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Thread: Heroes upgrade system is just wrong.

  1. #11
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    It's always been like this though, and players have managed to get along fine.



    The way I see it, not having one of your heroes is more or less a minor inconvenience when raiding for loot/trophies. Sure, it's nice to have them, but it's not that different than if you don't feel like waiting for them to regenerate or spending gems to do back to back raids.

    Does it put you at a disadvantage on defense? Yes, but not any more than taking down a defense piece. And sure, it puts you at a disadvantage on offense too, but that just means you have to attack slightly easier bases or settle for 1 star instead of 2, or 2 instead of 3.



    It really only became a problem when Supercell introduced Clan Wars, because players didn't want to put their entire clan at a disadvantage. It meant players were leaving their clans, or now outing out now that there's that option. Supercell has also said they're working on letting players have their heroes available for offensive war attacks, but its not an easy change. Aside from that, I don't really see them making any changes to the upgrades as they stand now.
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  2. #12
    Senior Member MysticArcherr's Avatar
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    I totally agree! And it's not even logical, just because the builder is upgrading the alter, you can't use the hero.


  3. #13
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    Quote Originally Posted by awesomness2016 View Post
    It's always been like this though, and players have managed to get along fine.



    The way I see it, not having one of your heroes is more or less a minor inconvenience when raiding for loot/trophies. Sure, it's nice to have them, but it's not that different than if you don't feel like waiting for them to regenerate or spending gems to do back to back raids.

    Does it put you at a disadvantage on defense? Yes, but not any more than taking down a defense piece. And sure, it puts you at a disadvantage on offense too, but that just means you have to attack slightly easier bases or settle for 1 star instead of 2, or 2 instead of 3.



    It really only became a problem when Supercell introduced Clan Wars, because players didn't want to put their entire clan at a disadvantage. It meant players were leaving their clans, or now outing out now that there's that option. Supercell has also said they're working on letting players have their heroes available for offensive war attacks, but its not an easy change. Aside from that, I don't really see them making any changes to the upgrades as they stand now.
    This.

    I don't worry about putting my king to sleep to upgrade, except for war.

    Defense? He's not really a critical piece of my defense. Sure, an AQ is a little more critical, but so is an inferno tower or X-Bow. Those have to get upgraded too, right?

    Offense? Even if I boost my king, I still only get to use him in every 2nd or 3rd raid, because his regeneration time is already north of 40 minutes, and a full barch or BAM army takes 15-20 minutes. Boost barracks AND heroes, and you still only get to use the hero in every other raid, unless you manage to keep his health up during each raid.


    But war? Heck, I sat on more than 30k DE for 4 days to get through 2 wars before a weekend break, so I could start the level 9 upgrade. As a TH8 doing dragon raids, the king isn't critical, so I could have gotten by without him. But I didn't want to risk it. For TH9 and higher players, especially the ones doing ground attacks, the heroes can easily bring an extra star per war (at least one extra star between the two attacks). This is huge.

    Before the recent clan perks update, if you lost a war by 1-2 stars because a few people were upgrading heroes, that meant you got less war loot as a clan, and those individuals got fewer stars toward their War Hero achievement. Not the end of the world.

    But now? Now it means you miss out on 50 clan XP. If that happens in every war (likely if you have a big clan), then that could set you back several wars before you get those next perks. It was a minor issue before, mostly a matter of bragging rights. But it's a big deal now.

  4. #14
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    heroes for war should be rdy!

    Dear Clashers,

    i just created an account to start a thread about the exact same topic. I enjoy this game because its fun. But the thing with this king/queen with upgrading is just annoying me. It makes it so hard for clans which are not maxed to be able to do cws anytime they want. There is always someone in the clan upgrading his king/queen...

    My suggestion is to let them be rdy for war at least. I think its ok to give them inactivity status in standard town.
    This would cause more enjoying gameplay situation for me and my friends.

    Kind regards,

    Abu_Dom @ Eugenesis

  5. #15
    Centennial Club OamnraML's Avatar
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    Quote Originally Posted by abudom View Post
    Dear Clashers,

    i just created an account to start a thread about the exact same topic. I enjoy this game because its fun. But the thing with this king/queen with upgrading is just annoying me. It makes it so hard for clans which are not maxed to be able to do cws anytime they want. There is always someone in the clan upgrading his king/queen...

    My suggestion is to let them be rdy for war at least. I think its ok to give them inactivity status in standard town.
    This would cause more enjoying gameplay situation for me and my friends.

    Kind regards,

    Abu_Dom @ Eugenesis
    Why do I feel like you were writing a letter?

    Anyway, I don't really mind the upgrade cost, for heroes though, but heroes to be ready to attack in war, yes, its the one thing that I'm sure not only me, but the clasher as well, agreed.

    I guess it would be okay for heroes cannot be used during a normal raid or defending your base. But making the heroes to be able to attack in war should be a must. Its war though. I do hope this will be implemented in the next update. But SC are the one that hold most of the decisions right.

  6. #16
    Senior Member xDee's Avatar
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    It's a money pit for Supercell, obviously. Gem it if you cant wait.

  7. #17
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    Quote Originally Posted by OamnraML View Post
    Why do I feel like you were writing a letter?

    Anyway, I don't really mind the upgrade cost, for heroes though, but heroes to be ready to attack in war, yes, its the one thing that I'm sure not only me, but the clasher as well, agreed.

    I guess it would be okay for heroes cannot be used during a normal raid or defending your base. But making the heroes to be able to attack in war should be a must. Its war though. I do hope this will be implemented in the next update. But SC are the one that hold most of the decisions right.

    ... because its a letter to supercell, bro

  8. #18
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    Quote Originally Posted by xDee View Post
    It's a money pit for Supercell, obviously. Gem it if you cant wait.
    People used to say that about the DE storage at TH 7 and the drill at TH8. I have to give Supercell kudos for fixing this (even though I was TH 8 at the time). It shows that they realize that making the game better will improve their revenue more than having a bunch of gotcha's which require gemming to get past.

    Hopefully they'll fix the war hero usage as well. Also, I do gem a little, I boost barracks, heroes, spell factory and occasionally gem time from the lab if I have the resources to start the next upgrade. I'll continue to do this but I won't gem hero upgrade time.

  9. #19
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by awesomness2016 View Post
    Consider this: BK 5 is a big deal, and most people rightly focus on this first. But once you've unlocked the ability, individual levels don't add much; they're really just stepping stones to BK10. Now, it costs over 150k to go from 5 to 10. Contrast that with 90k to take your hogs from level 1 to 4, and 60k to do the same for minions. Hogs 4 are part of the end game for TH8...they're really your best shot at 3 stars against other TH8s, and you can take them and minions from level 1 to level 4 for the same price as doing your BK from level 5 to level 10, so the troops are definitely a much better deal.

    Same thing goes at higher levels once your get AQ5 (personally I got AQ1 and then did hogs 5 before upgrading her at all bc she's pretty good at level 1 and it kept my lab busy while I spent my e upgrading camps). You can basically do 3 higher level troops (golems, witches, lava hounds) for the price of AQ 5 to 10, which go way further toward 3 starring TH9s or 2 starring TH10s than having an AQ10 will.
    ^^^ interesting^^^

    I do like the idea though

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  10. #20
    Json8r
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    Quote Originally Posted by xDee View Post
    It's a money pit for Supercell, obviously. Gem it if you cant wait.
    Yeah, but there is something called FUN that has to be in the game too.

    My idea, while upgrading, they can be used offensively. However, they can only be used defensively in the WAR base, no defense while upgrading in the farming base.

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