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Thread: New troop: VOLCANO MAGE!

  1. #191
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    Quote Originally Posted by AnthonyVince View Post
    "Having mastered the art of ancient lava magic, the Volcano Mage knows just how to make buildings take more damage, making it easier for his army to destroy the village!"



    Summary

    • The Volcano Mage is a ranged unit, capable of attacking both ground and air targets. He causes splash damage like a Wizard.
    • He follows friendly units, but still attacks buildings like normal. With each shot, he makes the targeted building/unit take a certain % more damage from other friendly troops (But not other Volcano Mages.)
    • The Volcano Mage will attack whatever his pack is attacking, meaning that sometimes he will attack Clan Castle troops, (for example, when he is paired with Wizards or Archers) or he will sometimes ignore them if he is with troops who have a favorite target. (Giant, Golem)
    • When the Volcano Mage dies, he leaves a small rage spell in his place. At level 1, the rage spell is that of a level 1 rage spell, and so on.



    What kind of strategies this unit would enable


    • Drop the Volcano Mages with other units near the Barbarian King at the start of the attack. This will help other troops get rid of the Barbarian King early, making the attack easier.
    • Dropping the Volcano Mage behind high-damaging but weak units, (like the Wizard or even Valkyrie) will ensure that these troops can deal much more damage before they die.
    • Paired with Giants, the Volcano Mage will ensure the Giants do more damage while the Giants in turn absorb damage for the Volcano Mage. The same can be done with a Golem.
    • Do not place the Volcano Mage in the line of fire, as he is fairly weak and can be killed off easily.
    • Note that the Volcano Mage will not follow flying units, but since he attacks buildings to make them take more damage, flying units can still reap the benefits of this.



    What kind of army compositions include this unit


    • GiVoHealer (Giants + Volcano Mages + Healers + Clean up troops): This edited version of the popular army GiHealer adds two or three Volcano Mages to the combination. This will ensure that the Giants can both be healed and do more damage at the same time, leading to a much more efficient attack. Dropping some Archers behind them will take care of the clean up.
    • GoHoVo (Golems + Hog Riders + Volcano Mages + Clean up troops): While the Golems tank for the hogs, the Volcano Mage can stick to the Golems to ensure they do more damage and don't die as fast, giving the Hog Riders a much easier attack. Drop clean up troops behind.
    • GiWiVo (Giants + Witches + Volcano Mages): One Volcano Mage can be placed behind a group of Giants to get rid of the defenses faster, and one behind the Witches so they can do more damage between attacks as they are also very weak units.



    How to redo your base to protect from this unit


    • Centralized splash defenses are the best way to go, as the Volcano Mage sticks to groups and can be killed off easily by Multi-target IT's, Mortars, and Wizard Towers.
    • Place a lot of holes in your base where Giant Bombs could be, as they are the single most dangerous defense against the Volcano Mage.



    Statistics

    Note that these are not final, and Supercell can tweak them if needed.

    • Favorite target: Any
    • Housing space: 12
    • Movement speed: 18
    • Attack speed: 1.5s
    • Training time: 20 minutes
    • Attack type: Splash
    • Targets: Ground and air
    • Range: 3.5 tiles
    • Dark barracks level required: 7
    • Cost to upgrade DB: 4,250,000 Elixir



    Level Damage per second Damage per attack Damage boost Hitpoints Training cost Research cost Laboratory level required Research time
    1 30 45 30% 164 300 DE N/A N/A N/A
    2 50 75 40% 190 320 DE 60,000 DE 7 10 days
    3 70 105 50% 220 340 DE 80,000 DE 8 14 days


    Trivia/FAQ

    This section is for interesting facts and questions asked by commenters. If you want to give feedback, please read through this list before you post.

    • The damage boost does not stack between other Volcano Mages.
    • The damage boost lasts for the same time it takes the Volcano Mage to attack.
    • The Volcano Mage is unlocked at Dark Barracks level 7, and the Wizard (his distant relative) is unlocked at Barracks level 7.
    • If the Volcano Mage is faster than the units he is following (like the Golem or Giant) he will periodically stop moving so he can stay behind the pack somewhat.
    • Similarly, if the troops the Volcano Mage is following are faster than he is, he can not speed up. This is like the Healer.
    • When units have been hit by the Volcano Mage, they will be surrounded in lava.
    • The damage boost only affects one building, but the rage spell when he dies acts like a normal rage spell.
    • The Volcano Mage follows friendly units.



    *PLEASE DO NOT SUGGEST A NEW NAME FOR THIS TROOP*

    That's it for now, guys! I hope you like this idea, as I have been working on this idea for over three months. Please give constructive feedback, and I'll see you around the forums!

