View Poll Results: Do You Like This New Troop?

Voters
7. You may not vote on this poll
  • LOVE IT!

    1 14.29%
  • Hate It

    2 28.57%
  • It Has some Potential With minor Tweeks

    4 57.14%
  • There are already too many Troops that target Defenses

    0 0%
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Thread: New troop troll, i mean this is really new!!!

  1. #1
    Junior Member
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    New troop troll, i mean this is really new!!!

    Dark Troop
    Housing Space:8
    Price: Level One 250 Dark Lev 2 300 Dark Lev 3 400Dark
    Similar Size Of Giant, Looks like something that crawled out from under a bridge, walks with a zombie like shuffle but movement speed one click faster (13) than Giants. Attacks in a creepy slashing motion
    Damage:75 at level one 100 at level 2 150 at Level 3
    Hitpoints 450 at level 1 550 at level 2 750 at lev 3
    cost of upgrade in dark 80,000 to lev 2 100,000 to lev 3
    Troll Burrows Under walls and targets Defenses But Will Also attack cc troops once they are engaged by the cc troops
    Upon Death Troll Deals 250 Splash a Damage Per Level of troll for 15 Seconds per level of troll to surrounding Enemies AND BUILDINGS!

    The unique twist of this tanker is that it will engage enemy cc if it is attacked. It hits harder than golems or Giants but has less hit points. This is balanced by the TROLL'S sustained splash damage upon death to everything around him (15 seconds per level of troll) which obviously means 45 seconds at level 3. This could be sweet if he made it near the TOWNHALL! The pesky Skelley traps which currently plague ground attacks would be balanced by these curiously smart trolls who get the skelleys out of the way before your wizzies and PEKKAS come to tear down the townhall!

    Ground units such as wizards, Pekkas , witches, and Valkyries would benefit most from the Troll's presence on the battlefield. His burrowing technique would ensure getting inside to absorb the defenses and enemy cc troops. The sustained splash damage upon death would create a protective buffer from not only cc troops but would seriously weaken surrounding buildings or destroy them outright. This creature would be OVERPOWERING with giant like hit points, that is why his are about half. I Highly recommend combing the new buffed Healer with this Troll to keep him heading toward the Townhall as long as possible!

    In order to defend from this awesome troop there is nothing you can do with walls so smart positioning of your inferno towers and Xbows is key in bringing this troop to its knees. The key is taking him out before he reaches your core which would be devastating indeed. The new level 13 cannons would also come in handy in dispatching this pesky and unfriendly foe.

    Please Let me know what you think, these ideas are NOT set in stone, I appreciate any feedback you can give me as long as it is constructive and friendly.
    ����WulfKraken
    Last edited by WulfKraken; March 24th, 2015 at 04:47 PM.

  2. #2
    Senior Member Fiery4Jayden's Avatar
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    I like the idea but...

    Read the forum sticky, it will tell you what detail to add.
    Please clarify, "Troll Burrows Under walls and targets Defenses But Will Also attack cc troops once they are engaged by the cc troops
    Upon Death Troll Deals 250 Splash a Damage Per Level of troll for 15 Seconds per level of troll to surrounding Enemies AND BUILDINGS!" Do you mean engaged by the attackers' troops? Also, does it do 250 splash damage per second for 15 seconds? That would be extremely OP. I feel like just a general one-time 200 splash damage after death would be enough!

    If you add those details, I think it would make a great idea!

    P.S. To all the copy & paste haters, is this "nicer?" and less "destroying people's ideas?"
    Last edited by Fiery4Jayden; March 23rd, 2015 at 11:07 PM.

  3. #3
    Junior Member
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    Quote Originally Posted by Fiery4Jayden View Post
    Read the forum sticky, it will tell you what detail to add.
    Please clarify, "Troll Burrows Under walls and targets Defenses But Will Also attack cc troops once they are engaged by the cc troops
    Upon Death Troll Deals 250 Splash a Damage Per Level of troll for 15 Seconds per level of troll to surrounding Enemies AND BUILDINGS!" Do you mean engaged by the attackers' troops? Also, does it do 250 splash damage per second for 15 seconds? That would be extremely OP. I feel like just a general one-time 200 splash damage after death would be enough!

    If you add those details, I think it would make a great idea!

    P.S. To all the copy & paste haters, is this "nicer?" and less "destroying people's ideas?"
    It is doubtful enemy cc, (and yes I meant engaged by enemy cc since my own cc would not engage my troll) would not wait around where my troll died, if so, they deserve the 15 seconds of damage! Troll woul likely only be adjacent to one or two buildings so I see no problem with doing 15-45 seconds worth of splash damage to a gold storage and cleaning up some loot. Or a townhall if I were so lucky! But since they target defenses it would more likey be an archer tower etc. thanks for the ideas. I hope I clarified your questions/ concerns. Also, animation of splash damage looks black like dark lix pool of troll acid blood!

  4. #4
    Junior Member
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    Thanks for the feedback. Make sure to include ideas that would improve this new dark troop TROLL!

  5. #5
    Super Member pixlon's Avatar
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    Good idea, but housing space?

  6. #6
    Junior Member
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    Quote Originally Posted by pixlon View Post
    Good idea, but housing space?
    I made it 10. Do you think it should be 5 like Giants ?
    my concern was that with the Troll's sustained splash damage death peeps would just spawn loads of trolls hoping to get a cheap win. Maybe 8 is a good compromise.

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