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Thread: Target Spell

  1. #1
    Trainee
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    Target Spell

    People hate the fact that their men go the wrong way or the opposite way they didn't want them to go, well with this spell you can command units to attack certain building or buildings (super cell's choice) so now they wouldn't have to worry about their troops attacking something they didn't want to.


    The spell commands troops in a certain radius to attack a building/buildings, no troop bonuses but you can make them attack what you want.

    Honestly super cell can decide what they want the color to be and all of the times/costs. Just a little idea because my troops always go the way I don't want them to so ya.

    Unlike other spells u can make your units go the way you want them to like to attack a building that has a jump spell leading to it or a rage spell or even a healing spell

    Hopefully one of the super cell people read this and if you do just plz make note of this spell because it gets really annoying for your troops to go the opposite way.
    Thanks for reading.
    Last edited by DARKminion; March 23rd, 2015 at 01:17 AM.

  2. #2
    Fresh Spawn
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    Great idea! I hate using wallbreakers or giants, etc. and they go the exact opposite direction I want them to. The troops are very inconsistent, and a target spell could definitely turn the tide of battle in your favor!

  3. #3
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    Just like the boom beach...

    This spell would be similar to the flare in Boom Beach so you can direct your troops to attack or go somewhere else to direct them. I would like to have this spell in the game...

  4. #4
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    I would love the idea if it was implemented but it would be too OP. If someone used mass dragons and targeted your town hall you would definitely lose so therefore supercell probably wouldn't apply.

  5. #5
    Trainee Frostea's Avatar
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    well if this happends the archer queen will finally stop hitting on that darn wall

  6. #6
    Super Member firestar123's Avatar
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    This is op...Five of these..goblins...wallbreakers...

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  7. #7
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    This is a great idea!

    I like it.

  8. #8
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    Quote Originally Posted by firestar123 View Post
    This is op...Five of these..goblins...wallbreakers...
    For everyone who is saying it is op there will be a time limit like other spells so it honestly should be a short thing so you cant just use a mass of dragons to attack the town hall
    Last edited by DARKminion; March 23rd, 2015 at 07:33 PM.

  9. #9
    Senior Member Fiery4Jayden's Avatar
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    More detail...

    - What makes this unit/spell unique compared to the other units/spells in the game?
    - What kind of strategies this new unit/spell would enable? (concrete examples are best)
    - What kind of army composition includes this unit/spell or, how it could combine with other units/spells for more advanced strategies?
    - How someone could redo their base to protect against attacks from this unit/spell?
    - Appearance?
    - When is it unlocked?

    I think this would be a game-breaking idea (in a bad way), because it defeats the whole purpose of strategy and funnelling, but if you add more detail I may cast a second glance...

  10. #10
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    Quote Originally Posted by Fiery4Jayden View Post
    - What makes this unit/spell unique compared to the other units/spells in the game?
    - What kind of strategies this new unit/spell would enable? (concrete examples are best)
    - What kind of army composition includes this unit/spell or, how it could combine with other units/spells for more advanced strategies?
    - How someone could redo their base to protect against attacks from this unit/spell?
    - Appearance?
    - When is it unlocked?

    I think this would be a game-breaking idea (in a bad way), because it defeats the whole purpose of strategy and funnelling, but if you add more detail I may cast a second glance...
    Lol..using copy and paste and messing it a little...seen you try to bring down multiple other ideas like ur a member of super cell

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