WELCOME FROM AARRKK

AARRKK is a tight-knit community that prides itself in highly skilled war strategy, supporting each other, working as a team, and most importantly, having fun. Communication, organization, and accountable expectations are what makes aarrkk! Welcome to your new chapter of clashing!


CLAN INFORMATION



  • WAR RECORD: 106 - 1 - 5 (W-D-L) (updated 2015/3/19)
  • CLAN TAG: #2RU8G9UL
  • LOCATION: International
  • AGE: 21+
  • WAR FREQUENCY: 3 day schedule - "Prepare - Battle - Rest, and repeat"



RECRUITING (Reply here in case we are closed for war)

TH8 Requirement: (Sorry, Currently not recruiting TH8)

  • Level 5 BK
  • Purple walls
  • Max dragon
  • Max CC level
  • Near max rage spell
  • Good knowledge of GOWIPE and Hog, OR at least willing to learn


TH9 Requirement: (Current focus of recruitment)

Must haves:

  • Combined hero level 20
  • Max hog
  • Max Pekka
  • Level 1 witch
  • max heal/rage
  • skull walls or greater


Plus at least 3 of the following:

  • Level 3+ Golem
  • max hound (level 2) and loon (level 6)
  • level 2 jump
  • GG and EE at least 400 mil
  • WAR hero at least 250

TH10 Requirement:

  • Near maxed TH10s
  • subjective judgement by our own TH10s

NOTE: the list of requirements are the least you have to have. We also review every aspect of your profile upon your request


GENERAL GUIDLINE



  • take part in chat.
  • maintain a rank badge.
  • participate in clan wars. (can't? see war section.)
  • stay mature and be reasonable.
  • GroupMe is required; it is used to communicate outside the game.




WAR GUIDLINE


  • participants are required to take both attacks, EVEN IF we cannot gain stars.

  • clashcaller is used to claim bases. links are in Groupme.

  • participants ranked in the lower half of the clan are strongly encouraged to attack early, so higher-ups may know where to direct attacks.

  • communicate before attacking. having a game plan is invaluable. remember: aarrkk is a family and is always there to help each other.

  • we are currently on a 3-day war module: "prepare-battle-rest". war begins at 1800 EST, 24 hours after the previous war had ended.

  • participation in war is not mandatory. if you do not intend to participate, you may opt out.

  • ♥♥♥♥♥ing- compromising the integrity of the game is strictly prohibited.




IMPORTANT STAGES FOR NEW RECRUITS



DAYS 1-4: A BLANK SLATE- USE IT WISELY.


  1. follow the rules using common sense.
  2. recruits sit out their first war to observe.
  3. activity is key. take part in chat and donate to requests as specified.



DAYS 4-10: PROVING GROUND - GIVE IT ALL YOU GOT


  1. take both attacks, plan thoroughly, communicate, and give a full effort.
  2. use ClashCaller to claim attacks. war id will be provided in GroupMe
  3. ask a leader to be added to GroupMe, our prime method of communication outside the game.



DAYS 10 AND BEYOND: ELDER - WELCOME TO AARRKK


  1. leadership shall judge your performance based on war attacks, willingness to learn, activity, and attitude.
  2. should you prove to be a valuable asset to the clan, you shall be granted 'elder' rank, and be welcomed to the clan as an official member.