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Thread: Time Loop Spell

  1. #1
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    Time Loop Spell

    Don't like how an area of the battle is going down. Go back in time and try something different. 5 seconds should make it challenging enough.

    Maybe 10 seconds...

  2. #2
    Super Member firestar123's Avatar
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    Thats op...You place a PEKKA...And you get it back?

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  3. #3
    Senior Member Fiery4Jayden's Avatar
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    More detail...

    - What makes this unit/spell unique compared to the other units/spells in the game?
    - What kind of strategies this new unit/spell would enable? (concrete examples are best)
    - What kind of army composition includes this unit/spell or, how it could combine with other units/spells for more advanced strategies?
    - How someone could redo their base to protect against attacks from this unit/spell?
    - Appearance?
    - When is it unlocked?

    I think this would be a game-breaking idea (in a bad way) but if you add more detail I may cast a second glance...


  4. #4
    Senior Member Fiery4Jayden's Avatar
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    I don't think so...

    Quote Originally Posted by firestar123 View Post
    Thats op...You place a PEKKA...And you get it back?
    I think he means that when a bunch of low health hogs are travelling around, and lets say, a giant bomb appears and they get killed. Then you use the time loop spell, which sets your attack back a few seconds, and you can now heal at the spot because you know there is a giant bomb there.

    Still.... terrible idea...

  5. #5
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    I don't think he is saying you get the peeka back for free, I think he is saying if the peeka starts going around the outside instead of the inside, he can rewind it 5 seconds, and do something a bit different so the peeka goes inside this time. I would suspect that during the rewind, any buildings the peeka destroyed would be back to normal.

    I don't think it's game breaking in the least (if that is what he is suggesting), it's just a sort of do-over if you make an obvious mistake. I don't think it would be terribly helpful though as I never realize that my troops weren't placed perfectly until way after 5 seconds so I would never get any benefit from it.
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  6. #6
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    Yes to all

    Exactly. Everything resets 5 or 10 seconds back in time. Maybe the time doesn't get added back on to make it a move with some risk involved, but you guys get the concept.
    Last edited by GR1FF3N; March 23rd, 2015 at 07:20 PM.

  7. #7
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    In the Spellcast Area

    In the Spellcast Area buildings would go back up, dead troops would come back to life with the same amount of health as 5 or 10 seconds before the spell, troops would rewind to where they were 5 or 10 seconds prior to the spellcast or the edge of the spell perimiter, whichever came first. But no time added back to the clock. Simple. Effective. As far as strategy it's self explanatory. it would allow you the ability to test your opponents defenses. Nothing complicated about it. Maybe the spell starts off with a 5 second rewind at Level 1 and adds another secound to the rewind for each level gained.
    Last edited by GR1FF3N; March 23rd, 2015 at 07:31 PM.

  8. #8
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    I was hoping the Time Loop spell would have gained more traction lol. Oh well, back to clashing.

  9. #9
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    Time Spells are ruled out....

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