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Thread: Save 3 troop build's

  1. #1
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    Thumbs Up Save 3 troop build's

    First of all, I have read the ruled out idea's, but i dont speciffacly see this one ruled out yet.
    If i'm wrong then i appologize for the post.

    I would't also like to apologize for my english writing, i'm dutch

    So i've been upgrading my walls to legos for a while now. this means I use a typical army composition to farm recourses. When i have 2 hours of time on my own, i often boost the barracks and spellfact to attack 4 times as much as i normaly do. Something that bothers me a lot is that i have to seperatly select every troop for each barrack. for instance:
    - barrack 1: 3 giants/25 archers/15 Barbarians/1 wallbreaker
    - barrack 2: 3 giants/25 archers/15 Barbarians/1 wallbreaker
    - Barrack 3: 2 giants/25 archers/15 Barbarians/2 wallbreakers
    - Barrack 4: 2 giants/25 archers/15 Barbarians/2 wallbreakers

    This way i have the least amount of time training my speciffic army comp and get the most out of my boost.
    Unfortunatly i have to select every troop for every barrack, seperatly. repeating this 8 to 10 times an hour is getting pretty anoying and takes away a bit of fun for me.

    Why not have 3 speciffic army comps that you can edit and save, like we have on our base layout?!
    This way you only have to press one button in order to get you desired army comp. whether you're farming/pushing or doing a bit of both, over and over and over again, you dont have to select every troop on it's own.


    Oke cool but what if i didn't use all of my troops?! say i didn't use my giants because all the gold was in the mines/pumps?

    You should still be able to press that button. the button checks what you already have in your army camps and just fills it up with the desired troops for your saved build.

    Thanks for reading!

    Please let me know what you guys think!

  2. #2
    Super Member EmeraldRange's Avatar
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    Please also take time to thoroughly read Dahimi's forum posting guide (http://forum.supercell.net/showthrea...-posting-guide) and the explanations to the ruled out stickie guide (http://forum.supercell.net/showthrea...uled-out-ideas)

    I know you spent a lot of time on this thread, but SC has already decided they will not add this feature.

    This is because this feature makes the game more autonomous, where the only thing you actually do is collect some resources and wait their the builders (and of-course, placing troops on the battlefield).

    It also is somewhat hard to add. To do this, SC needs to put a lot of server space aside for all the millions of troop compositions (maybe 10 million or more). This could lag the game up A LOT. This feature is also hard to streamline into the GUI because the barracks screen is already rather crowded.

    In summary, SC doesn't want to spend months implementing an idea that will lag and make the game less player-based, especially since it only takes a few seconds to do the alternative.

    Personally, i would be really glad if holding down on a troop increases it at regular intervals ( by 5) instead of the seemingly random numbers we get.

    But sorry, this idea is ruled out.
    cheers
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  3. #3
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    I know you spent a lot of time on this thread, but SC has already decided they will not add this feature.

    This is because this feature makes the game more autonomous, where the only thing you actually do is collect some resources and wait their the builders (and of-course, placing troops on the battlefield).

    It also is somewhat hard to add. To do this, SC needs to put a lot of server space aside for all the millions of troop compositions (maybe 10 million or more). This could lag the game up A LOT. This feature is also hard to streamline into the GUI because the barracks screen is already rather crowded.

    In summary, SC doesn't want to spend months implementing an idea that will lag and make the game less player-based, especially since it only takes a few seconds to do the alternative.

    Personally, i would be really glad if holding down on a troop increases it at regular intervals ( by 5) instead of the seemingly random numbers we get.

    But sorry, this idea is ruled out.
    cheers
    Thanks for the reply!

    I've read everything you mentioned above but did not see this specific idea pop up

    My mistake,

    Thread to be deleted!

  4. #4
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    Quote Originally Posted by EmeraldRange View Post
    Personally, i would be really glad if holding down on a troop increases it at regular intervals ( by 5) instead of the seemingly random numbers we get.
    yes. that would definitely help a TON. I mean, I like the saved army comp idea....but I do understand why it is ruled out. and I'm glad SC wants to keep the game lag-free.

    THANK YOU SC!!!!!!!!
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