I think it would be a great idea if Supercell changed the way loot is taken in an attack. Normally players are able to destroy collectors and take the majority if not all the loot, this should be changed and loot should only be available to take from storages.
That's the whole point of storages.
Otherwise there's no clear way to tell if the loot your alowed to take is in storages or collectors. So many times I've been alowed to take 300,000 loot,spent all my efforts on storages and only got 50,000, because the rest is in storages. This is frustrating as there is no proper way to tell where the loot is.
This should be changed, then it would be better and less annoying.
Last edited by Critch; March 20th, 2015 at 12:47 AM.
The problem is that it is difficult to tell if the gold and elixer (especially the gold) that you can take is in the collectors or storages. Supercell should make it that any loot an attacker wants can only be taken from storages, inactive or not. Soooo many times with a great deal of effort I've got all my troops to the storages and find out they've got hardly anything in them,because loot is in the collectors. It's annoying and its a waste, pointless. What's the point in securing storages in the centre of your base if enemy's can just hit your collectors and take everything they can. This even happens to active players, they go to sleep and find themselves emptied out.
Do you not agree it would be a decent update?
Last edited by Critch; March 21st, 2015 at 09:32 AM.