View Poll Results: How's my idea?

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  • Yes I like this idea!

    390 68.90%
  • I do not think this is a good addition.

    114 20.14%
  • There are some things you could fix (please specify).

    62 10.95%
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Thread: New troop: VOLCANO MAGE!

  1. #881
    Super Member Asmdus88's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Again, that kind of defeats the purpose. If I were to add that, it would support the troops for a while, but still would not support all of the troops, all of the time. I get what you're saying and it does make sense but I feel for a Town Hall 10-exclusive troop and most likely a new defense level to counteract him, this troop needs to be elite and useful.

    And thanks, but I like sticking to the lava/volcano theme of Town Hall 10, and I make that pretty obvious seeing both of my ideas
    Haha I noticed that yeah, but it's all good im on board with the lava theme

    Annnd ah, makes sense. If additional defenses were added to specifically counter him then his buff ability as it is, is fine by me

  2. #882
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Asmdus88 View Post
    Haha I noticed that yeah, but it's all good im on board with the lava theme

    Annnd ah, makes sense. If additional defenses were added to specifically counter him then his buff ability as it is, is fine by me
    Good, and thanks. There are many ways to counter a specific troop; some of the things I was thinking of were new levels for Skeleton Traps and Giant Bombs, along with an increase in damage for level 4 X-bows (by a lot).
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  3. #883
    FORUM MOM MommySnooks's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Good, and thanks. There are many ways to counter a specific troop; some of the things I was thinking of were new levels for Skeleton Traps and Giant Bombs, along with an increase in damage for level 4 X-bows (by a lot).
    Couldn't help but interject...

    Noooo! Not yet, anyway.... I just got my level five hogs yesterday and am still learning to use them. Darn skellies and xbows...!


    Thanks TerM!

    Got kinda worried snooks might be gf, but seems there's no gf in the set-up so she is absolutely confirmed.
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  4. #884
    Millennial Club Shashwat's Avatar
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    Didn't knew my vm buddy had such a great idea

    All da best


    Btw , no vms from you recently:eek:


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  5. #885
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by MommySnooks View Post
    Couldn't help but interject...

    Noooo! Not yet, anyway.... I just got my level five hogs yesterday and am still learning to use them. Darn skellies and xbows...!
    Calllmmm down this will be a Town Hall 10 troop anyway But you're lucky I'm not adding a brand new defense level, I'm just buffing an existing defense level and adding a new trap level.
    Quote Originally Posted by Shashwat View Post
    Didn't knew my vm buddy had such a great idea

    All da best


    Btw , no vms from you recently:eek:
    Thanks, I'm glad you like it

    VM conversation continued
    Quote Originally Posted by PRODlGY
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  6. #886
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    Did you say new trap level?!

    On the way to 1,000 comments!

  7. #887
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    Sorry to double post, but the HP should be decreased a bit......

  8. #888
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Antdroid View Post
    Sorry to double post, but the HP should be decreased a bit......
    Hmm, no, I think the HP is fine where it is. Remember, this is meant to support by weakening all the structures for all other troops in your army, and isn't a primary damage dealer. 146-206HP troop will be difficult to keep alive, and this troop could make a big difference in a raid or war.
    Last edited by jaronhudson15; September 11th, 2015 at 11:49 AM.

  9. #889
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Antdroid View Post
    Did you say new trap level?!

    On the way to 1,000 comments!
    Yes, in fact And I can't wait
    Quote Originally Posted by Antdroid View Post
    Sorry to double post, but the HP should be decreased a bit......
    I think it is fine as it is now, but I have a feeling I will be changing something about this troop soon to make it more powerful, so maybe then.
    Quote Originally Posted by jaronhudson15 View Post
    Hmm, no, I think the HP is fine where it is. Remember, this is meant to support by weakening all the structures for all other troops in your army, and isn't a primary damage dealer. 146-206HP troop will be difficult to keep alive, and this troop could make a big difference in a raid or war.
    Exactly. Now, for my main post:

    I am looking to getting rid of the permanent damage boost upon deployment. However, I still want something that will enable the Volcano Mage to weaken many buildings at a time. I was thinking of an "aura" that follows him around and makes all buildings inside take more damage, but I thought that may reduce strategy. If anyone has any ideas, please tell me
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  10. #890
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Yes, in fact And I can't wait

    I think it is fine as it is now, but I have a feeling I will be changing something about this troop soon to make it more powerful, so maybe then.

    Exactly. Now, for my main post:

    I am looking to getting rid of the permanent damage boost upon deployment. However, I still want something that will enable the Volcano Mage to weaken many buildings at a time. I was thinking of an "aura" that follows him around and makes all buildings inside take more damage, but I thought that may reduce strategy. If anyone has any ideas, please tell me
    I honestly think it's fine the way it is right now. I don't think I'd want this troop to be too easy to use and get used to, so if there were to be a little aura for the VM to rap around the nearest buildings, it may be even easier to destroy structures, and even less strategy, like you said.

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