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Thread: TH 9.5 War Base: The Shattered Stronghold | Anti 3 Star Design

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  1. #1
    Millennial Club GodII's Avatar
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    TH 9.5 War Base: The Shattered Stronghold | Anti 3 Star Design

    So I have bashed on quite a few bases ever since some serious TH 9 war base designers came in and now is there chance to review mine and tear it apart. I would never have considered releasing this one a month ago but a few individuals who really understand the point of making a base difficult to 3 star have convinced me to give back to the community.

    The name comes from the fact that shattered golaloon is in my experience the strongest variant of laloon attacks in the game. This base looks susceptible to the attack but is actually much tougher than one might expect. Combined with other defenses against popular attacks, this base is extremely difficult for even a 100% maxed TH 9 with 30/30 heroes to 3 star. Few defense logs because everyone so far has decided to use gowiwi or gowiva or some garbage and get 2 stars.

    Note that this base functions fine as a pure TH 9. I just chose to be a TH 9.5.

    The Base



    The CC Radius


    Why I believe a TH 9.5 can actually defend consistently against even the best TH 9s

    One thing that is often said is that any TH 9 can be 3 starred by another TH 9 and I agree. But a TH 9.5 is a different story and forcing your opponents to spend a TH 10 attack to 3 star a TH 9.5 is huge. The main advantages that tip the scales to defense for a TH 9.5:

    • Fifth and stronger double giant bombs
    • Fifth and stronger seeking air mines
    • Zappers if time permits and higher level heroes
    • Third skeleton trap
    • 5 more troops in the clan castle
    • 800 more hp on the townhall

    This base attempts to use all these advantages to great benefit

    Basic Overview

    This base is meant to be completely anti 3 star. Do NOT use this base if you consider a 2 star a loss. Here are basic facts about the base with more in depth defense below.

    • 4 Very viable double giant bomb locations
    • Very hard to lure clan castle
    • Spread air defenses with that cover each other
    • Storages all around viable shatter locations
    • Uneven towers in the ring make it difficult to deploy loons clockwise or counterclockwise efficiently
    • Wizard towers out of range of the air defense


    Defense against: Shattered Golaloon

    There is really only a single viable spot for shattered golaloon and that's at the south at 5 o'clock. At first it seems to be very simple because of the lack of point defense. In reality it is very difficult even with max heroes because of a few key things. First, there are storages all around there which stalls the heroes and wastes time. The way the CC is set up means you engage the clan castle at the same time as the royals which leads to your golems dying faster than expected. I also put skeleton traps in the area. Most importantly I get 35 space in the clan castle which is an extra wizard that won't go down to lightning so he gets to dish out more damage to the golems. For the clan castle I recommend a witch (to force a lightning spell), 3 wizards, 2 barbarians, 3 minions, and 3 archers.

    Defense against: Cold Blood Golaloon

    Basically a CB golaloon will place a jump near the TH and move to the air defense. The townhall first has absurd HP at TH 10 (5000) which is an excellent time waster for the golaloon. They will probably get the archer queen and air defense with high heroes but not too many other important towers which makes the remainder of the attack very difficult because of the ringed defenses that are uneven, the overlapping coverage on air defense, and the extra, more powerful seeking air mines.

    Defense against: Goho and Hogs

    I can't see how any TH 9 would expect to hog or Goho this base. The archer queen is near a double giant bomb spot, yes, but there are THREE at townhall 9.5. This third double giant bomb spot is achieved by a maxed giant bomb and 4 maxed little bombs which combined do 543 damage, enough to reliably kill hogs even under a preheal. The hog pathing works well and pretriggering a double giant bomb set is extremely difficult and costly.

    Defense against: Golo

    It takes a large number of loons for the back end because there are air mines there and the wizard towers targetting you so it would take an incredible push with the kill squad for this to have any decent chance of coring the base enough so loons can finish off the remaining towers.

    Defense against: Gowipe, gowiwi, valks

    Does this base have reasonably leveled walls? A decent number of compartments? Good it defends against all these attacks.

