When things cant be prevented, you sometimes have to remove the incentive.
I propose a new clan war resource to be used be clans strategically - scouting attacks.
Essentially, I suggest providing every war clan a limited number of "free" attacks during clan wars that would serve as practice attacks. These attacks would not count, and would not gain or expend gold, elixir, or dark.
My idea would establish a limited clan wide pool to be used by any war participants, perhaps tied to number of participants and clan level (clan perk driven).
This would make wars significantly more difficult, and drive the defensive side of things. It would also keep clans on a more even playing field. It is definitely a drastic solution, but also adds new dimension and strategy to frequently unfair clan wars.
Thoughts?


