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Thread: Clan Hopper Jumping deterrent- SIMPLE WAY: Player History button

  1. #41
    Senior Member
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    Quote Originally Posted by Mikazzi View Post
    Do you realize that as soon as supercell can delete your data they will? There are thousands of players, they can't keep 20 of their past records, maybe not even ONE
    I don't even know what you are trying to say here- are you sure you aren't a spam bot?

  2. #42
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    good

    This doesn't effect my clan, because I only let in people I know IRL or r my friend's friend. But this is an excellent idea, though, but it will take up too much space and battery I'm sure.

  3. #43
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    Clan hop

    Nice idea!
    Chelled35
    chelleds pride

  4. #44
    Senior Member
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    Does it really matter? Clans don't have a very significant role in the game. Once they figure out a way for clans to interact more, I think a lot of this will sort itself out as clans will be more selective about what they want in new members as well players having more of an incentive to stick with their clan.

    Right now, people that don't like what's going on in their clan (not only with donations, but often just because of clan chat) simply leave. Not that hard to find a new clan that's donating comparable or better troops. So, not much incentive to be stick it out.

    Blame the game design for the lack of teamwork. No real clan clashing going on.

  5. #45
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    Quote Originally Posted by PeanutBuddha View Post
    I like it. I'd like it even more if you could see a players history no matter whether they are in a clan already or not. Having the ability to see the history of some of the new recruits I see come into my clan would be nice to know before i chose to donate anything of worth to them.

    When I get new recruits in my clan and they ask for a specific troop, I ignore the specific troop request and engage them in conversation. If they request troops, I give them either Archers, Giants or Barbs, depending on what I have in my camps at that time. If they whine about it, and leave, problem solved, No troops of worth have been lost. All my Co-Leaders, Elders and Members know to do this.

    As for a players history, I think, on that button, it should just show the last 5 clans and duration of stay. Any more data than that would add serious lag issues to the game. Fantastic idea to deter clan hoppers though. They are a nuisance.

  6. #46
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    Quote Originally Posted by Tiggie2000 View Post
    When I get new recruits in my clan and they ask for a specific troop, I ignore the specific troop request and engage them in conversation. If they request troops, I give them either Archers, Giants or Barbs, depending on what I have in my camps at that time. If they whine about it, and leave, problem solved, No troops of worth have been lost. All my Co-Leaders, Elders and Members know to do this.

    As for a players history, I think, on that button, it should just show the last 5 clans and duration of stay. Any more data than that would add serious lag issues to the game. Fantastic idea to deter clan hoppers though. They are a nuisance.
    Im sorry, but how do you know this would add lag to the game? It wouldn't. It's simply a database stamp and reading of the table.

  7. #47
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    Quote Originally Posted by Mktelf View Post
    Does it really matter? Clans don't have a very significant role in the game. Once they figure out a way for clans to interact more, I think a lot of this will sort itself out as clans will be more selective about what they want in new members as well players having more of an incentive to stick with their clan.

    Right now, people that don't like what's going on in their clan (not only with donations, but often just because of clan chat) simply leave. Not that hard to find a new clan that's donating comparable or better troops. So, not much incentive to be stick it out.

    Blame the game design for the lack of teamwork. No real clan clashing going on.

    Right- I get what you are saying, but my idea will help clans be more selective- a history of a player is an extremely useful tool in deciding whether to let someone in if you are maintaining a quality clan. It also puts pressure on players to be good clan members...

  8. #48
    Centennial Club
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    good idea but what if it a anyone can join clan and they have the requirement at 0 trophies

  9. #49
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    Quote Originally Posted by kpp99 View Post
    good idea but what if it a anyone can join clan and they have the requirement at 0 trophies
    I have no idea. What if an asteroid takes out Supercell's servers? What then? My idea takes care of 99% of the reasonably anticipated issues surrounding clan hopping. That's why I put it here.

  10. #50
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    Great idea

    I like your idea a lot, but I think one thing to include in it should be whether they got kicked or left.
    Level: 48
    IGN: sgehr21
    Clan: Shadow Legion

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