    -Anthony

    Hi, its HotPotato. My only question would be does the % damage increase depending on a certain number of troop space? Or would it just be any troops within a certain range. Because if it doesn't have a limit to that then if you send a ton of Peka's then it would be super powerful, so my question is, is there a limit to the pack part of its ability? Everything else about this seems like its a balanced troop and a great idea (thumbsup)

  2. #192
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by HotPotato55 View Post
    Hi, its HotPotato. My only question would be does the % damage increase depending on a certain number of troop space? Or would it just be any troops within a certain range. Because if it doesn't have a limit to that then if you send a ton of Pekka's then it would be super powerful, so my question is, is there a limit to the pack part of its ability? Everything else about this seems like its a balanced troop and a great idea (thumbsup)
    No, the damage increase does not depend on a certain amount of housing space, I wanted it to "welcome" every troop. But, that is a good question and to balance this out I removed the rage spell effect upon death.


    Any more comments and feedback would be greatly appreciated! I made tons of small edits to the thread to try and make it as easy as possible to understand! If you vote "no" or "maybe" on the poll, please comment why.
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  3. #193
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    Quote Originally Posted by AnthonyVince View Post
    No, the damage increase does not depend on a certain amount of housing space, I wanted it to "welcome" every troop. But, that is a good question and to balance this out I removed the rage spell effect upon death.


    Any more comments and feedback would be greatly appreciated! I made tons of small edits to the thread to try and make it as easy as possible to understand! If you vote "no" or "maybe" on the poll, please comment why.
    I don't remember where I saw this in your post, but you said that it leaves lava on its victims, would that be a DOT effect, or just a special effect?
    Hey guys, check out my new Dark troop idea. Very different from other troops! (I couldn't get the title to change, Its name is the Dragon Slayer)
    http://forum.supercell.net/showthrea...p-Dragon-Rider
    Also check out my DEMON KING
    http://forum.supercell.net/showthrea...-DEMON-KING%21

  4. #194
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    Quote Originally Posted by AnthonyVince View Post
    What do you mean by DOT?
    Damage over time (DOT) Sorry I didn't clarify. Cuz its lava, so I didn't know if it would do a small amount of damage over a few seconds at max or not.
    Hey guys, check out my new Dark troop idea. Very different from other troops! (I couldn't get the title to change, Its name is the Dragon Slayer)
    http://forum.supercell.net/showthrea...p-Dragon-Rider
    Also check out my DEMON KING
    http://forum.supercell.net/showthrea...-DEMON-KING%21

  5. #195
    Catherine Theking8133's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    What do you mean by DOT?
    Damage over time. He means that even after the Magmagician (As I will always call it) gets killed, would the troop keep taking damage for X amount of time until it wears off, or until death.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
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    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  6. #196
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by HotPotato55 View Post
    Damage over time (DOT) Sorry I didn't clarify. Cuz its lava, so I didn't know if it would do a small amount of damage over a few seconds at max or not.
    Oh, no it is just a special effect to show the building has been targeted.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  7. #197
    Catherine Theking8133's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    How does everybody know this but me?????
    I play Boom Beach. They have defenses and troops with DOT powers.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
    Quote Originally Posted by raidingisfun View Post
    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  8. #198
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    Quote Originally Posted by Theking8133 View Post
    I play Boom Beach. They have defenses and troops with DOT powers.
    DOT wasn't created from boom beach, only the flamethrower has DOT. Many games have DOT if someone has a weapon that uses poison or fire abilities etc.
    Hey guys, check out my new Dark troop idea. Very different from other troops! (I couldn't get the title to change, Its name is the Dragon Slayer)
    http://forum.supercell.net/showthrea...p-Dragon-Rider
    Also check out my DEMON KING
    http://forum.supercell.net/showthrea...-DEMON-KING%21

  9. #199
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    Quote Originally Posted by AnthonyVince View Post
    Hm, ok then. Well, the lava isn't DOT.
    To be clear, does the damage % ability give the volcano mage himself an increase in % damage (from his pack), or does it do an extra percentage of the attacking packs power in total?
    Hey guys, check out my new Dark troop idea. Very different from other troops! (I couldn't get the title to change, Its name is the Dragon Slayer)
    http://forum.supercell.net/showthrea...p-Dragon-Rider
    Also check out my DEMON KING
    http://forum.supercell.net/showthrea...-DEMON-KING%21

  10. #200
    Catherine Theking8133's Avatar
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    Quote Originally Posted by HotPotato55 View Post
    DOT wasn't created from boom beach, only the flamethrower has DOT. Many games have DOT if someone has a weapon that uses poison or fire abilities etc.
    I know that, just another SC game I could relate it to. Also, you clearly don't play Boom Beach. You forgot the newest troop, the scorcher.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
    Quote Originally Posted by raidingisfun View Post
    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

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