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Thread: Battle Time

  1. #1
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    Battle Time

    I know this has been talked about before, but it hasn't been ruled out and is under consideration by Supercell so I thought that I would bring up a more convincing argument for increasing battle time.

    The current 3 minute battle time makes it difficult to get 3 stars. If the time was increased by 1 minute, or even 30 seconds, it would make a huge difference. With hogs it is usually a 90-99%, then the timer hits 0 and you've only gotten 2 stars. What is not fair about this is that most of the time when the timer hits 0, all of the defences are down and you're just cleaning up. Once you've destroyed all the defences you are able to completely destroy the base and should get 3 stars as there is nothing stopping you. Of course it would be silly to hand you 3 stars as soon as all defences are down, but extending time would be a better way to implement this.

    Obviously I'm not suggesting making battles with unlimited time and not suggesting a huge increase. The increase is just enough to make it possible to get 3 stars once all defences are destroyed. Also, time does not have to extended past 3 minutes unless all defences are already destroyed. I'm sure one reason Supercell doesn't want to implement more time is because it takes up more room to store the longer replays.
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  2. #2
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by treeo View Post
    I know this has been talked about before, but it hasn't been ruled out and is under consideration by Supercell so I thought that I would bring up a more convincing argument for increasing battle time.

    The current 3 minute battle time makes it difficult to get 3 stars. If the time was increased by 1 minute, or even 30 seconds, it would make a huge difference. With hogs it is usually a 90-99%, then the timer hits 0 and you've only gotten 2 stars. What is not fair about this is that most of the time when the timer hits 0, all of the defences are down and you're just cleaning up. Once you've destroyed all the defences you are able to completely destroy the base and should get 3 stars as there is nothing stopping you. Of course it would be silly to hand you 3 stars as soon as all defences are down, but extending time would be a better way to implement this.

    Obviously I'm not suggesting making battles with unlimited time and not suggesting a huge increase. The increase is just enough to make it possible to get 3 stars once all defences are destroyed. Also, time does not have to extended past 3 minutes unless all defences are already destroyed. I'm sure one reason Supercell doesn't want to implement more time is because it takes up more room to store the longer replays.
    I've said this before and I'll say it again, yes battles are to test how strong the army is but it is also a test of how strong the village defends, including how long it can last against such an attack. If you didn't keep an archer or two back to take on a builders hut in a corner thats your own fault, better planning is the key, the time limit was there for a reason and unless there is a th 11 with a bigger map and more buildings I see no reason to change it.
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  3. #3
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    Quote Originally Posted by treeo View Post
    I know this has been talked about before, but it hasn't been ruled out and is under consideration by Supercell so I thought that I would bring up a more convincing argument for increasing battle time.

    The current 3 minute battle time makes it difficult to get 3 stars. If the time was increased by 1 minute, or even 30 seconds, it would make a huge difference. With hogs it is usually a 90-99%, then the timer hits 0 and you've only gotten 2 stars. What is not fair about this is that most of the time when the timer hits 0, all of the defences are down and you're just cleaning up. Once you've destroyed all the defences you are able to completely destroy the base and should get 3 stars as there is nothing stopping you. Of course it would be silly to hand you 3 stars as soon as all defences are down, but extending time would be a better way to implement this.

    Obviously I'm not suggesting making battles with unlimited time and not suggesting a huge increase. The increase is just enough to make it possible to get 3 stars once all defences are destroyed. Also, time does not have to extended past 3 minutes unless all defences are already destroyed. I'm sure one reason Supercell doesn't want to implement more time is because it takes up more room to store the longer replays.
    Once all visible defenses have been destroyed, traps, bombs, air mines etc. may still get you.

    Here is what I propose: when time expires, SC can algorithmically determine if the 3 star victory is guaranteed. This is easy to do. If, when the time expires, all defenses have been destroyed AND all traps/mines/bombs etc. have been used AND cc troops/heroes etc. have been killed AND attacking troops are still alive, THEN 3 star victory should be awarded.

    To go one step further, assume that when time expires a single dragon is left alive with full health and that a single seeking air mine is still armed. Say that the levels of the dragon and the mine are such that the mine will not kill the dragon, even if the dragon gets hit. Then 3 start victory should be awarded.

