View Poll Results: What about this suggestion?

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  • Awesome!

    4 18.18%
  • Great!

    1 4.55%
  • Good!

    4 18.18%
  • Not bad, but it needs some changes... (please write what changes)

    1 4.55%
  • Really bad! The Goblins AI don't need changes...

    12 54.55%
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Thread: Change GOBLINS AI: Make them PREFER to attack buildings FULL OF RES! (GameSketcher)

  1. #1
    Pro Member GameSketcher's Avatar
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    Lightbulb Change GOBLINS AI: Make them PREFER to attack buildings FULL OF RES! (GameSketcher)

    Do you worry about goblins attacking empty collectors and they always runs around them to another empty buildings?

    Now you don't have to! WITH THIS NEW AI SOLUTION THEY WILL ALWAYS STEAL AS MUCH AS THEY CAN AND CLASHERS WILL USE THEM MORE FREQUENT!

    The main part of suggestion:

    Make goblins able to identify where's the most of resources! (they must find them from miles long ways )
    Goblins will at first run to buildings with the biggest percentage used of its full capacity. (Collector: Max. capacity - 10000, resources inside - 8000 = 80% and Storage: Max. capacity - 1000000, resources inside - 300000 = 30% ... RESULT: Goblins will run to the Collector) There will be a range where they can prefer, where to go...Range: 10 tiles, in this range they will identify the buildings(also Clan Castle got resources inside) with the largest amounts of resources!



    Hope this will come to the game!
    Please leave your feedback in comments and vote in poll!
    Last edited by GameSketcher; March 26th, 2015 at 07:48 PM.

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  2. #2
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by GameSketcher View Post
    Do you worry about goblins attacking empty collectors and they always runs around them to another empty buildings?

    Now you don't have to! WITH THIS NEW AI SOLUTION THEY WILL ALWAYS STEAL AS MUCH AS THEY CAN AND CLASHERS WILL USE THEM MORE FREQUENT!

    The main part of suggestion:

    Make goblins able to identify where's the most of resources! (they must find them from miles long ways )
    Goblins will at first run to buildings with the biggest percentage used of its full capacity. (Collector: Max. capacity - 10000, resources inside - 8000 = 80% and Storage: Max. capacity - 1000000, resources inside - 300000 = 30% ... RESULT: Goblins will run to the Collector) There will be a range where they can prefer, where to go...Range: 10 tiles, in this range they will identify the buildings with the largest amounts of resources!



    Hope this will come to the game!
    Please leave your feedback in comments and vote in poll!
    No this would be too OP - just be pragmatic in your deployment, I would however make an improvement to the AI in that they should also target clan castles as they too hold loot.
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  3. #3
    Pro Member GameSketcher's Avatar
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    Wink

    Quote Originally Posted by ironagedave View Post
    No this would be too OP - just be pragmatic in your deployment, I would however make an improvement to the AI in that they should also target clan castles as they too hold loot.
    Thanks for your response! Maybe it's too OP, but that's Y were goblins made... I mean, they aren't used only around a half of using barbarians for example... and yes, CC loot is always available to steal, so it's in there!

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  4. #4
    Senior Member MysticArcherr's Avatar
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    This could be annoying. What if you had this gold storage rigt infront of you, but in the opposite end of the base there's a gold storage with 15 more gold in it. And so they have to run all the way over there, break through walls, and die before they get there.


  5. #5
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by MysticArcherr View Post
    This could be annoying. What if you had this gold storage rigt infront of you, but in the opposite end of the base there's a gold storage with 15 more gold in it. And so they have to run all the way over there, break through walls, and die before they get there.
    VERY good point. This idea though would be still OP

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  6. #6
    Pro Member GameSketcher's Avatar
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    Arrow

    Quote Originally Posted by MysticArcherr View Post
    This could be annoying. What if you had this gold storage rigt infront of you, but in the opposite end of the base there's a gold storage with 15 more gold in it. And so they have to run all the way over there, break through walls, and die before they get there.
    Thanks for response! That's why it's in 10 tiles range.

    See my IMPLEMENTED and other awesome ideas here

    Best regards, GameSketcher
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  7. #7
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    Goblins are not underused? They're used a lot. And you can simply clear structures to make them do what they need to. It's not really hard to use the AI the way it is. Perhaps improve your attacking and not the troops

  8. #8
    Forum Superstar DaScavenger's Avatar
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    I think Goblins are great as they are. I find them great in collector raids, and I don't want them running off to another storage the other side of the map.
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  9. #9
    Senior Member ClanzClasher's Avatar
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    Good idea coz people need a reason to use the goblin
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  10. #10
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    I wouldn't want my goblins running back and forth clearing the most resources. I think a person should be able to determine what a troop should be able to do and this idea relies on information the player doesn't have. Plus there would be much more wasted time running back and forth.



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