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Thread: Stop The "Reload" Time

  1. #1
    Senior Member SirVargan's Avatar
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    Post Stop The "Reload" Time

    I have been having this problem very recently in clan wars, and it is extremely annoying.

    So basically I have been using Hog Riders a lot more, and I've had to lure the cc. When I'm doing that, I used wizards. My problem is that I use wizards and archers, so If a wizard is targeting one troop in a big group, and if that one dies, it has to "reload" and gets killed in the process. It gets really annoying.

    Tldr; I hate the reload time, and was wondering if SC could change the AI to shoot even if one troop shifts position or dies, thanks.
    Last edited by SirVargan; March 25th, 2015 at 11:48 PM.
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  2. #2
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    I would like this always hate it when the wizards fire blanks
    Last edited by NOOB107; March 26th, 2015 at 12:10 AM.

  3. #3
    Forum Veteran ColonelAwesome's Avatar
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    The wizard: "FIREB-darn. FIRE-darn. FIR-darn. FI-darn. F-(dead)"
    Last edited by ColonelAwesome; March 26th, 2015 at 12:20 AM.
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    Forum Veteran ClashOn4Life's Avatar
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    I agree. Should be implimented.

  5. #5
    Senior Member SirVargan's Avatar
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    Quote Originally Posted by ColonelAwesome View Post
    The wizard: "FIREB-darn. FIRE-darn. FIR-darn. FI-darn. F-(dead)"
    Thats what I'm thinking lol. Like "SHOOT THE DANG ARCHERS ALREADY AHHHH"
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  6. #6
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    "Bump"

    its also annoying for a clan castle dragon to do the same thing. It is so slow that my archer tower takes down everything that the dragon targets before it can attack. Then the dragon gets taken down because it is targetting the archers that my archer towers attacks, and never attacks and gets killed by other archers that have massed together.

  7. #7
    Junior Member PrinceAwesome's Avatar
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    Part of the problem is the AI for the troops let's just put it kindly and say that a kindergartner would probably attack/defend smarter...

    It is extremely frustrating the "reload" time, but shortening that would actually make the rate of fire too strong, I think the more practical solution is to increase the intelligence so it goes after max damage that another defense can't/isn't doing as opposed to "doubling up".

  8. #8
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    Yes but still one wizard is enough to kill a bunch of cc wizards without archers.

  9. #9
    Super Member EmeraldRange's Avatar
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    Hmmm, it's seems like there might be technical reason why they are doing that, hopefully, SC can maneuver around it, becuase I really like this idea.

    Good job! It's pretty original, too!
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