    To sum up: SC should change its policy and say that 3 stars will be awarded if the attacker either destroys the enemy base within 3 minutes, or else, upon the expiry of the 3 minutes, the complete destruction of the enemy base, given enough time, is mathematically certain, although it has not happened yet.
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  4. #4
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by kdrakakis View Post
    Once all visible defenses have been destroyed, traps, bombs, air mines etc. may still get you.

    Here is what I propose: when time expires, SC can algorithmically determine if the 3 star victory is guaranteed. This is easy to do. If, when the time expires, all defenses have been destroyed AND all traps/mines/bombs etc. have been used AND cc troops/heroes etc. have been killed AND attacking troops are still alive, THEN 3 star victory should be awarded.

    To go one step further, assume that when time expires a single dragon is left alive with full health and that a single seeking air mine is still armed. Say that the levels of the dragon and the mine are such that the mine will not kill the dragon, even if the dragon gets hit. Then 3 start victory should be awarded.

    To sum up: SC should change its policy and say that 3 stars will be awarded if the attacker either destroys the enemy base within 3 minutes, or else, upon the expiry of the 3 minutes, the complete destruction of the enemy base, given enough time, is mathematically certain, although it has not happened yet.
    This completely obliterates the time factor. I disagree completely. Why people can't understand the time limit is a part of the battle is beyond me.
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    2 terrible ideas with one of sound reasoning.

  6. #6
    Senior Member Oli32's Avatar
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    Hey why not give us 3 stars anyway regardless of the outcome, that a good idea?

    Just plan your attacks better. I've come across the same base twice recently in clan wars. The first time I 2 starred it and ran out of time. The second time I knew I needed to be quicker, so a couple of adjustments to my strategy and I 3 starred it the next war.

    Quit whining because you cant 3 star, just be a better player.
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    I have personally won many 3 star victories. I have also found myself winning several 2 star victories at 99% because time expired as several dragons were heading to the last standing builder's hut. Finally, I have seen the same thing happening to my attackers as a defender.

    It is my opinion, however, that in the latter two situations 3 star victory should have been granted.

    Note that this does not eliminate the time factor, it just changes its purpose: instead of completely destroying the base in 3 minutes, the attacker must now ensure that his/her actions by the end of the 3 minutes interval guarantee the eventual complete destruction of the enemy base. But the time limitation is still there.
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  8. #8
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by kdrakakis View Post
    I have personally won many 3 star victories. I have also found myself winning several 2 star victories at 99% because time expired as several dragons were heading to the last standing builder's hut. Finally, I have seen the same thing happening to my attackers as a defender.

    It is my opinion, however, that in the latter two situations 3 star victory should have been granted.

    Note that this does not eliminate the time factor, it just changes its purpose: instead of completely destroying the base in 3 minutes, the attacker must now ensure that his/her actions by the end of the 3 minutes interval guarantee the eventual complete destruction of the enemy base. But the time limitation is still there.
    like I said if you failed to take down a builders hut in a corner that is bad planning and not a valid reason for changing the time, elsewise you might as well obliterate the movement speed effects of troops while your at it.
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  9. #9
    Forum Superstar ironagedave's Avatar
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    not only that but do you realise what you are saying, I deployed all my dragons on a TH8 - give me three stars please - this forum (as if it isn't already) will be inundated with all dragon attack complaints - thus resulting in supercell having to make another update in which they nerf dragons - this would be as big as a mistake as the whole elixr in walls for TH8s debacle.
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  10. #10
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    Quote Originally Posted by ironagedave View Post
    not only that but do you realise what you are saying, I deployed all my dragons on a TH8 - give me three stars please - this forum (as if it isn't already) will be inundated with all dragon attack complaints - thus resulting in supercell having to make another update in which they nerf dragons - this would be as big as a mistake as the whole elixr in walls for TH8s debacle.
    I am not sure I understand your example here. The full dragon attack is, in my opinion, one of the most technical attacks in the game: it requires unparalleled strategy and skill, perhaps comparable only to hog attacks. Carelessly deploying dragons on a TH8 results, in my experience, to 1 or 2 star victories because dragons get wiped out by air defenses, not because they run out of time.
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