please tell me if I forgot to describe anything about the troop, I am kind of tired right now.
    EDIT:
    Suggestions:
    BarbaricDrag- Name it Flamebringer
    I made a troop suggestion a while ago like this, http://forum.supercell.net/showthrea...t=fire+starter <- it that the kinda thign you're looking for??

    Quote Originally Posted by Scuba061 View Post
    Who peed in this guy's cornflakes this morning?

  8. #8
    Senior Member Sman808's Avatar
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    Quote Originally Posted by JHBaker View Post
    I made a troop suggestion a while ago like this, http://forum.supercell.net/showthrea...t=fire+starter <- it that the kinda thign you're looking for??
    The ideas are similar, yet quite different. This fire this unit shoots would not spread, and it would not be a suicide bomber. The burning effect is the same pretty much, except mine does not spread. I personally like my idea better, because the troop could be more effective in the different strategies, since it would live to attack.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  9. #9
    Centennial Club JHBaker's Avatar
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    Thumbs Up

    yeah, I see what you're saying. You're idea's pretty good!

    Quote Originally Posted by Scuba061 View Post
    Who peed in this guy's cornflakes this morning?

  10. #10
    Senior Member Sman808's Avatar
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    Quote Originally Posted by JHBaker View Post
    yeah, I see what you're saying. You're idea's pretty good!
    Thanks mate!

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

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