View Poll Results: How do you like this new troop idea?

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  • Great!

    1 20.00%
  • Ok...

    3 60.00%
  • Pretty Bad.

    0 0%
  • This is the stupidest thing I have ever seen!

    1 20.00%
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Thread: Minotaur:New Dark Elixir Troop!

  1. #1
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    9

    Minotaur:New Dark Elixir Troop!

    Clash of Clans really needs a new really cool troop. Therefore I think you guys should make a minotaur troop. This new troop would be able to head-butt and swing his hammer. This troop could be used with many strategies like for example the hog rider strategy, the hog riders kill the defenses and the minotaurs clean yup everything with their powerful head butt. Also this wouldn't be that op of a troop because it doesn't have tons of hit points.
    DPS (Normal Hammer Swing):100
    Head Butt (Every 7 Seconds):130
    Hit Points: 250
    Move Speed: 16
    Favorite Target: Storages, and collectors
    Housing Space: 10
    Training Time: 18 mins
    Damage Type: Single Target
    Cost: 200 Dark Elixir
    Targets: Ground
    Thanks for reading!I hope you consider creating this troop! (you can always change stats
    Last edited by Cheeseysam; March 25th, 2015 at 10:05 PM. Reason: becuz

  2. #2
    Senior Member Fiery4Jayden's Avatar
    Join Date
    Mar 2015
    Location
    Setting Fire To The Rain... And Animals... And People...
    Posts
    209

    I have an idea!

    The minotaur's special move, could be, once it is deployed, moving at triple it's normal speed headed in a straight beeline towards the townhall. The first wall it hits would be instantly destroyed (one wall width) and it would be momentarily stunned for two seconds. (It would have it's speed buff removed) Then it would rise up, fight normally, and its target would now be anything. This would change the way people make their base because they would now build outer wall segments to block the minotaur from destroying any of their actual base's walls.

    For example:

    ..............Townhall..........

    WallWallWallWallWall <---- this is your actual base's walls

    Wall...Wall...Wall...Wall <---- you could place outer wall segments

    Mino...Mino...Mino...Mi <---- so that any minotaurs placed in these four spots would hit the useless wall segments

    (the ...... = empty space)

    This would really change your idea for the better!
    Last edited by Fiery4Jayden; March 25th, 2015 at 09:07 PM.

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