View Poll Results: How the XP points to the loosing clan should be given?

Voters
241. You may not vote on this poll
  • 0 XP points for a war lose

    16 6.64%
  • -150 XP points for a war lose

    4 1.66%
  • Cut exactly XP Points they suppose to get if they were winning

    2 0.83%
  • Don't make any changes to current System

    219 90.87%
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Thread: Fix Clan Perks System as its totally unfair right Now!

  1. #21
    Senior Member domkop's Avatar
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    Unfair!!!????????

    What you said is unfair!!!!

  2. #22
    Forum Legend Superfinch30's Avatar
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    Quote Originally Posted by TheLegendBrothers View Post
    Fix it now! How can we manage to War when the perks aren't well worth my time.
    How about you cut production time by .3
    Then don't. Simples.
    My clan went from never war to always war. We want the perks. Will get there eventually.
    On a personal note, not like i wasnt going to be clashing anyway, and running out of stuff to farm.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
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    Maxed TH11 lvl204 17HH. 🏆 record 5639

  3. #23
    Centennial Club TheLegendBrothers's Avatar
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    Quote Originally Posted by Superfinch30 View Post
    Then don't. Simples.
    My clan went from never war to always war. We want the perks. Will get there eventually.
    On a personal note, not like i wasnt going to be clashing anyway, and running out of stuff to farm.
    Well then at this point an option to War 2 clans at the same time should be perk unlocked at the high lvl


  4. #24
    Forum Elder mido2malik's Avatar
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    Let us say that someone attacked you and destroyed you level 10 TH.
    He will get 10 XP. This 10 XP are not deducted from your XP. The same works for clan wars.

    Clan Wars XP is new thing. It could be improved. I think it's fair.
    Maybe there should be more ways to get C.W. XP?!?

    MAGIC!

  5. #25
    Senior Member Duckbill77's Avatar
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    Everyone in this game deserve a chance to raise their clan. They tried to make it fun so it won't be so bad losing war, and OP trying to ruin that fun for those who are not good at war.

  6. #26
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    Quote Originally Posted by Crushy View Post
    Hello SuperCell,I really liked the concept of clan perks but there is one and only negative to it that needs to be fixed asap!I know winning clans getting level up soon but loosing clans also leveling up after 1 or 2 more wars compared to winning one.For example a winning clan can get upto lvl2 in 3 wars and loosing clans will get uped to lvl2 in 4 wars. so this system is totally unfair to the winning clans.kindly adjust the system and do something like give negative xp to loosing clan so they go lvl down or give no xp if they loose war.like u give xp in the end for winning war, make another tag like -100% for loosing war.got me? kindly vote guys who agree to it!Thank you for such a great game!
    Who cares?

  7. #27
    Jwp721's Avatar
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    They are called experience points. Not win points. Even if you lose you still gain experience. Regardless the best argument is the poll results.

  8. #28
    Senior Member Dopplermatt's Avatar
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    Lol negative xp? One of the worst ideas I've seen in a long time.
    Th9....... There I don't have to change it for a long time

  9. #29
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    The reason for the clan xp is that ever clan goes to war not only the war clans. If there is no xp for the looser then we will see only elite war clans fighting again.

  10. #30
    Centennial Club
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    The only change I see that would be helpful is tie XP. I think it would be nice if the win bonus was split between both clans. Just makes sense to me, you win you get the extra 50xp, you lose you don't. Somewhere in the middle is a tie and 25xp each. Doesn't seem like a big deal but it would add up over time. That being said, we've only tied once in the past 40 wars lol
    Quote Originally Posted by dasyoyo16 View Post
    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four player could stop them. But, when the world needed them the most, they vanished.

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