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Thread: Clan Castle Luring, Please Fix.

  1. #1
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    Clan Castle Luring, Please Fix.

    I don't know about some people, or the idea from Supercell, but to me, having my expensive Clan Castle troops lured out of my base in Wars and being killed off to the side is getting annoying. It takes away from the defense power they should offer, and makes the amount of Elixir someone poured into filling War Castles worthless. I don't know what kinds of changes this could have on Wars, unbalancing or anything, but think it should deserve a look-over. Thanks.

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    Quote Originally Posted by EthanM View Post
    I don't know about some people, or the idea from Supercell, but to me, having my expensive Clan Castle troops lured out of my base in Wars and being killed off to the side is getting annoying. It takes away from the defense power they should offer, and makes the amount of Elixir someone poured into filling War Castles worthless. I don't know what kinds of changes this could have on Wars, unbalancing or anything, but think it should deserve a look-over. Thanks.
    What do you want Supercell to do? You present a problem, which this isn't the problem thread - this is the idea thread. You want Supercell to "fix" the clan castle luring problem (there is no problem) without giving a solution. So what do you want Supercell to do?

    1 - If you don't want the clan castle troops to be lurable, then make your clan castle unlurable. I don't know what your town hall level is, but if it's town hall 8+ you CAN make a base where your clan castle is unlurable.

    2 - Luring and killing clan castle troops takes time. The harder it is to lure and kill the cc troops, the more time is wasted, = the attacker will most likely run out of time before three-starring your base.
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  3. #3
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    Quote Originally Posted by sungirl View Post
    What do you want Supercell to do? You present a problem, which this isn't the problem thread - this is the idea thread. You want Supercell to "fix" the clan castle luring problem (there is no problem) without giving a solution. So what do you want Supercell to do?

    1 - If you don't want the clan castle troops to be lurable, then make your clan castle unlurable. I don't know what your town hall level is, but if it's town hall 8+ you CAN make a base where your clan castle is unlurable.

    2 - Luring and killing clan castle troops takes time. The harder it is to lure and kill the cc troops, the more time is wasted, = the attacker will most likely run out of time before three-starring your base.
    Well, this was in "Ideas" because it was an idea to fix it. Personally, my Castle is in the middle of my base, 2-3 Archers can still pull them all the way out. Although, with the "No change" and "You're wrong" replies I've gotten, my idea seems to be totally void at this point.

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    At any rate...this was even the wrong post. This one accidentaly posted when I tried to back up and edit the Poll version I had.

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    A base that takes too long to lure can ruin their chances for a 3 or even a 2 star!

  6. #6
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by EthanM View Post
    Well, this was in "Ideas" because it was an idea to fix it. Personally, my Castle is in the middle of my base, 2-3 Archers can still pull them all the way out. Although, with the "No change" and "You're wrong" replies I've gotten, my idea seems to be totally void at this point.
    What TH are you? as stated earlier, TH8+ shouldn't have a problem with being lured... at least not without the use of hog riders.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
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    Senior Member SirVargan's Avatar
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    Your cc shouldnt be lurable in the first place...

    Anyways, this would completely destroy many types of attacks like hog riders. Also, how would this even work?
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  8. #8
    OzAudi
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    Why do people think these sorts of things need “fixing” ?
    It isn’t broken so doesn’t need attention.

    You really mean to say “change this to what I think is to my advantage”. That just changes the dynamic of a CW battle, and as others have pointed out, not always in your favour OP.

  9. #9
    Forum Master daz258's Avatar
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    This is a base design issue, not a SuperCell issue.

    If your Clan Castle is that hard to lure and the opposition really wants to lure it they really have to sacrifice a Hound [30 spaces] + troops required to kill your clan castle troops.

    A hard to lure clan castle with appropriate troops inside can potentially cost the attacker 50+ troop spaces to remove it. That's good value if you ask me!
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  10. #10
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by daz258 View Post
    This is a base design issue, not a SuperCell issue.

    If your Clan Castle is that hard to lure and the opposition really wants to lure it they really have to sacrifice a Hound [30 spaces] + troops required to kill your clan castle troops.

    A hard to lure clan castle with appropriate troops inside can potentially cost the attacker 50+ troop spaces to remove it. That's good value if you ask me!
    Well, not all of us are TH9s and above
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

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