View Poll Results: How's my idea?

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  • Yes I like this idea!

    390 68.90%
  • I do not think this is a good addition.

    114 20.14%
  • There are some things you could fix (please specify).

    62 10.95%
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Thread: New troop: VOLCANO MAGE!

  1. #891
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    I honestly think it's fine the way it is right now. I don't think I'd want this troop to be too easy to use and get used to, so if there were to be a little aura for the VM to rap around the nearest buildings, it may be even easier to destroy structures, and even less strategy, like you said.
    I agree, but the permanent damage boost upon deployment seems like a weird feature for a Clash of Clans troop. I think there is a better way I can enable the Volcano Mage to support all troops
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  2. #892
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    Quote Originally Posted by AnthonyVince View Post
    I agree, but the permanent damage boost upon deployment seems like a weird feature for a Clash of Clans troop. I think there is a better way I can enable the Volcano Mage to support all troops
    And a skeleton riding in a balloon would not be weird?
    Maybe the boost would only last 10 seconds??

  3. #893
    Junior Member
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    Hey,

    Your idea is noted!!!
    Hey guys, It's Just Do It here. I answer on a lot of posts and argue on topics.
    My clans is a war clan and has over 130 war wins.
    Name: - Dutch qp- with the Hyphens.

  4. #894
    Fresh Spawn
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    I'll Suggest Change the Volcanic Mage to "Dark Priest"

    "Dark Priest" is the Healer of Air Units Only. Because Volcanic Mage is look like wizzards only, i think that Volcanic Mage go to Level 7 Wizzard only ? That is my suggestion?

  5. #895
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    I think you should reduce the amount of buildings it can target at once...

    Very sorry to bring this out of the depths, but this is the best troop idea on the Forums........

  6. #896
    Centennial Club
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    Thumbs Up Great Idea!

    I would really love to use this troop.What detail! What an idea! Marvellous,man.

    I really love to read detailed troop/spell idea posts.Good work,Anthony Vince.
    Im currently a member of Ragnarok Rising(level 9)
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    A Mid TH-8 with almost max defences.I'm now working on wizard towers and teslas

  7. #897
    Forum Veteran jaronhudson15's Avatar
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    I can't wait to use this troop!

  8. #898
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    Quote Originally Posted by jaronhudson15 View Post
    I can't wait to use this troop!
    I know ri- wait what?

  9. #899
    Trainee
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    Amazing Art!

    Whoever drew that is amazing!

  10. #900
    Super Member Asmdus88's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    I agree, but the permanent damage boost upon deployment seems like a weird feature for a Clash of Clans troop. I think there is a better way I can enable the Volcano Mage to support all troops
    I still think having it unlimited only while within his radius is the way to go on that; and then once out of his radius a limited duration is initiated.

    Think about it drop a VM, then follow him.up with loons, or giants, hogs, or gobs (or a rabbit lol) basically all troops thatll run off and do their own thing, but since they passed through his effect area they get his boost for like 30 seconds or whatever limit you wanna set. Even with a boost that's limited, its still.a pretty powerful effect that can make a big difference in a raid (especially if they also throw in that inferno spell idea of yours). Picture a hog raid, powered up by a vm boost then amplified by rage spell and having their damage spread to multiple buildings with inferno spell.

    I picture that straight tearing open a new ***hole up in a base ♥♥♥♥.

    I really like this troop idea, just sharing my.opinion on what might be a good way to tweak it

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