We need to keep things basic, let's not add any cancelling of damages done to certain defenses. I'm sure the Lava hound can inflict damage on an inferno, not a lot of course, but they can. If the Volcano Mage and Inferno tower can't inflict damage on each other, than this troops' purpose of weakening structures won't work on the Inferno tower itself, and the troop wouldn't help other troops destroy the inferno. Now I'm not completely sure if the Lava Hound can damage the Inferno at all, but if it does, we can't have the idea of cancelling out damage with these two, because it would make the Volcano Mage harder to kill.
Well, let's just stay on the topic of the Volcano Mage, I don't want the thread to be closed
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Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
The graphics are good except the graphic of the Mage himself, he looks not good especially since he's a redhead
Yeah, I think I will increase the damage a tiny bit. Even though I don't want this to be relied on as a damage-heavy unit, I do think the damage needs a little bit of an increase.
P.S. Do you keep deleting posts after someone responds just so you can forever have the rank of Illuminati?
Thanks, also realize that I'm not even the one who made the artwork![]()
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
I was a little iffy when I read the name, but I read your inferno spell idea so I gave this a chance and I'm glad I did, this is honestly one of the best troop ideas I've ever readwell done.
Elder of clan: Xristos Kingdom; In-game name: Ragerrodent
Lvl. 110
TH 10
Max trophy count: 2854 "Nobody's invincible...I start to crack at about 400 to 1"
So this is sorta like the rager that is frequently requested. (A healer but like a rage spell). Except that it doesn't increase speed and it's a ground unit. Right? I like the idea.