- War Drummer will be included as a part of Dark Barracks Troops.
- It will be the 2nd support troops after the Healer
- It will be a Non-Attacking, High-HP, Slow-Moving unit whos main purpose is to buff the troops with Speed and Damage as long as the troops are inside his area of effect.
Physical Characteristics:
- Looks like hog rider but instead of a hog, it should be a giant lizard of something
- The drummer is more like an Orc than a barbarian, he holds club and two drums.
Statistics:
Preferred Target: Allied Troops Buff Type: Ground and Air Housing Space: 40 Training Time: 60m Movement Speed: 10 Buff Speed: Continuous Dark Barracks Level Required:7 Range: 10 tiles (radius)
At Level 1:
Speed Buff: 10 Damage Buff: +12% Hitpoints: 2000 Training Cost: 500 DE Research Cost: N/A Laboratory Level: N/A Research Time: N/A
At Level 2:
Speed Buff: 15 Damage Buff: +20% Hitpoints: 2500 Training Cost: 700 DE Research Cost: 70 000 DE Laboratory Level: 8 Research Time: 12 days
Note:
- 2 war drummers buffs do not stack. only the coverage will increase if placed correctly.
- 1 war drummer can be used as def for CC (provided CC space will be increased to 40). After war drummer gets out of the CC, it can be lured to be killed. If it stays on the base, it will buff nearby towers for increased damage and speed. (though its hard to lure it since it is slow)
Any comment and constructive criticism will help. Please no unnecessary flaming. Respect everyones work. Thanks.
Sounds like a never ending, 10 tile, moving rage spell. Do you know how much 10 tiles is? That's the range of an air defense! Don't you think this guy is a little too OP? Good idea.
EDIT: Plus, I don't think they will ever add another level to the CC, because that results in way too much space.
Last edited by masalem; March 19th, 2015 at 10:15 PM.