This doesn't effect my clan, because I only let in people I know IRL or r my friend's friend. But this is an excellent idea, though, but it will take up too much space and battery I'm sure.
Nice idea!
Chelled35
chelleds pride
Does it really matter? Clans don't have a very significant role in the game. Once they figure out a way for clans to interact more, I think a lot of this will sort itself out as clans will be more selective about what they want in new members as well players having more of an incentive to stick with their clan.
Right now, people that don't like what's going on in their clan (not only with donations, but often just because of clan chat) simply leave. Not that hard to find a new clan that's donating comparable or better troops. So, not much incentive to be stick it out.
Blame the game design for the lack of teamwork. No real clan clashing going on.
When I get new recruits in my clan and they ask for a specific troop, I ignore the specific troop request and engage them in conversation. If they request troops, I give them either Archers, Giants or Barbs, depending on what I have in my camps at that time. If they whine about it, and leave, problem solved, No troops of worth have been lost. All my Co-Leaders, Elders and Members know to do this.
As for a players history, I think, on that button, it should just show the last 5 clans and duration of stay. Any more data than that would add serious lag issues to the game. Fantastic idea to deter clan hoppers though. They are a nuisance.
good idea but what if it a anyone can join clan and they have the requirement at 0 trophies
I like your idea a lot, but I think one thing to include in it should be whether they got kicked or left.
Level: 48
IGN: sgehr21
Clan: Shadow Legion