lol...supercell has ruled out anything that is a negative stat.
The clock idea however I like, and it wouldn't be hard to implement. Each player could have a clock in their profile if they chose, and for the clan it could be part of the Clan Location setting if those were specific enough. It would simply display the clan time somewhere near the top of the clan profile.
This suggestion gave me a couple other ideas too...first, they should add a clock tower that you can build in your village as a decoration.
Second is something that would help coordinate war attacks. Basically, once battle day starts, every player in the clan would be able to "flag" a village that they are preparing to attack. You could only flag one village at a time, and only your clanmates could see it. It wouldn't prevent someone else from attacking that village, but at least they would know you're prepping for it. It would also allow leaders to step in and say hey, you shouldn't be attacking that base.
Search Death Elevator in the clan search and check us out at deathelevator.blogspot.com
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.
The first idea is pretty solid. I like it.
The second idea is often repeated garbage. So I provide the often repeated explanation and commonly used preventative measures.
SC has a long standing policy of not putting a negative statistic/badge/mark/rank/etc. of any kind on any players profile. They have a fairly strict no name-n-shame policy, as they should. You can accept those ideas as ruled out at face value.
Also, in an effort to not only help the OP understand the horrible repercussions of their idea, here is a list of many of the most common things successful clans do to prevent "D-bag hoppers" from being a nuisance (a nuisance, not a problem). Quoting myself from a recent thread again . . .
All of us clan leader types have experienced this and learned to preventing through our own leadership skills and clan rules. There is no need to institute a system that will punish the most social and giving players while making the lowest quality players more destructive.
In my time on the forum here I still have yet to see the answer to these simple questions. Why do you want to force somebody that you don't want in your clan, to be stuck in your clan? What does that say about you as a person?
Madmojo LVL 112/TH9 - Clan Leader - THE CHOSEN FEW
I don't always agree with iceageg, but yeah... he's right on this one!
The Bloody Nine - New Clan combined from GannoCats & Rainbow Sailors due to the new OptIn/OptOut update
I think that the second request of penalizing people who leave mid-war is extremely unreasonable, because of a few reasons.
The main reason though that I'd like to share (and i apologize that I didn't read all the comments, because I'm certain someone would have already brought it up):
-I have clan members leave the clan in mid-war ALL the Time, but they are as loyal of members as you could ask for. Often times, when/if it does even happen in mid war, the leaders don't even mention is, because we KNOW 100% that they will return.
We like to go visit other clans frequently. WE've befriended so many other members in the clan, that we know several members in different clans, and we are at constant war, so to visit those members out of war would almost literally be impossible! To penalize us, or to add a POINTLESS count to how often someone leaves mid war is extremely misleading!
That being said, I'd like to point out other reasons why we leave our clan mid-war. When we recruit, we like to try to join others' clan to speak to a clan as a group for mergers. We like to visit others' clans to talk to individuals that are prospects to join our clan, and joining their current clan, can show us war replays and we can effectively judge their current skills in war attacks. When we lose or have VERY close wars, we love to hop over and congratulate or personally thank our enemies for a close war! (some others may want to talk trash, but we have a strict and mature policy to be good sports). That way we can also learn from our losses, and perhaps pick up new attacking strategies...
If we are penalized for our freedom to NOT be confined to a single clan, that would make A LOT of people VERY unhappy, and that is how games are quit! Also, take into account that some clans that go to war "back to back" only allow a few minutes of time between Wars where these people would be able to leave the clan! Sometimes a few seconds if the members are on top of things and start immediately after war lets out! Once the search goes, and you're int eh line up, you're in the war, stay or leave during search, essentially making that individual a deserter (so much for a perfect record of Never leaving mid-war...). And some of those clan may not want their members to leave, and if that means forcing you into every war, then so be it! Although opting out, may help... But I THINK (and I'm not certain by any means) that a Leader or Co Leader can pick and choose members which would include those who opt in or out. The opting is just a courtesy to allow the leaders to know that you won't attack in war if you are forced into it. Again, I don't know this for certain by any means.
Yes... I'm one of THOSE people who type so much that by the time I realize just how much I typed, it's too late anyway... For that, I'm sorry