New spell idea. "Pick up troops"
droped your our troops in the wrong place.? Miss judged the power of the defences and things getting killed out of control with no chance?
No problem.
Drop this spell and pick them up again ready to deply in another location.
Any troup who wanders in to that area gets picked up as well untill the spell effect has warn off.
spell size is the standard ring size of the existing spells.
Duration decreases as you up grade the spell. Because if a spell is down too long you can never clear that part of the base. Stacking 2 on top of each other doubles the duration of the spell.
Troops are not healed by picking them up. Troops are still lost at the end of the battle the same as all other deployed troops Even if you have picked them up as the battle ends.
Troops are unaware the spell Is there so will not run to it nor avoid it.
Missiles - like arrows that fly into the area are also lost ( less sure about this idea. Might make it too much of a disadvantage to use.)
Colour - black/ dark grey - like a hole in the ground.
Level 1
cost : 15k elixer
affects : ground toops only. (Not heros)
duration : 30 seconds.
Level 2
cost : 20k elixer
affects : ground and air troops (not heros)
duration : 15 seconds.
Level 3
cost : 25k elixer
affects : all troops including heros.
Duration : 3 seconds.