    Defense Logs:

    It was a TH 10 quadlaloon from 12 o'clock and 3 o'clock. Froze the archer queen to try to kill her with pups and froze an air defense on the backend. Didn't get some 10 towers with the laloon part and tried to use his heroes to cleanup but didn't have anywhere near enough time. The ring defenses mean that when his hounds and loons get to the first air defenses they stay in the inner ring and move to the next air defenses and miss the outside defenses. This means when the hounds pop the outside defenses target the pups immediately and the attacker just doesn't have time.


    So...I may or may not have forgotten to screenshot this one. But why would I lie about getting wrecked? The bad news is that I got 3 starred on the cleanup attack. The good news is that it was a second TH 10 attack (the first really should have 3 starred it) and the shattered portion was a disaster. He tried to shatter the base from 5 o'clock and only got 1 air defense and not even the archer queen (he had 35/30 heroes). Unfortunately him being a TH 10 he was able to overpower the rest of the base with 4 hounds and froze the queen (almost like he prepared to not get her and only get 1 air defense). Realistically a somewhat decent TH 10 attacker should be able to smash a TH 9.5 like me anyway so I am not hurting too bad about this one.
    Last edited by GodII; April 15th, 2015 at 02:14 AM.
    Recently returned from a ~2 year retirement. I may be an old dog, but I still got some tricks up my sleeve.

  2. #2
    Super Member Tomaster1275's Avatar
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    That's a thumbs up from me.
    only 2 criticisms i have are 1. that the bottom right giant bomb set is easily triggered on the queen kill. But this Base is extremely hard to hog due to the 5th giant bomb, forcing a heal on that area, which is very limiting on a spread out base like that. 2. You might be able to get two air defenses+queen with a shattered if you angle it right from the bottom, you need high level heroes for that tho.
    Last edited by Tomaster1275; March 26th, 2015 at 12:31 AM.

    Tomaster | TH9.5- 101/250 lavas | heroes 24/21
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  3. #3
    Centennial Club theolaw's Avatar
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    Looks nice...
    Quote Originally Posted by LordNuggets View Post
    I did something very stupid. I made a base that had said some very offense language, and I reported myself to supercell.
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  4. #4
    10.0.1 would be a better name, considering you're town hall 10. The base looks good though. I'm definitely looking this up when I finally go to ten.

  5. #5
    Super Member akiyume's Avatar
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    Quote Originally Posted by MaliciousIntent View Post
    10.0.1 would be a better name, considering you're town hall 10. The base looks good though. I'm definitely looking this up when I finally go to ten.
    Someone's not informed of the meta games it follows the .5 Town Hall weight concept. I can't really judge really right now since it seems solid, but might say some air mines could be pre-triggered by minions if they are too far. Other than that, still looking.

  6. #6
    Millennial Club GodII's Avatar
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    Quote Originally Posted by akiyume View Post
    Someone's not informed of the meta games it follows the .5 Town Hall weight concept. I can't really judge really right now since it seems solid, but might say some air mines could be pre-triggered by minions if they are too far. Other than that, still looking.
    I'll make a huge post detailing the ins and outs of the base and conceptual stuff and the air mine stuff is part of that. If the air mines are too close then the exploding hounds get them so I would rather them waste troop space to pretrigger them when against a 9.5 every space counts for so much. Perhaps there is still better placement. I'll look into that.
    Last edited by GodII; March 26th, 2015 at 04:26 AM.
    Recently returned from a ~2 year retirement. I may be an old dog, but I still got some tricks up my sleeve.

  7. #7
    Centennial Club micoyxxx's Avatar
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    Tgis only have 250 walls. Is there a version with 275.

  8. #8
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    plez upload base image in photo mode

  9. #9
    are the Th10 walls also included?

  10. #10
    Senior Member Infinity323's Avatar
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    You may not find this base too successful in war. It is quite old and outdated


    Infinity323 - 9.5 | Senpai - 8.75 | FiFi - 6
    [War Base Compilation]


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