Hi everyone!!!
The next troop that would come after the Lava Hound would be the Baob.
The Baob is a magic tree that has curative abilities. When attacked the amount of damage it gets the amount of healing it will give to nearby units. The amount of healing to itself is the half quantity of the damage it makes. Baobs can"t heal other baobs.
The healing is automatic like a pasive ability. The baob heals units while attacking so it can heal itself in the process. It is a ground unit.
It houses 7 of space and does 14 damage per second. The unit is very usefull against wizard towers and mortars. Its firm roots does not let it step back with those buildings attacks. It is not giant, just a bit bigger than a barbarian. It is not affected by spring traps. Fav target=defensive buildings.
Healing radius 3 tiles.
The stats:
Level 1: DpS=14 HP= 300 TrainCost=35. Training time= 5 minutes Movement speed=16
Raid Strategies:
After the walls are broken place it close to a mortar or wizard tower so it can attack with a group of barbarians and heal them with its ability. It is also effective with giants. Place some throw cars so they can slow other attacking buildings.
Defense strategies: The unit is weak against archer towers and Xbows. Inferno towers and bombs damage X1.5 .
The troop that comes after the baob is the throw car. The throw car has a 5 tile range. It has 200 HP and its DpS is 8, so try to make it avoid damage using troops as distraction. It throws a ballon containing a special substance that slows the damage per second of the building it attacks. The attack is ground and splash. The damage reduce is increased on every level. Movement speed=20
I have read that mechanical units may be ruled out so instead of the "throw car" catapult like unit, there coul be a "Troll". like the gobling but blue, with long up spiky green hair (like the troll dolls) and with two little teeth that come out from the jaw (like trolls). This unit has a bag taht contains the balloons that contain the substance. It would be just replacing the visual, instead of the catapult to an organic unit. Stats, the same.
With these two new units you can combine new strategies with the troops at disposal and have tons of fun!!!
To finish there are two new spells to add.
Fog Spell and Curse Spell.
Fog spell is placed so units can not be attacked and can not attack. If you place the spell after a damage per second is happening the troops will get damage anyways. Example, amortar is attacking archers, the stone ball is flying right to fall over the archers but you place the spell right over them; the ball falls over them and makes the same damage it is suposed to. If you place the smoke over buildings and not your units so the units can attack and the buildings not, it wont work. It is not a freeze spell but is cheaper. This is so units can pass distracting buildings and attack the buildings out of the smoke, so plan carefully when to use it. The sell duration increases when it is upgraded.
Curse Spell makes defending buildings and units do a percentage of the damage to your troops and the other percentage of the damage to themselves. The duration and beneffict percentage increase as the spell level increases. This is the most expensive spell. Place the spell over your troops to make effect. A strategy is to combine it with healling spell so your troops will have a big chance to completely raid a base.
All this things general strategy is to heal or slow things so they complement each other.
Of course you still need the other units because they complement these new units to have a much more solid strategy.
I hope you enjoyed reading!!!



