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Thread: New Dark Barracks Troop Idea - Ghosts/Spirits !?

  1. #1
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    New Dark Barracks Troop Idea - Ghosts/Spirits !?

    Clash of Clans has many Supernatural elements to it and the awesome range of different troops, from Giants to witches to wizards is like something out of the films The Lord of the Rings or the Chronicles of Narnia. There are still 4 spaces left to fill in the Dark Barracks and it won't be long until Supercell fill those up with their ideas but i hope they haven't decided on anything just yet.
    I follow the Clash of Clans Facebook page and a couple of weeks ago it was interesting to see that they asked their followers to upload troop ideas. I was loving some ideas... A Giant Spider and a Centaur. We all know what a Centaur is right?? A Centaur is the top half of a man with the body of a horse. The Clash of Clans troop idea for the Centaur was basically, a stronger archer but could jump over walls and costs 5-10 housing space. The Giant Spider, 10-20 housing space, High health, low attack, but acts like a freeze spell, spraying web over defences to disable them for a short period of time. When it dies, it breaks off into loads of little spiders. Pretty cool concepts there that i wouldn't object to having!

    Now, On to my Idea!
    GHOSTS!
    Wouldn't it be cool to have a Ghost Army attacking for you! Sending them out, scaring the hell out of the villagers that do absolutely nothing all day so they run back to their Town Hall to do absolutely nothing! :P

    The Basics of the Ghost Idea:

    Damage Per Second: 30
    Hit Points: 60
    Training Cost: 150 Dark Elixer
    Favourite Target: Any
    Damage Type: Single Targets
    Targets: Ground
    Housing Space: 7
    Training Time: 5 minutes
    Movement Speed: 35

    Ghosts are the spirits of the dead warriors revived using the greatest powers of the dark elixer. Picking up old swords from past battles to attack with.

    Other Features of Ghosts:

    -Faster than Goblins. Ghosts float across the ground.
    -Ghosts can glide through walls or glide over them!
    -Ghosts can only be hurt by other Supernatural elements. I.e Wizards, Dragons, Wizard Towers, Hidden Teslas and Inferno Towers.
    -Ghosts Do Not trigger and are unaffected from Mortars, Archer Towers, Cannons, Xbows or any Ground Troops except wizards!
    -Wizard Towers deal Double Damage on Ghosts.
    -Ghosts can attack Clan Castle troops and Heroes.
    -Ghosts do trigger bombs and skeleton traps but are unaffected by them.
    -Ghosts do not trigger the spring trap.
    -Ghosts do not force out Clan Castle troops.
    -Clan Castle troops will attack Ghosts if there's nothing else but Ghosts will not lose any damage.
    -Unaffected by Heal and rage spells.

    In Summary:
    Ghosts are fast and can't be hurt by many defences except Wizard Towers, Teslas and Inferno towers. They can be hurt by wizard ground troops but nothing else. They can float through walls and trigger bombs but take no damage from them.

    I would love to see something like this in the future!
    Let me know what you think!
    Thanks!
    Alex
    Last edited by ALEXP19; March 24th, 2015 at 02:34 PM.

  2. #2
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    Eh I'd rather see a healing dark unit that moves as fast as a Valkyrie that's a ground unit. Think that would open up more strategies for valks but you just use a heal spell for that I don't think there should be another unit that is unhindered by walls right now though.
    Leading the purge in purge~a~maniacs.....everybody can't be a purger these days. Check out the recruitment thread though (Purge~a~maniacs)

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