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Thread: The Plague Spell: Give your enemies the Black Death!!!

  1. #1
    Trainee
    Join Date
    Mar 2015
    Posts
    15

    The Plague Spell: Give your enemies the Black Death!!!

    Appearance:
    -Black liquid in the spell flask.
    -Ring color: Black

    What it does:
    -adds debuffs to any CC troops and defenses inside the ring.

    Ring Size: Standard Size
    Spell Duration: medium(10 seconds-15 seconds for level 1)
    Target: Flying and Ground

    Debuffs:
    -Reduces Attack speed by 15%/25%/40%/60% and so on
    -Vulnerablity(Increases damage intake) 20%/30%/50%/70% and so on.
    -Has a medium(20% to 60%) chance to do damage over time.
    -If an enemy troop or defense is destroyed, the spell duration increases by 25% and gets higher as it levels up.

    How it is unique:
    -There is no spell or troop that can reduce attack speed of an enemy.
    -No spell or troop can increase damage intake of an enemy.
    -No spell duration can be increased in anyway so far in the game.

    Strategies:
    -Deploy on CC troops to take them out faster.
    -The spell also targets walls and wall breakers can do more damage.
    -Deploy Rage Spell with this spell to wreck defenses in your path with no difficulty.
    -Use on defenses near tanks to increase their longivity and DPS due to the vulnerability.
    -Use on defenses attacking hordes of barbarians or archers to increase their longivity from splash damage towers.
    -Use on enemy heroes to take them out easily.

    How to protect from this spell:
    -Put splash damage towers away from easy to reach areas.
    -Make sure to spread out towers but still have the ability to attack troops near near by towers.

    I got this idea from the Black Death that spread through Europe in the Medieval ages, and since this is a medeival like game I thought that a spell like this would be quite interesting. Please send some feedback about anyways to edit this post.

  2. #2
    Centennial Club
    Join Date
    Feb 2015
    Posts
    130
    Quote Originally Posted by Darkclashlord123 View Post
    Appearance:
    -Black liquid in the spell flask.
    -Ring color: Black

    What it does:
    -adds debuffs to any CC troops and defenses inside the ring.

    Ring Size: Standard Size
    Spell Duration: medium(10 seconds-15 seconds for level 1)
    Target: Flying and Ground

    Debuffs:
    -Reduces Attack speed by 15%/25%/40%/60% and so on
    -Vulnerablity(Increases damage intake) 20%/30%/50%/70% and so on.
    -Has a medium(20% to 60%) chance to do damage over time.
    -If an enemy troop or defense is destroyed, the spell duration increases by 25% and gets higher as it levels up.

    How it is unique:
    -There is no spell or troop that can reduce attack speed of an enemy.
    -No spell or troop can increase damage intake of an enemy.
    -No spell duration can be increased in anyway so far in the game.

    Strategies:
    -Deploy on CC troops to take them out faster.
    -The spell also targets walls and wall breakers can do more damage.
    -Deploy Rage Spell with this spell to wreck defenses in your path with no difficulty.
    -Use on defenses near tanks to increase their longivity and DPS due to the vulnerability.
    -Use on defenses attacking hordes of barbarians or archers to increase their longivity from splash damage towers.
    -Use on enemy heroes to take them out easily.

    How to protect from this spell:
    -Put splash damage towers away from easy to reach areas.
    -Make sure to spread out towers but still have the ability to attack troops near near by towers.

    I got this idea from the Black Death that spread through Europe in the Medieval ages, and since this is a medeival like game I thought that a spell like this would be quite interesting. Please send some feedback about anyways to edit this post.

    Hey! This seems like a nice idea, though I have to say some things...

    The debuffs seem too many for just one spell. Ok, it's the Black Death (I'll talk about the name later), but the fact that it increases damage by so much and also slows attack speed, along with maybe dealing continuos damage AND increases duration if a troop or defense goes down is OP. Imagine using it with a rage spell in the core of a base, where inferno towers, xbows and town hall are... They would go down with one shot by a PEKKA! And so many defenses and troop could go down, imagine 25 archers dying inside of it at the same time because of a wizard... That's like 50 seconds more (yes the troops would move on and there wouldn't be defenses inside the ring to destroy, but still, overpowered and at the same time kind of a waste of its power).

    The fact that it increases damage and slows defenses and troops is a pretty good idea, but what about making this a DEFENSIVE spell? I believe your idea would be perfect for a new defensive trap/spell that costs dark elixir. Maybe it could a trigger range of 3 tiles and it would work in a radius of 4 tiles, and it would slow down and weaken troops attacking your base! It could also work to counter enemy rage spells (weaken their effect a bit, but not nullify it) but shouldn't work on healing spells, as infernos already do the job.
    I'll say it again, it seems like an overpowered spell in offense, but I believe would be a perfect choice for a new defensive spell!

    Just a quick note about the Black Death description: maybe it should not quote it, it wasn't a positive event and maybe some people wouldn't like it. In any case good work!
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    http://forum.supercell.net/showthrea...e-Mercenary%21

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