Dark Troop
Housing Space:8
Price: Level One 250 Dark Lev 2 300 Dark Lev 3 400Dark
Similar Size Of Giant, Looks like something that crawled out from under a bridge, walks with a zombie like shuffle but movement speed one click faster (13) than Giants. Attacks in a creepy slashing motion
Damage:75 at level one 100 at level 2 150 at Level 3
Hitpoints 450 at level 1 550 at level 2 750 at lev 3
cost of upgrade in dark 80,000 to lev 2 100,000 to lev 3
Troll Burrows Under walls and targets Defenses But Will Also attack cc troops once they are engaged by the cc troops
Upon Death Troll Deals 250 Splash a Damage Per Level of troll for 15 Seconds per level of troll to surrounding Enemies AND BUILDINGS!
The unique twist of this tanker is that it will engage enemy cc if it is attacked. It hits harder than golems or Giants but has less hit points. This is balanced by the TROLL'S sustained splash damage upon death to everything around him (15 seconds per level of troll) which obviously means 45 seconds at level 3. This could be sweet if he made it near the TOWNHALL! The pesky Skelley traps which currently plague ground attacks would be balanced by these curiously smart trolls who get the skelleys out of the way before your wizzies and PEKKAS come to tear down the townhall!
Ground units such as wizards, Pekkas , witches, and Valkyries would benefit most from the Troll's presence on the battlefield. His burrowing technique would ensure getting inside to absorb the defenses and enemy cc troops. The sustained splash damage upon death would create a protective buffer from not only cc troops but would seriously weaken surrounding buildings or destroy them outright. This creature would be OVERPOWERING with giant like hit points, that is why his are about half. I Highly recommend combing the new buffed Healer with this Troll to keep him heading toward the Townhall as long as possible!
In order to defend from this awesome troop there is nothing you can do with walls so smart positioning of your inferno towers and Xbows is key in bringing this troop to its knees. The key is taking him out before he reaches your core which would be devastating indeed. The new level 13 cannons would also come in handy in dispatching this pesky and unfriendly foe.
Please Let me know what you think, these ideas are NOT set in stone, I appreciate any feedback you can give me as long as it is constructive and friendly.
����WulfKraken



