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Thread: Defensive Structure: Lightning Rod

  1. #1
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    Defensive Structure: Lightning Rod

    So, everybody always complains (myself totally included, I'm not going to act like I don't) about lightning spells snagging too much hard-earned dark elixir. Instead of straight up getting rid of the feature, what if we were to add a lighting rod building?

    Here's the outline:

    Bio:

    The Lightning Rod keeps stormy days away from your base. However, keep this charge-chasing structure away from your Hidden Teslas!

    2x2 in size, similar in appearance to the Hidden Tesla, but solid instead of framed (and not hidden). Probably with a tall spire on top that gets a little taller every level.


    Availability:

    This building becomes available at Town Hall 9 (sorry TH8s! TH7s need to get their Barb King DE somewhere! [Plus it keeps it balanced])

    Level 1-2 on TH9
    Level 3-4 on TH10

    You can only build one

    Functionality:

    Within a 4 tile radius (8 tile diameter), any damage from a lightning spell dropped within said radius will be drawn and deal all of its damage to the Lightning Rod. However, once the Rod has been destroyed, the remaining spell Damage will go back to hitting the intended target.

    However! Since Hidden Teslas use "a storm cloud," their attacks are essentially lightning. So make sure the effect radius of your Tesla does not reach the Lightning Rod itself, not its radius of effect. Otherwise, once triggered, the Tesla's attack will be drawn to the Lightning Rod until the Lightning Rod (or Tesla) has been destroyed. This makes you place both the Lightning Rod and your Teslas carefully/strategically.

    It is a defensive structure, meaning will be targeted by Giants, Hogs, and Balloons.

    Statistics

    Level 1: 5,000,000 Gold, 1000 HP (~3 Lvl 4 LS)
    Level 2: 6,000,000 Gold, 1200 HP (~3 Lvl 5 LS)
    Level 3: 7,000,000 Gold, 1500 HP (~4 Lvl 5 LS)
    Level 4: 8,000,000 Gold, 2000 HP (~5 Lvl 6 LS)

    Defensive Strategy

    Dark Elixir Storage Protection

    Noted next to each Level is how I determined the HP based on the quantity and level of the Lightning Spells likely in play. So basically, if you're tired of people sniping your Dark Elixir putting the Lightning Rod right next to your DE Storage would prevent direct Lightning Spell attacks on your storage, cutting the losses back from ~800 per hit to something much less, if anything. The Lightning Rod itself would be a deterrent, keeping people from wasting their Spells in the first place

    Clan War uses

    Another practical use of this is in defending your easily lightninged (wow, that's actually a word, autocorrect didn't give me shenanigans) structures, such as Mortars, Air Defenses, and to a certain extent, X-Bows. I know this isn't as much of an issue, but it can still be strategic.

    You could also place the rod near your Clan Castle, just in case your troops are at risk of getting hit by Lightning Spells.

    Other

    It's not too much of an issue in Clan Wars, but the aforementioned point of frequently lightninged structures can be a problem in regular defenses. Put the Lightning Rod in the middle of a square with your Dark Elixir Storage, a Mortar, an Air Defense, and an X-Bow, and look at you, that quadrant is impregnable to that Lightning Spell hits!

    In addition to this, it's a meaty structure, distracting support troops and holding up Hog Riders, so keep it near a high level Wizard Tower or Multi-Target Inferno Tower to really amp up their effects!

    Lastly, you could drop this structure in a corner to be a late game pain in the neck in order to prevent that Third Star

    Offensive Strategies

    So, it's tough to get around this, so I guess the one thing I can say under here is to be careful. Before you just go dropping your Lightning Spells, watch for the Lightning Rod as to not waste your spells and an hour and a half's worth of waiting (that's why I didn't make it a Hidden trap-like feature)

    If you really really needed the DE, you could drop the spell just outside of the Lightning Rod's radius, so the peripheral Area of Effect damage could still do a bit to the Storage, but not enough to be remotely practical.

    Also, if you knock out the Lightning Rod with defensive troops, you can then drop all the Lightning Spells you want!

    So, that's my idea, let me know what you think!
    Last edited by Goody9629; March 27th, 2015 at 05:39 PM.

  2. #2
    Pro Member ClashGod15's Avatar
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    URGH NO SC won't do this STOP POSTING about LIGHNING RODS!!
    **I´m never leaving the clan. Nothing to do out there, unless if Hillary becomes president then I´m moving to Canada. --Goondock Saint**

    TH11Level144.Nuff said.


  3. #3
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    Quote Originally Posted by ClashGod15 View Post
    URGH NO SC won't do this STOP POSTING about LIGHNING RODS!!
    Did I miss something in the Ruled Out section? I thought it was fair and comprehensive, aside from just "ERMAGERD, LERTNEN RERDS" as you seem to suggest I was making
    Last edited by Goody9629; March 27th, 2015 at 07:41 PM. Reason: Just to add the quote

  4. #4
    Forum Veteran BlahBlah161616's Avatar
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    NOOOOO...JUST NO!!! No more of this, we do NOT need a lightning rod.

    Thanks to FireThief for the sig and Subz for the profile pic...tap this link to visit their GFX shop and get an amazing sig like this one

    Check out my CW ideas
    Help my thread out, reply!!!
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  5. #5
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    Quote Originally Posted by BlahBlah161616 View Post
    NOOOOO...JUST NO!!! No more of this, we do NOT need a lightning rod.
    Alright alright, take it easy, mate. As you can see, I haven't spent nearly as much of my life on the forums as you have to know that this is not a favorable idea among the community. Best of luck to you.

  6. #6
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    Quote Originally Posted by Goody9629 View Post
    ClashGod15, did I miss something in the Ruled Out section? I thought it was fair and comprehensive, aside from just "ERMAGERD, LERTNEN RERDS" as you seem to suggest I was making
    You looked at the Ruled Out section, which is good. But what you did miss were the THOUSANDS of lightning rod threads that already exist and are often created multiple times on a daily basis.

    If people respond back harshly, it's only because of the absurd frequency that this idea is posted. Don't take it personally.

  7. #7
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    Quote Originally Posted by Scuba061 View Post
    You looked at the Ruled Out section, which is good. But what you did miss were the THOUSANDS of lightning rod threads that already exist and are often created multiple times on a daily basis.

    If people respond back harshly, it's only because of the absurd frequency that this idea is posted. Don't take it personally.

    It's funny, I searched up Lightning Rod (clearly not comprehensively enough, my bad) and all that came up was stuff from the Clan tabs. It was a fun idea to play with (for me, haha), and it mostly came from getting on yet another morning to see another 10-15% of my Dark Elixir had been zapped away.

    Thanks for the feedback and clarification, good luck, and good gaming!

  8. #8
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    You know, I'm normally pro zapping, but I really like this idea. I don't want it in the game, but I like it in theory. This is the best version of the lightning rod I have seen yet. Keep it up man! Think of other ideas!

  9. #9
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    Quote Originally Posted by Goody9629 View Post
    It's funny, I searched up Lightning Rod (clearly not comprehensively enough, my bad) and all that came up was stuff from the Clan tabs. It was a fun idea to play with (for me, haha), and it mostly came from getting on yet another morning to see another 10-15% of my Dark Elixir had been zapped away.

    Thanks for the feedback and clarification, good luck, and good gaming!
    No problem. Yeah, use the Advanced Search option in the future. The regular search engine is inadequate, and I've had trouble finding stuff using it.

    Good luck to you!

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    Forum Champion badfish1979's Avatar
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